mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-20 15:21:29 +00:00
548 lines
19 KiB
Plaintext
548 lines
19 KiB
Plaintext
/obj/machinery/spod_part_fabricator
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icon = 'icons/obj/robotics.dmi'
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icon_state = "fab-idle"
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name = "spacepod fabricator"
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desc = "Nothing is being built."
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density = 1
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anchored = 1
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use_power = 1
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idle_power_usage = 20
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active_power_usage = 5000
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var/time_coeff = 1
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var/resource_coeff = 1
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var/time_coeff_tech = 1
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var/resource_coeff_tech = 1
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var/list/resources = list(
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MAT_METAL=0,
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MAT_GLASS=0,
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MAT_BANANIUM=0,
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MAT_DIAMOND=0,
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MAT_GOLD=0,
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MAT_PLASMA=0,
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MAT_SILVER=0,
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MAT_URANIUM=0
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)
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var/res_max_amount = 200000
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var/datum/research/files
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var/id
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var/sync = 0
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var/part_set
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var/datum/design/being_built
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var/list/queue = list()
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var/processing_queue = 0
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var/screen = "main"
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var/temp
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var/list/part_sets = list(
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"Pod_Weaponry",
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"Pod_Armor",
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"Pod_Cargo",
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"Pod_Parts",
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"Pod_Frame",
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"Misc",
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)
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var/turf/exit
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/obj/machinery/spod_part_fabricator/New()
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..()
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component_parts = list()
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component_parts += new /obj/item/weapon/circuitboard/podfab(null)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
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component_parts += new /obj/item/weapon/stock_parts/manipulator(null)
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component_parts += new /obj/item/weapon/stock_parts/manipulator(null)
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component_parts += new /obj/item/weapon/stock_parts/micro_laser(null)
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component_parts += new /obj/item/weapon/stock_parts/micro_laser(null)
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component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
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RefreshParts()
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files = new /datum/research(src) //Setup the research data holder.
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for(var/direction in cardinal)
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exit = get_step(src,direction)
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if(!exit.density)
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break
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exit = loc
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/obj/machinery/spod_part_fabricator/upgraded/New()
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..()
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component_parts = list()
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component_parts += new /obj/item/weapon/circuitboard/podfab(null)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(null)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(null)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(null)
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component_parts += new /obj/item/weapon/stock_parts/manipulator/pico(null)
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component_parts += new /obj/item/weapon/stock_parts/manipulator/pico(null)
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component_parts += new /obj/item/weapon/stock_parts/micro_laser/ultra(null)
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component_parts += new /obj/item/weapon/stock_parts/micro_laser/ultra(null)
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component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
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RefreshParts()
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/obj/machinery/spod_part_fabricator/RefreshParts()
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var/T = 0
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//maximum stocking amount (max 412000)
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for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts)
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T += M.rating
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res_max_amount = (187000+(T * 37500))
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//ressources adjustment coefficient (1 -> 0.88 -> 0.75)
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T = -1
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for(var/obj/item/weapon/stock_parts/micro_laser/Ma in component_parts)
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T += Ma.rating
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resource_coeff = round(initial(resource_coeff) - (initial(resource_coeff)*(T))/8,0.01)
