mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-20 23:31:04 +00:00
716 lines
20 KiB
Plaintext
716 lines
20 KiB
Plaintext
///////////////////////////////////
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//////////Autolathe Designs ///////
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///////////////////////////////////
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/datum/design/analyzer
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name = "Analyzer"
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id = "analyzer"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 30, MAT_GLASS = 20)
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build_path = /obj/item/device/analyzer
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category = list("initial","Tools")
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/datum/design/bucket
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name = "Bucket"
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id = "bucket"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 200)
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build_path = /obj/item/weapon/reagent_containers/glass/bucket
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category = list("initial","Tools")
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/datum/design/crowbar
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name = "Pocket Crowbar"
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id = "crowbar"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 50)
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build_path = /obj/item/weapon/crowbar
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category = list("initial","Tools")
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/datum/design/extinguisher
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name = "Fire Extinguisher"
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id = "extinguisher"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 90)
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build_path = /obj/item/weapon/extinguisher
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category = list("initial","Tools")
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/datum/design/flashlight
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name = "Flashlight"
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id = "flashlight"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 50, MAT_GLASS = 20)
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build_path = /obj/item/device/flashlight
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category = list("initial","Tools")
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/datum/design/multitool
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name = "Multitool"
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id = "multitool"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 50, MAT_GLASS = 20)
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build_path = /obj/item/device/multitool
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category = list("initial","Tools")
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/datum/design/screwdriver
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name = "Screwdriver"
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id = "screwdriver"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 75)
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build_path = /obj/item/weapon/screwdriver
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category = list("initial","Tools")
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/datum/design/tscanner
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name = "T-ray Scanner"
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id = "tscanner"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 150)
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build_path = /obj/item/device/t_scanner
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category = list("initial","Tools")
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/datum/design/welding_helmet
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name = "Welding Helmet"
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id = "welding_helmet"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 1750, MAT_GLASS = 400)
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build_path = /obj/item/clothing/head/welding
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category = list("initial","Tools")
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/datum/design/cable_coil
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name = "Cable coil"
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id = "cable_coil"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 10, MAT_GLASS = 5)
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build_path = /obj/item/stack/cable_coil
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category = list("initial","Tools")
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maxstack = 30
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/datum/design/weldingtool
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name = "Welding Tool"
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id = "welding_tool"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 70, MAT_GLASS = 20)
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build_path = /obj/item/weapon/weldingtool
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category = list("initial","Tools")
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/datum/design/wirecutters
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name = "Wirecutters"
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id = "wirecutters"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 80)
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build_path = /obj/item/weapon/wirecutters
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category = list("initial","Tools")
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/datum/design/wrench
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name = "Wrench"
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id = "wrench"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 150)
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build_path = /obj/item/weapon/wrench
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category = list("initial","Tools")
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/datum/design/spraycan
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name = "Spraycan"
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id = "spraycan"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 100, MAT_GLASS = 100)
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build_path = /obj/item/toy/crayon/spraycan
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category = list("initial", "Tools")
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/datum/design/airalarm_electronics
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name = "Air Alarm Electronics"
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id = "airalarm_electronics"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 50, MAT_GLASS = 50)
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build_path = /obj/item/weapon/airalarm_electronics
