mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-20 15:21:29 +00:00
341 lines
11 KiB
Plaintext
341 lines
11 KiB
Plaintext
////////////////////////////////////////////////////////////////////////////////
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/// (Mixing)Glass.
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////////////////////////////////////////////////////////////////////////////////
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/obj/item/weapon/reagent_containers/glass
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name = " "
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var/base_name = " "
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desc = " "
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icon = 'icons/obj/chemical.dmi'
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icon_state = "null"
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item_state = "null"
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amount_per_transfer_from_this = 10
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possible_transfer_amounts = list(5,10,15,25,30,50)
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volume = 50
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flags = OPENCONTAINER
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var/label_text = ""
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// the fucking asshole who designed this can go die in a fire - Iamgoofball
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var/list/can_be_placed_into = list(
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/obj/machinery/chem_master/,
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/obj/machinery/chem_heater/,
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/obj/machinery/chem_dispenser/,
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/obj/machinery/reagentgrinder,
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/obj/structure/table,
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/obj/structure/closet,
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/obj/structure/sink,
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/obj/structure/toilet,
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/obj/item/weapon/storage,
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/obj/machinery/atmospherics/unary/cryo_cell,
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/obj/machinery/dna_scannernew,
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/obj/item/weapon/grenade/chem_grenade,
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/mob/living/simple_animal/bot/medbot,
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/obj/item/weapon/storage/secure/safe,
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/obj/machinery/iv_drip,
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/obj/machinery/computer/pandemic,
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/obj/machinery/disposal,
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/mob/living/simple_animal/cow,
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/mob/living/simple_animal/hostile/retaliate/goat,
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/obj/machinery/sleeper,
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/obj/machinery/smartfridge/,
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/obj/machinery/biogenerator,
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/obj/machinery/portable_atmospherics/hydroponics,
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/obj/machinery/constructable_frame)
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/obj/item/weapon/reagent_containers/glass/New()
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..()
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base_name = name
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/obj/item/weapon/reagent_containers/glass/examine(mob/user)
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if(!..(user, 2))
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return
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if(!is_open_container())
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to_chat(user, "<span class='notice'>Airtight lid seals it completely.</span>")
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/obj/item/weapon/reagent_containers/glass/attack_self()
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..()
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if(is_open_container())
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to_chat(usr, "<span class='notice'>You put the lid on [src].</span>")
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flags ^= OPENCONTAINER
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else
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to_chat(usr, "<span class='notice'>You take the lid off [src].</span>")
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flags |= OPENCONTAINER
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update_icon()
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/obj/item/weapon/reagent_containers/glass/afterattack(obj/target, mob/user, proximity)
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if(!proximity) return
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if(!is_open_container())
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return
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for(var/type in can_be_placed_into)
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if(istype(target, type))
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return
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if(ismob(target) && target.reagents && reagents.total_volume)
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to_chat(user, "<span class='notice'>You splash the solution onto [target].</span>")
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var/mob/living/M = target
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var/list/injected = list()
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for(var/datum/reagent/R in reagents.reagent_list)
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injected += R.name
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var/contained = english_list(injected)
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M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been splashed with [name] by [key_name(user)]. Reagents: [contained]</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [name] to splash [key_name(M)]. Reagents: [contained]</font>")
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if(M.ckey)
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msg_admin_attack("[key_name_admin(user)] splashed [key_name_admin(M)] with [name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)])")
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if(!iscarbon(user))
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M.LAssailant = null
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else
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M.LAssailant = user
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for(var/mob/O in viewers(world.view, user))
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O.show_message(text("<span class='warning'>[] has been splashed with something by []!</span>", target, user), 1)
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reagents.reaction(target, TOUCH)
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spawn(5) reagents.clear_reagents()
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return
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else if(istype(target, /obj/structure/reagent_dispensers)) //A dispenser. Transfer FROM it TO us.
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if(!target.reagents.total_volume && target.reagents)
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to_chat(user, "<span class='warning'>[target] is empty.</span>")
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return
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if(reagents.total_volume >= reagents.maximum_volume)
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to_chat(user, "<span class='warning'>[src] is full.</span>")
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return
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var/trans = target.reagents.trans_to(src, target:amount_per_transfer_from_this)
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to_chat(user, "<span class='notice'>You fill [src] with [trans] units of the contents of [target].</span>")
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else if(target.is_open_container() && target.reagents) //Something like a glass. Player probably wants to transfer TO it.