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//building time adjustment coefficient (1 -> 0.8 -> 0.6)
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T = -1
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for(var/obj/item/weapon/stock_parts/manipulator/Ml in component_parts)
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T += Ml.rating
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time_coeff = round(initial(time_coeff) - (initial(time_coeff)*(T))/5,0.01)
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/obj/machinery/spod_part_fabricator/proc/output_parts_list(set_name)
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var/output = ""
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for(var/datum/design/D in files.known_designs)
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if(D.build_type & PODFAB)
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if(!(set_name in D.category))
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continue
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var/resources_available = check_resources(D)
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output += "<div class='part'>[output_part_info(D)]<br>\[[resources_available?"<a href='?src=\ref[src];part=[D.id]'>Build</a> | ":null]<a href='?src=\ref[src];add_to_queue=[D.id]'>Add to queue</a>\]\[<a href='?src=\ref[src];part_desc=[D.id]'>?</a>\]</div>"
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return output
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/obj/machinery/spod_part_fabricator/proc/output_part_info(datum/design/D)
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var/output = "[initial(D.name)] (Cost: [output_part_cost(D)]) [get_construction_time_w_coeff(D)/10] seconds"
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return output
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/obj/machinery/spod_part_fabricator/proc/output_part_cost(datum/design/D)
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var/i = 0
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var/output
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for(var/c in D.materials)
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if(c in resources)
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output += "[i?" | ":null][get_resource_cost_w_coeff(D,c)] [material2name(c)]"
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i++
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return output
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/obj/machinery/spod_part_fabricator/proc/output_available_resources()
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var/output
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for(var/resource in resources)
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var/amount = min(res_max_amount, resources[resource])
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output += "<span class=\"res_name\">[material2name(resource)]: </span>[amount] cm³, [round(resources[resource] / MINERAL_MATERIAL_AMOUNT,0.1)] sheets"
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if(amount>0)
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output += "<span style='font-size:80%;'> - Remove \[<a href='?src=\ref[src];remove_mat=1;material=[resource]'>1</a>\] | \[<a href='?src=\ref[src];remove_mat=10;material=[resource]'>10</a>\] | \[<a href='?src=\ref[src];remove_mat=1;material=[resource];custom_eject=1'>Custom</a>\] | \[<a href='?src=\ref[src];remove_mat=[resources[resource] / MINERAL_MATERIAL_AMOUNT];material=[resource]'>All</a>\]</span>"
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output += "<br/>"
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return output
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/obj/machinery/spod_part_fabricator/proc/remove_resources(datum/design/D)
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for(var/resource in D.materials)
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if(resource in resources)
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resources[resource] -= get_resource_cost_w_coeff(D,resource)
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/obj/machinery/spod_part_fabricator/proc/check_resources(datum/design/D)
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for(var/R in D.materials)
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if(R in resources)
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if(resources[R] < get_resource_cost_w_coeff(D, R))
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return 0
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else
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return 0
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return 1
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/obj/machinery/spod_part_fabricator/proc/build_part(datum/design/D)
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being_built = D
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desc = "It's building \a [initial(D.name)]."
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remove_resources(D)
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overlays += "fab-active"
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use_power = 2
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updateUsrDialog()
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sleep(get_construction_time_w_coeff(D))
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use_power = 1
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overlays -= "fab-active"
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desc = initial(desc)
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var/obj/item/I = new D.build_path
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var/O = D.locked
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if(O)
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var/obj/item/weapon/storage/lockbox/L = new/obj/item/weapon/storage/lockbox(exit)
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I.loc = L
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L.name += " ([I.name])"
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else
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I.loc = exit
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I.materials[MAT_METAL] = get_resource_cost_w_coeff(D,MAT_METAL)
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I.materials[MAT_GLASS] = get_resource_cost_w_coeff(D,MAT_GLASS)
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visible_message("[bicon(src)] <b>\The [src]</b> beeps, \"\The [I] is complete.\"")
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being_built = null
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updateUsrDialog()
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return 1
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/obj/machinery/spod_part_fabricator/proc/update_queue_on_page()