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category = list("initial", "Electronics")
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/datum/design/airlock_board
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name = "Airlock Electronics"
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id = "airlock_board"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 50, MAT_GLASS = 50)
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build_path = /obj/item/weapon/airlock_electronics
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category = list("initial", "Electronics")
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/datum/design/apc_electronics
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name="Power Control Module"
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id = "apc_electronics"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 50, MAT_GLASS = 50)
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build_path = /obj/item/weapon/apc_electronics
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category = list("initial", "Electronics")
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/datum/design/intercom_electronics
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name = "Intercom Electronics"
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id = "intercom_electronics"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 50, MAT_GLASS = 50)
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build_path = /obj/item/weapon/intercom_electronics
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category = list("initial", "Electronics")
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/datum/design/console_screen
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name = "Console Screen"
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id = "console_screen"
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build_type = AUTOLATHE
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materials = list(MAT_GLASS = 200)
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build_path = /obj/item/weapon/stock_parts/console_screen
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category = list("initial", "Electronics")
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/datum/design/firealarm_electronics
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name = "Fire Alarm Electronics"
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id = "firealarm_electronics"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 50, MAT_GLASS = 50)
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build_path = /obj/item/weapon/firealarm_electronics
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category = list("initial", "Electronics")
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/datum/design/igniter
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name = "Igniter"
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id = "igniter"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 500, MAT_GLASS = 50)
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build_path = /obj/item/device/assembly/igniter
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category = list("initial", "Miscellaneous")
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/datum/design/infrared_emitter
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name = "Infrared Emitter"
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id = "infrared_emitter"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 1000, MAT_GLASS = 500)
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build_path = /obj/item/device/assembly/infra
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category = list("initial", "Miscellaneous")
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/datum/design/health_sensor
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name = "Health sensor"
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id = "health_sensor"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 800, MAT_GLASS = 200)
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build_path = /obj/item/device/assembly/health
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category = list("initial", "Medical")
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/datum/design/kitchen_knife
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name = "Kitchen knife"
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id = "kitchen_knife"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 12000)
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build_path = /obj/item/weapon/kitchen/knife
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category = list("initial","Miscellaneous")
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/datum/design/minihoe
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name = "Mini hoe"
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id = "mini_hoe"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 50)
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build_path = /obj/item/weapon/minihoe
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category = list("initial","Miscellaneous")
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/datum/design/plant_analyzer
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name = "Plant analyzer"
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id = "plant_analyzer"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 30, MAT_GLASS = 20)
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build_path = /obj/item/device/analyzer/plant_analyzer
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category = list("initial","Miscellaneous")
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/datum/design/shovel
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name = "Shovel"
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id = "shovel"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 50)
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build_path = /obj/item/weapon/shovel
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category = list("initial","Miscellaneous")
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/datum/design/spade
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name = "Spade"
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id = "spade"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 50)
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build_path = /obj/item/weapon/shovel/spade
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category = list("initial","Miscellaneous")
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/datum/design/hatchet
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name = "Hatchet"
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id = "hatchet"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 15000)
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build_path = /obj/item/weapon/hatchet
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category = list("initial","Miscellaneous")
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/datum/design/pipe_painter
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name = "Pipe Painter"
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id = "pipe_painter"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 5000, MAT_GLASS = 2000)
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build_path = /obj/item/device/pipe_painter