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if(!reagents.total_volume)
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to_chat(user, "<span class='warning'>[src] is empty.</span>")
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return
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if(target.reagents.total_volume >= target.reagents.maximum_volume)
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to_chat(user, "<span class='warning'>[target] is full.</span>")
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return
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var/trans = reagents.trans_to(target, amount_per_transfer_from_this)
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to_chat(user, "<span class='notice'>You transfer [trans] units of the solution to [target].</span>")
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else if(istype(target, /obj/item/weapon/reagent_containers/glass) && !target.is_open_container())
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to_chat(user, "<span class='warning'>You cannot fill [target] while it is sealed.</span>")
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return
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else if(istype(target, /obj/effect/decal/cleanable)) //stops splashing while scooping up fluids
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return
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else if(reagents.total_volume)
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to_chat(user, "<span class='notice'>You splash the solution onto [target].</span>")
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reagents.reaction(target, TOUCH)
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spawn(5) reagents.clear_reagents()
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return
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/obj/item/weapon/reagent_containers/glass/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/clothing/mask/cigarette)) //ciggies are weird
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return
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if(is_hot(I))
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if(reagents)
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reagents.chem_temp += 15
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to_chat(user, "<span class='notice'>You heat [src] with [I].</span>")
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reagents.handle_reactions()
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if(istype(I, /obj/item/weapon/pen) || istype(I, /obj/item/device/flashlight/pen))
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var/tmp_label = sanitize(input(user, "Enter a label for [name]","Label",label_text))
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if(length(tmp_label) > MAX_NAME_LEN)
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to_chat(user, "<span class='warning'>The label can be at most [MAX_NAME_LEN] characters long.</span>")
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else
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to_chat(user, "<span class='notice'>You set the label to \"[tmp_label]\".</span>")
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label_text = tmp_label
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update_name_label()
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if(istype(I,/obj/item/weapon/storage/bag))
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..()
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/obj/item/weapon/reagent_containers/glass/proc/update_name_label()
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if(label_text == "")
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name = base_name
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else
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name = "[base_name] ([label_text])"
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/obj/item/weapon/reagent_containers/glass/beaker
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name = "beaker"
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desc = "A beaker. Can hold up to 50 units."
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icon = 'icons/obj/chemical.dmi'
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icon_state = "beaker"
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item_state = "beaker"
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materials = list(MAT_GLASS=500)
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var/obj/item/device/assembly_holder/assembly = null
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var/can_assembly = 1
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/obj/item/weapon/reagent_containers/glass/beaker/on_reagent_change()
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update_icon()
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/obj/item/weapon/reagent_containers/glass/beaker/update_icon()
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overlays.Cut()
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if(reagents.total_volume)
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var/image/filling = image('icons/obj/reagentfillings.dmi', src, "[icon_state]10")
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var/percent = round((reagents.total_volume / volume) * 100)
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switch(percent)
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if(0 to 9)
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filling.icon_state = "[icon_state]-10"
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if(10 to 24)
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filling.icon_state = "[icon_state]10"
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if(25 to 49)
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filling.icon_state = "[icon_state]25"
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if(50 to 74)
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filling.icon_state = "[icon_state]50"
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if(75 to 79)
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filling.icon_state = "[icon_state]75"
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if(80 to 90)
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filling.icon_state = "[icon_state]80"
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if(91 to INFINITY)
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filling.icon_state = "[icon_state]100"
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filling.icon += mix_color_from_reagents(reagents.reagent_list)
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overlays += filling
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if(!is_open_container())
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var/image/lid = image(icon, src, "lid_[initial(icon_state)]")
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overlays += lid
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if(assembly)
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overlays += "assembly"
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/obj/item/weapon/reagent_containers/glass/beaker/verb/remove_assembly()
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set name = "Remove Assembly"
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set category = "Object"
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set src in usr
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if(usr.incapacitated())
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return
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if(assembly)
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to_chat(usr, "<span class='notice'>You detach [assembly] from [src]</span>")
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usr.put_in_hands(assembly)
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assembly = null
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update_icon()
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else
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to_chat(usr, "<span class='notice'>There is no assembly to remove.</span>")
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/obj/item/weapon/reagent_containers/glass/beaker/proc/heat_beaker()
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if(reagents)
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reagents.chem_temp += 30
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reagents.handle_reactions()