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send_byjax(usr,"mecha_fabricator.browser","queue",list_queue())
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return
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/obj/machinery/spod_part_fabricator/proc/add_part_set_to_queue(set_name)
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if(set_name in part_sets)
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for(var/datum/design/D in files.known_designs)
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if(D.build_type & PODFAB)
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if(set_name in D.category)
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add_to_queue(D)
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/obj/machinery/spod_part_fabricator/proc/add_to_queue(D)
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if(!istype(queue))
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queue = list()
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if(D)
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queue[++queue.len] = D
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return queue.len
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/obj/machinery/spod_part_fabricator/proc/remove_from_queue(index)
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if(!isnum(index) || !istype(queue) || (index<1 || index>queue.len))
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return 0
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queue.Cut(index,++index)
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return 1
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/obj/machinery/spod_part_fabricator/proc/process_queue()
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var/datum/design/D = queue[1]
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if(!D)
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remove_from_queue(1)
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if(queue.len)
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return process_queue()
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else
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return
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temp = null
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while(D)
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if(stat&(NOPOWER|BROKEN))
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return 0
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if(!check_resources(D))
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visible_message("[bicon(src)] <b>\The [src]</b> beeps, \"Not enough resources. Queue processing stopped.\"")
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temp = {"<span class='alert'>Not enough resources to build next part.</span><br>
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<a href='?src=\ref[src];process_queue=1'>Try again</a> | <a href='?src=\ref[src];clear_temp=1'>Return</a><a>"}
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return 0
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remove_from_queue(1)
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build_part(D)
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D = listgetindex(queue, 1)
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visible_message("[bicon(src)] <b>\The [src]</b> beeps, \"Queue processing finished successfully.\"")
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/obj/machinery/spod_part_fabricator/proc/list_queue()
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var/output = "<b>Queue contains:</b>"
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if(!istype(queue) || !queue.len)
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output += "<br>Nothing"
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else
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output += "<ol>"
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var/i = 0
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for(var/datum/design/D in queue)
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i++
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var/obj/part = D.build_path
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output += "<li[!check_resources(D)?" style='color: #f00;'":null]>[initial(part.name)] - [i>1?"<a href='?src=\ref[src];queue_move=-1;index=[i]' class='arrow'>↑</a>":null] [i<queue.len?"<a href='?src=\ref[src];queue_move=+1;index=[i]' class='arrow'>↓</a>":null] <a href='?src=\ref[src];remove_from_queue=[i]'>Remove</a></li>"
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output += "</ol>"
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output += "\[<a href='?src=\ref[src];process_queue=1'>Process queue</a> | <a href='?src=\ref[src];clear_queue=1'>Clear queue</a>\]"
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return output
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/obj/machinery/spod_part_fabricator/proc/update_tech()
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if(!files)
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return
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var/output
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for(var/datum/tech/T in files.known_tech)
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if(T && T.level > 1)
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var/diff
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switch(T.id)
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if("materials")
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//one materials level is 1/32, so that max level is 0.75 coefficient
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diff = round(initial(resource_coeff_tech) - (initial(resource_coeff_tech)*(T.level-1))/32,0.01)
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if(resource_coeff_tech>diff)
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resource_coeff_tech = diff
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output+="Production efficiency increased.<br>"
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if("programming")
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//one materials level is 1/40, so that max level is 0.8 coefficient
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diff = round(initial(time_coeff_tech) - (initial(time_coeff_tech)*(T.level-1))/40,0.1)
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if(time_coeff_tech>diff)
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time_coeff_tech = diff
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output+="Production routines updated.<br>"
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return output
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/obj/machinery/spod_part_fabricator/proc/sync()
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temp = "Updating local R&D database..."