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category = list("initial", "Miscellaneous")
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/datum/design/prox_sensor
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name = "Proximity Sensor"
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id = "prox_sensor"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 800, MAT_GLASS = 200)
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build_path = /obj/item/device/assembly/prox_sensor
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category = list("initial", "Miscellaneous")
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/datum/design/mousetrap
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name = "Mousetrap"
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id = "mousetrap"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 800, MAT_GLASS = 200)
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build_path = /obj/item/device/assembly/mousetrap
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category = list("initial", "Miscellaneous")
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/datum/design/timer
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name = "Timer"
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id = "timer"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 500, MAT_GLASS = 50)
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build_path = /obj/item/device/assembly/timer
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category = list("initial", "Miscellaneous")
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/datum/design/recorder
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name = "Universal Recorder"
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id = "recorder"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 60, MAT_GLASS = 30)
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build_path = /obj/item/device/taperecorder/empty
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category = list("initial", "Miscellaneous")
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/datum/design/tape
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name = "Tape"
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id = "tape"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 20, MAT_GLASS = 5)
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build_path = /obj/item/device/tape/random
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category = list("initial", "Miscellaneous")
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/datum/design/voice_analyser
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name = "Voice Analyser"
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id = "voice_analyser"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 500, MAT_GLASS = 50)
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build_path = /obj/item/device/assembly/voice
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category = list("initial", "Miscellaneous")
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/datum/design/videocam
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name = "Video Camera"
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id = "videocam"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 120, MAT_GLASS = 60)
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build_path = /obj/item/device/videocam
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category = list("initial", "Miscellaneous")
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/datum/design/canvas
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name = "11px by 11px Canvas"
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id = "canvas"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 50)
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build_path = /obj/item/weapon/canvas
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category = list("initial", "Miscellaneous")
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/datum/design/canvas/nineteenXnineteen
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name = "19px by 19px Canvas"
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id = "canvas19x19"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 50)
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build_path = /obj/item/weapon/canvas/nineteenXnineteen
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category = list("initial", "Miscellaneous")
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/datum/design/canvas/twentythreeXnineteen
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name = "23px by 19px Canvas"
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id = "canvas23x19"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 70)
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build_path = /obj/item/weapon/canvas/twentythreeXnineteen
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category = list("initial", "Miscellaneous")
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/datum/design/foambox
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name = "Box of Foam Force darts"
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id = "foamforce"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 2000)
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build_path = /obj/item/ammo_box/foambox
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category = list("initial", "Miscellaneous")
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/datum/design/canvas/twentythreeXtwentythree
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name = "23px by 23px Canvas"
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id = "canvas23x23"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 100)
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build_path = /obj/item/weapon/canvas/twentythreeXtwentythree
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category = list("initial", "Miscellaneous")
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/datum/design/camera_assembly
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name = "Camera Assembly"
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id = "camera_assembly"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 400, MAT_GLASS = 250)
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build_path = /obj/item/weapon/camera_assembly
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category = list("initial", "Construction")
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/datum/design/glass
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name = "Glass"
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id = "glass"
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build_type = AUTOLATHE
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materials = list(MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
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build_path = /obj/item/stack/sheet/glass
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category = list("initial","Construction")
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maxstack = 50
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/datum/design/light_bulb
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name = "Light Bulb"