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/obj/item/weapon/reagent_containers/glass/beaker/attackby(obj/item/weapon/W, mob/user, params)
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if(istype(W, /obj/item/device/assembly_holder) && can_assembly)
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if(assembly)
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to_chat(usr, "<span class='warning'>[src] already has an assembly.</span>")
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return ..()
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assembly = W
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user.drop_item()
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W.loc = src
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overlays += "assembly"
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else
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..()
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/obj/item/weapon/reagent_containers/glass/beaker/HasProximity(atom/movable/AM)
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if(assembly)
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assembly.HasProximity(AM)
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/obj/item/weapon/reagent_containers/glass/beaker/Crossed(atom/movable/AM)
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if(assembly)
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assembly.Crossed(AM)
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/obj/item/weapon/reagent_containers/glass/beaker/on_found(mob/finder) //for mousetraps
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if(assembly)
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assembly.on_found(finder)
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/obj/item/weapon/reagent_containers/glass/beaker/hear_talk(mob/living/M, msg)
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if(assembly)
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assembly.hear_talk(M, msg)
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/obj/item/weapon/reagent_containers/glass/beaker/hear_message(mob/living/M, msg)
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if(assembly)
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assembly.hear_message(M, msg)
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/obj/item/weapon/reagent_containers/glass/beaker/large
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name = "large beaker"
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desc = "A large beaker. Can hold up to 100 units."
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icon_state = "beakerlarge"
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materials = list(MAT_GLASS=2500)
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volume = 100
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amount_per_transfer_from_this = 10
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possible_transfer_amounts = list(5,10,15,25,30,50,100)
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flags = OPENCONTAINER
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/obj/item/weapon/reagent_containers/glass/beaker/vial
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name = "vial"
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desc = "A small glass vial. Can hold up to 25 units."
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icon_state = "vial"
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materials = list(MAT_GLASS=250)
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volume = 25
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amount_per_transfer_from_this = 10
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possible_transfer_amounts = list(5,10,15,25)
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flags = OPENCONTAINER
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can_assembly = 0
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/obj/item/weapon/reagent_containers/glass/beaker/drugs
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name = "baggie"
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desc = "A baggie. Can hold up to 10 units."
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icon_state = "baggie"
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amount_per_transfer_from_this = 2
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possible_transfer_amounts = 2
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volume = 10
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flags = OPENCONTAINER
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can_assembly = 0
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/obj/item/weapon/reagent_containers/glass/beaker/noreact
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name = "cryostasis beaker"
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desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units."
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icon_state = "beakernoreact"
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materials = list(MAT_GLASS=500)
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volume = 50
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amount_per_transfer_from_this = 10
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flags = OPENCONTAINER | NOREACT
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/obj/item/weapon/reagent_containers/glass/beaker/bluespace
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name = "bluespace beaker"
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desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
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icon_state = "beakerbluespace"
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materials = list(MAT_GLASS=5000)
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volume = 300
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amount_per_transfer_from_this = 10
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possible_transfer_amounts = list(5,10,15,25,30,50,100,300)
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flags = OPENCONTAINER
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/obj/item/weapon/reagent_containers/glass/beaker/cryoxadone
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list_reagents = list("cryoxadone" = 30)
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/obj/item/weapon/reagent_containers/glass/beaker/sulphuric
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list_reagents = list("sacid" = 50)
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/obj/item/weapon/reagent_containers/glass/beaker/slime
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list_reagents = list("slimejelly" = 50)
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/obj/item/weapon/reagent_containers/glass/beaker/drugs/meth
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list_reagents = list("methamphetamine" = 10)
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/obj/item/weapon/reagent_containers/glass/bucket
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desc = "It's a bucket."
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name = "bucket"
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icon = 'icons/obj/janitor.dmi'
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icon_state = "bucket"
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item_state = "bucket"
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materials = list(MAT_METAL=200)
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w_class = 3
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amount_per_transfer_from_this = 20
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possible_transfer_amounts = list(5,10,15,20,25,30,50,80,100,120)
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volume = 120
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flags = OPENCONTAINER
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/obj/item/weapon/reagent_containers/glass/bucket/attackby(obj/D, mob/user, params)
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if(isprox(D))
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to_chat(user, "You add [D] to [src].")
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qdel(D)
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user.put_in_hands(new /obj/item/weapon/bucket_sensor)
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user.unEquip(src)
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qdel(src)
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else
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..() |