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updateUsrDialog()
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sleep(30) //only sleep if called by user
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var/area/localarea = get_area(src)
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for(var/obj/machinery/computer/rdconsole/RDC in localarea.contents)
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if(!RDC.sync)
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continue
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for(var/datum/tech/T in RDC.files.known_tech)
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files.AddTech2Known(T)
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for(var/datum/design/D in RDC.files.known_designs)
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files.AddDesign2Known(D)
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files.RefreshResearch()
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temp = "Processed equipment designs.<br>"
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//check if the tech coefficients have changed
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temp += update_tech()
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temp += "<a href='?src=\ref[src];clear_temp=1'>Return</a>"
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updateUsrDialog()
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visible_message("[bicon(src)] <b>\The [src]</b> beeps, \"Successfully synchronized with R&D server.\"")
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return
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temp = "Unable to connect to local R&D Database.<br>Please check your connections and try again.<br><a href='?src=\ref[src];clear_temp=1'>Return</a>"
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updateUsrDialog()
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return
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/obj/machinery/spod_part_fabricator/proc/get_resource_cost_w_coeff(datum/design/D, resource, roundto = 1)
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return round(D.materials[resource]*resource_coeff*resource_coeff_tech, roundto)
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/obj/machinery/spod_part_fabricator/proc/get_construction_time_w_coeff(datum/design/D, roundto = 1) //aran
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return round(initial(D.construction_time)*time_coeff*time_coeff_tech, roundto)
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/obj/machinery/spod_part_fabricator/attack_hand(mob/user)
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if(..())
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return 1
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return interact(user)
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/obj/machinery/spod_part_fabricator/interact(mob/user as mob)
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var/dat, left_part
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if(..())
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return
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user.set_machine(src)
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if(exit.density)
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visible_message("[bicon(src)] <b>\The [src]</b> beeps, \"Error! Part outlet is obstructed.\"")
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return
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if(temp)
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left_part = temp
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else if(being_built)
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var/obj/I = being_built.build_path
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left_part = {"<TT>Building [initial(I.name)].<BR>
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Please wait until completion...</TT>"}
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else
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switch(screen)
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if("main")
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left_part = output_available_resources()+"<hr>"
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left_part += "<a href='?src=\ref[src];sync=1'>Sync with R&D servers</a><hr>"
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for(var/part_set in part_sets)
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left_part += "<a href='?src=\ref[src];part_set=[part_set]'>[part_set]</a> - \[<a href='?src=\ref[src];partset_to_queue=[part_set]'>Add all parts to queue</a>\]<br>"
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if("parts")
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left_part += output_parts_list(part_set)
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left_part += "<hr><a href='?src=\ref[src];screen=main'>Return</a>"
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dat = {"
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<title>[name]</title>
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<style>
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.res_name {font-weight: bold; text-transform: capitalize;}
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.red {color: #f00;}
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.part {margin-bottom: 10px;}
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.arrow {text-decoration: none; font-size: 10px;}
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body, table {height: 100%;}
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td {vertical-align: top; padding: 5px;}
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html, body {padding: 0px; margin: 0px;}