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id = "light_bulb"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 60, MAT_GLASS = 100)
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build_path = /obj/item/weapon/light/bulb
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category = list("initial", "Construction")
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/datum/design/light_tube
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name = "Light Tube"
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id = "light_tube"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 60, MAT_GLASS = 100)
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build_path = /obj/item/weapon/light/tube
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category = list("initial", "Construction")
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/datum/design/metal
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name = "Metal"
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id = "metal"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT)
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build_path = /obj/item/stack/sheet/metal
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category = list("initial","Construction")
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maxstack = 50
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/datum/design/newscaster_frame
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name = "Newscaster Frame"
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id = "newscaster_frame"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 14000, MAT_GLASS = 8000)
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build_path = /obj/item/mounted/frame/newscaster_frame
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category = list("initial", "Construction")
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/datum/design/rcd_ammo
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name = "Compressed Matter Cardridge"
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id = "rcd_ammo"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 16000, MAT_GLASS=8000)
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build_path = /obj/item/weapon/rcd_ammo
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category = list("initial","Construction")
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/datum/design/rglass
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name = "Reinforced Glass"
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id = "rglass"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 1000, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
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build_path = /obj/item/stack/sheet/rglass
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category = list("initial","Construction")
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maxstack = 50
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/datum/design/rods
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name = "Metal Rod"
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id = "rods"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 1000)
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build_path = /obj/item/stack/rods
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category = list("initial","Construction")
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maxstack = 50
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/datum/design/beaker
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name = "Beaker"
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id = "beaker"
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build_type = AUTOLATHE
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materials = list(MAT_GLASS = 500)
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build_path = /obj/item/weapon/reagent_containers/glass/beaker
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category = list("initial", "Medical")
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/datum/design/cautery
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name = "Cautery"
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id = "cautery"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 2500, MAT_GLASS = 750)
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build_path = /obj/item/weapon/cautery
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category = list("initial", "Medical")
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/datum/design/circular_saw
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name = "Circular Saw"
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id = "circular_saw"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 10000, MAT_GLASS = 6000)
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build_path = /obj/item/weapon/circular_saw
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category = list("initial", "Medical")
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/datum/design/hemostat
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name = "Hemostat"
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id = "hemostat"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 5000, MAT_GLASS = 2500)
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build_path = /obj/item/weapon/hemostat
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category = list("initial", "Medical")
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/datum/design/large_beaker
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name = "Large Beaker"
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id = "large_beaker"
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build_type = AUTOLATHE
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materials = list(MAT_GLASS = 2500)
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build_path = /obj/item/weapon/reagent_containers/glass/beaker/large
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category = list("initial", "Medical")
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/datum/design/healthanalyzer
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name = "Health Analyzer"
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id = "healthanalyzer"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 500, MAT_GLASS = 50)
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build_path = /obj/item/device/healthanalyzer
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category = list("initial", "Medical")
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/datum/design/retractor
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name = "Retractor"
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id = "retractor"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 6000, MAT_GLASS = 3000)
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build_path = /obj/item/weapon/retractor
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category = list("initial", "Medical")
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/datum/design/scalpel
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name = "Scalpel"
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id = "scalpel"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 4000, MAT_GLASS = 1000)
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build_path = /obj/item/weapon/scalpel
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category = list("initial", "Medical")