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h1 {font-size: 18px; margin: 5px 0px;}
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</style>
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<script language='javascript' type='text/javascript'>
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[js_byjax]
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</script>
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<table style='width: 100%;'>
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<tr>
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<td style='width: 65%; padding-right: 10px;'>
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[left_part]
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</td>
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<td style='width: 35%; background: #000;' id='queue'>
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[list_queue()]
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</td>
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<tr>
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</table>"}
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var/datum/browser/popup = new(user, "mecha_fabricator", name, 1000, 430)
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popup.set_content(dat)
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popup.open(0)
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onclose(user, "mecha_fabricator")
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return
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/obj/machinery/spod_part_fabricator/Topic(href, href_list)
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if(..())
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return
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var/datum/topic_input/filter = new /datum/topic_input(href,href_list)
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if(href_list["part_set"])
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var/tpart_set = filter.getStr("part_set")
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if(tpart_set)
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if(tpart_set=="clear")
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part_set = null
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else
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part_set = tpart_set
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screen = "parts"
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if(href_list["part"])
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var/T = filter.getStr("part")
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for(var/datum/design/D in files.known_designs)
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if(D.build_type & PODFAB)
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if(D.id == T)
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if(!processing_queue)
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build_part(D)
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else
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add_to_queue(D)
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break
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if(href_list["add_to_queue"])
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var/T = filter.getStr("add_to_queue")
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for(var/datum/design/D in files.known_designs)
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if(D.build_type & PODFAB)
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if(D.id == T)
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add_to_queue(D)
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break
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return update_queue_on_page()
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if(href_list["remove_from_queue"])
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remove_from_queue(filter.getNum("remove_from_queue"))
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return update_queue_on_page()
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if(href_list["partset_to_queue"])
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add_part_set_to_queue(filter.get("partset_to_queue"))
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return update_queue_on_page()
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if(href_list["process_queue"])
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spawn(-1)
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if(processing_queue || being_built)
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return 0
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processing_queue = 1
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process_queue()
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processing_queue = 0
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if(href_list["clear_temp"])
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temp = null
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if(href_list["screen"])
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screen = href_list["screen"]
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if(href_list["queue_move"] && href_list["index"])
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var/index = filter.getNum("index")
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var/new_index = index + filter.getNum("queue_move")
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if(isnum(index) && isnum(new_index))
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if(IsInRange(new_index,1,queue.len))
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queue.Swap(index,new_index)
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return update_queue_on_page()
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if(href_list["clear_queue"])
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queue = list()
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return update_queue_on_page()
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if(href_list["sync"])
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sync()
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if(href_list["part_desc"])
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var/T = filter.getStr("part_desc")
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for(var/datum/design/D in files.known_designs)
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if(D.build_type & PODFAB)
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if(D.id == T)
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var/obj/part = D.build_path
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temp = {"<h1>[initial(part.name)] description:</h1>
|
|
[initial(part.desc)]<br>
|
|
<a href='?src=\ref[src];clear_temp=1'>Return</a>
|
|
"}
|
|
break
|
|
|
|
if(href_list["remove_mat"] && href_list["material"])
|
|
var/amount = text2num(href_list["remove_mat"])
|
|
var/material = href_list["material"]
|
|
if(href_list["custom_eject"])
|
|
amount = input("How many sheets would you like to eject from the machine?", "How much?", 1) as null|num
|
|
amount = max(0,min(round(resources[material]/MINERAL_MATERIAL_AMOUNT),amount)) // Rounding errors aren't scary, as the mineral eject proc is smart
|
|
if(!amount)
|
|
return
|
|
amount = round(amount)
|
|
if(amount < 0 || amount > resources[material]) //href protection
|
|
return
|
|
|
|
var/removed = remove_material(material,amount)
|
|
if(removed == -1)
|
|
temp = "Not enough [material2name(material)] to produce a sheet."
|
|
else
|
|
temp = "Ejected [removed] of [material2name(material)]"
|
|
temp += "<br><a href='?src=\ref[src];clear_temp=1'>Return</a>"
|
|
|
|
updateUsrDialog()
|
|
return
|
|
|
|
/obj/machinery/spod_part_fabricator/proc/remove_material(var/mat_string, var/amount)
|
|
if(resources[mat_string] < MINERAL_MATERIAL_AMOUNT) //not enough mineral for a sheet
|
|
return -1
|
|
var/type
|
|
switch(mat_string)
|
|
if(MAT_METAL)
|
|
type = /obj/item/stack/sheet/metal
|
|
if(MAT_GLASS)
|
|
type = /obj/item/stack/sheet/glass
|
|
if(MAT_GOLD)
|
|
type = /obj/item/stack/sheet/mineral/gold
|
|
if(MAT_SILVER)
|
|
type = /obj/item/stack/sheet/mineral/silver
|
|
if(MAT_DIAMOND)
|
|
type = /obj/item/stack/sheet/mineral/diamond
|
|
if(MAT_PLASMA)
|
|
type = /obj/item/stack/sheet/mineral/plasma
|
|
if(MAT_URANIUM)
|
|
type = /obj/item/stack/sheet/mineral/uranium
|
|
if(MAT_BANANIUM)
|
|
type = /obj/item/stack/sheet/mineral/bananium
|
|
else
|
|
return 0
|
|
var/result = 0
|
|
|
|
while(amount > 50)
|
|
new type(get_turf(src),50)
|
|
amount -= 50
|
|
result += 50
|
|
resources[mat_string] -= 50 * MINERAL_MATERIAL_AMOUNT
|
|
|
|
var/total_amount = round(resources[mat_string]/MINERAL_MATERIAL_AMOUNT)
|
|
if(total_amount)//if there's still enough material for sheets
|
|
var/obj/item/stack/sheet/res = new type(get_turf(src),min(amount,total_amount))
|
|
resources[mat_string] -= res.amount*MINERAL_MATERIAL_AMOUNT
|
|
result += res.amount
|
|
|
|
return result
|
|
|
|
|
|
/obj/machinery/spod_part_fabricator/attackby(obj/W as obj, mob/user as mob, params)
|
|
if(default_deconstruction_screwdriver(user, "fab-o", "fab-idle", W))
|
|
return
|
|
|
|
if(exchange_parts(user, W))
|
|
return
|
|
|
|
if(panel_open)
|
|
if(istype(W, /obj/item/weapon/crowbar))
|
|
for(var/material in resources)
|
|
remove_material(material, resources[material]/MINERAL_MATERIAL_AMOUNT)
|
|
default_deconstruction_crowbar(W)
|
|
return 1
|
|
else
|
|
to_chat(user, "<span class='danger'>You can't load \the [name] while it's opened.</span>")
|
|
return 1
|
|
|
|
if(istype(W, /obj/item/stack))
|
|
var/material
|
|
switch(W.type)
|
|
if(/obj/item/stack/sheet/mineral/gold)
|
|
material = MAT_GOLD
|
|
if(/obj/item/stack/sheet/mineral/silver)
|
|
material = MAT_SILVER
|
|
if(/obj/item/stack/sheet/mineral/diamond)
|
|
material = MAT_DIAMOND
|
|
if(/obj/item/stack/sheet/mineral/plasma)
|
|
material = MAT_PLASMA
|
|
if(/obj/item/stack/sheet/metal)
|
|
material = MAT_METAL
|
|
if(/obj/item/stack/sheet/glass)
|
|
material = MAT_GLASS
|
|
if(/obj/item/stack/sheet/mineral/bananium)
|
|
material = MAT_BANANIUM
|
|
if(/obj/item/stack/sheet/mineral/uranium)
|
|
material = MAT_URANIUM
|
|
else
|
|
return ..()
|
|
|
|
if(being_built)
|
|
to_chat(user, "\The [src] is currently processing. Please wait until completion.")
|
|
return
|
|
if(res_max_amount - resources[material] < MINERAL_MATERIAL_AMOUNT) //overstuffing the fabricator
|
|
to_chat(user, "\The [src] [material2name(material)] storage is full.")
|
|
return
|
|
var/obj/item/stack/sheet/stack = W
|
|
var/sname = "[stack.name]"
|
|
if(resources[material] < res_max_amount)
|
|
overlays += "fab-load-[material2name(material)]"//loading animation is now an overlay based on material type. No more spontaneous conversion of all ores to metal. -vey
|
|
|
|
var/transfer_amount = min(stack.amount, round((res_max_amount - resources[material])/MINERAL_MATERIAL_AMOUNT,1))
|
|
resources[material] += transfer_amount * MINERAL_MATERIAL_AMOUNT
|
|
stack.use(transfer_amount)
|
|
to_chat(user, "You insert [transfer_amount] [sname] sheet\s into \the [src].")
|
|
sleep(10)
|
|
updateUsrDialog()
|
|
overlays -= "fab-load-[material2name(material)]" //No matter what the overlay shall still be deleted
|
|
else
|
|
to_chat(user, "\The [src] cannot hold any more [sname] sheet\s.")
|
|
return
|
|
|
|
/obj/machinery/spod_part_fabricator/proc/material2name(var/ID)
|
|
return copytext(ID,2) |