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/datum/design/surgicaldrill
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name = "Surgical Drill"
|
|
id = "surgicaldrill"
|
|
build_type = AUTOLATHE
|
|
materials = list(MAT_METAL = 10000, MAT_GLASS = 6000)
|
|
build_path = /obj/item/weapon/surgicaldrill
|
|
category = list("initial", "Medical")
|
|
|
|
/datum/design/bonesetter
|
|
name = "Bone Setter"
|
|
id = "bonesetter"
|
|
build_type = AUTOLATHE
|
|
materials = list(MAT_METAL = 4000)
|
|
build_path = /obj/item/weapon/bonesetter
|
|
category = list("initial", "Medical")
|
|
|
|
/datum/design/fixovein
|
|
name = "FixOVein"
|
|
id = "fixovein"
|
|
build_type = AUTOLATHE
|
|
materials = list(MAT_METAL = 5000, MAT_GLASS = 3000)
|
|
build_path = /obj/item/weapon/FixOVein
|
|
category = list("initial", "Medical")
|
|
|
|
/datum/design/bonegel
|
|
name = "Bone Gel"
|
|
id = "bonegel"
|
|
build_type = AUTOLATHE
|
|
materials = list(MAT_METAL = 1000, MAT_GLASS = 6000)
|
|
build_path = /obj/item/weapon/bonegel
|
|
category = list("initial", "Medical")
|
|
|
|
/datum/design/syringe
|
|
name = "Syringe"
|
|
id = "syringe"
|
|
build_type = AUTOLATHE
|
|
materials = list(MAT_METAL = 10, MAT_GLASS = 20)
|
|
build_path = /obj/item/weapon/reagent_containers/syringe
|
|
category = list("initial", "Medical")
|
|
|
|
/datum/design/beanbag_slug
|
|
name = "Beanbag Slug"
|
|
id = "beanbag_slug"
|
|
build_type = AUTOLATHE
|
|
materials = list(MAT_METAL = 250)
|
|
build_path = /obj/item/ammo_casing/shotgun/beanbag
|
|
category = list("initial", "Security")
|
|
|
|
/datum/design/rubbershot
|
|
name = "Rubber shot"
|
|
id = "rubber_shot"
|
|
build_type = AUTOLATHE
|
|
materials = list(MAT_METAL = 4000)
|
|
build_path = /obj/item/ammo_casing/shotgun/rubbershot
|
|
category = list("initial", "Security")
|
|
|
|
/datum/design/c38
|
|
name = "Speed Loader (.38)"
|
|
id = "c38"
|
|
build_type = AUTOLATHE
|
|
materials = list(MAT_METAL = 30000)
|
|
build_path = /obj/item/ammo_box/c38
|
|
category = list("initial", "Security")
|
|
|
|
/datum/design/radio_headset
|
|
name = "Radio Headset"
|
|
id = "radio_headset"
|
|
build_type = AUTOLATHE
|
|
materials = list(MAT_METAL = 75)
|
|
build_path = /obj/item/device/radio/headset
|
|
category = list("initial", "Communication")
|
|
|
|
/datum/design/signaler
|
|
name = "Remote Signaling Device"
|
|
id = "signaler"
|
|
build_type = AUTOLATHE
|
|
materials = list(MAT_METAL = 400, MAT_GLASS = 120)
|
|
build_path = /obj/item/device/assembly/signaler
|
|
category = list("initial", "Communication")
|
|
|
|
/datum/design/bounced_radio
|
|
name = "Station Bounced Radio"
|
|
id = "bounced_radio"
|
|
build_type = AUTOLATHE
|
|
materials = list(MAT_METAL = 75, MAT_GLASS = 25)
|
|
build_path = /obj/item/device/radio/off
|
|
category = list("initial", "Communication")
|
|
|
|
//hacked autolathe recipes
|
|
/datum/design/c45
|
|
name = "Ammo Box (.45)"
|
|
id = "c45"
|
|
build_type = AUTOLATHE
|
|
materials = list(MAT_METAL = 30000)
|
|
build_path = /obj/item/ammo_box/c45
|
|
category = list("hacked", "Security")
|
|
|
|
/datum/design/a357
|
|
name = "Ammo Box (.357)"
|
|
id = "a357"
|
|
build_type = AUTOLATHE
|
|
materials = list(MAT_METAL = 30000)
|
|
build_path = /obj/item/ammo_box/a357
|
|
category = list("hacked", "Security")
|
|
|
|
/datum/design/c9mm
|
|
name = "Ammo Box (9mm)"
|
|
id = "c9mm"
|
|
build_type = AUTOLATHE
|
|
materials = list(MAT_METAL = 30000)
|
|
build_path = /obj/item/ammo_box/c9mm
|
|
category = list("hacked", "Security")
|
|
|
|
/datum/design/c10mm
|
|
name = "Ammo Box (10mm)"
|
|
id = "c10mm"
|
|
build_type = AUTOLATHE
|
|
materials = list(MAT_METAL = 30000)
|
|
build_path = /obj/item/ammo_box/c10mm
|
|
category = list("hacked", "Security")
|
|
|
|
/datum/design/buckshot_shell
|
|
name = "Buckshot Shell"
|
|
id = "buckshot_shell"
|
|
build_type = AUTOLATHE
|
|
materials = list(MAT_METAL = 4000)
|
|
build_path = /obj/item/ammo_casing/shotgun/buckshot
|
|
category = list("hacked", "Security")
|
|
|
|
/datum/design/electropack
|
|
name = "Electropack"
|
|
id = "electropack"
|
|
build_type = AUTOLATHE
|
|
materials = list(MAT_METAL = 10000, MAT_GLASS = 2500)
|
|
build_path = /obj/item/device/radio/electropack
|
|
category = list("hacked", "Tools")
|
|
|
|
/datum/design/flamethrower
|
|
name = "Flamethrower"
|
|
id = "flamethrower"
|
|
build_type = AUTOLATHE
|
|
materials = list(MAT_METAL = 500)
|
|
build_path = /obj/item/weapon/flamethrower/full
|
|
category = list("hacked", "Security")
|
|
|
|
/datum/design/handcuffs
|
|
name = "Handcuffs"
|
|
id = "handcuffs"
|
|
build_type = AUTOLATHE
|
|
materials = list(MAT_METAL = 500)
|
|
build_path = /obj/item/weapon/restraints/handcuffs
|
|
category = list("hacked", "Security")
|
|
|
|
/datum/design/incendiary_slug
|
|
name = "Incendiary Slug"
|
|
id = "incendiary_slug"
|
|
build_type = AUTOLATHE
|
|
materials = list(MAT_METAL = 4000)
|
|
build_path = /obj/item/ammo_casing/shotgun/incendiary
|
|
category = list("hacked", "Security")
|
|
|
|
/datum/design/large_welding_tool
|
|
name = "Industrial Welding Tool"
|
|
id = "large_welding_tool"
|
|
build_type = AUTOLATHE
|
|
materials = list(MAT_METAL = 70, MAT_GLASS = 60)
|
|
build_path = /obj/item/weapon/weldingtool/largetank
|
|
category = list("hacked", "Tools")
|
|
|
|
/datum/design/rcd
|
|
name = "Rapid Construction Device (RCD)"
|
|
id = "rcd"
|
|
build_type = AUTOLATHE
|
|
materials = list(MAT_METAL = 30000)
|
|
build_path = /obj/item/weapon/rcd
|
|
category = list("hacked", "Construction")
|
|
|
|
/datum/design/shotgun_dart
|
|
name = "Shotgun Dart"
|
|
id = "shotgun_dart"
|
|
build_type = AUTOLATHE
|
|
materials = list(MAT_METAL = 4000)
|
|
build_path = /obj/item/ammo_casing/shotgun/dart
|
|
category = list("hacked", "Security")
|
|
|
|
/datum/design/shotgun_slug
|
|
name = "Shotgun Slug"
|
|
id = "shotgun_slug"
|
|
build_type = AUTOLATHE
|
|
materials = list(MAT_METAL = 4000)
|
|
build_path = /obj/item/ammo_casing/shotgun
|
|
category = list("hacked", "Security")
|
|
|
|
/datum/design/desttagger
|
|
name = "Destination tagger"
|
|
id = "desttagger"
|
|
build_type = AUTOLATHE
|
|
materials = list(MAT_METAL = 250, MAT_GLASS = 125)
|
|
build_path = /obj/item/device/destTagger
|
|
category = list("initial", "Electronics")
|
|
|
|
/datum/design/handlabeler
|
|
name = "Hand labeler"
|
|
id = "handlabel"
|
|
build_type = AUTOLATHE
|
|
materials = list(MAT_METAL = 150, MAT_GLASS = 125)
|
|
build_path = /obj/item/weapon/hand_labeler
|
|
category = list("initial", "Electronics")
|
|
|
|
/datum/design/floorpainter
|
|
name = "Floor painter"
|
|
id = "floor_painter"
|
|
build_type = AUTOLATHE
|
|
materials = list(MAT_METAL = 150, MAT_GLASS = 125)
|
|
build_path = /obj/item/device/floor_painter
|
|
category = list("initial", "Electronics")
|
|
|
|
/datum/design/logic_board
|
|
name = "Logic Circuit"
|
|
id = "logic_board"
|
|
build_type = AUTOLATHE
|
|
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
|
build_path = /obj/item/weapon/circuitboard/logic_gate
|
|
category = list("initial", "Electronics")
|
|
|
|
/datum/design/vendor
|
|
name = "Machine Board (Vendor)"
|
|
desc = "The circuit board for a Vendor."
|
|
id = "vendor"
|
|
req_tech = list("programming" = 1)
|
|
build_type = AUTOLATHE
|
|
materials = list(MAT_GLASS = 750, MAT_METAL = 250)
|
|
build_path = /obj/item/weapon/circuitboard/vendor
|
|
category = list("initial", "Electronics")
|