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65 lines
1.9 KiB
Plaintext
65 lines
1.9 KiB
Plaintext
/*****************************
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* /vg/station In-Game Store *
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*****************************
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By Nexypoo
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The idea is to give people who do their jobs a reward.
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Ideally, these items should be cosmetic in nature to avoid fucking up round balance.
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People joining the round get between $100 and $500. Keep this in mind.
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Money should not persist between rounds, although a "bank" system to voluntarily store
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money between rounds might be cool. It'd need to be a bit volatile: perhaps completing
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job objectives = good stock market, shitty job objective completion = shitty economy.
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Goal for now is to get the store itself working, however.
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*/
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var/global/datum/store/centcomm_store=new
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/datum/store
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var/list/datum/storeitem/items=list()
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var/list/datum/storeorder/orders=list()
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var/obj/machinery/computer/account_database/linked_db
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/datum/store/New()
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for(var/itempath in subtypesof(/datum/storeitem))
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items += new itempath()
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/datum/store/proc/charge(var/datum/mind/mind,var/amount,var/datum/storeitem/item)
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if(!mind.initial_account)
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//testing("No initial_account")
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return 0
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if(mind.initial_account.money < amount)
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//testing("Not enough cash")
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return 0
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mind.initial_account.money -= amount
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var/datum/transaction/T = new()
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T.target_name = "[command_name()] Merchandising"
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T.purpose = "Purchase of [item.name]"
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T.amount = -amount
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T.date = current_date_string
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T.time = worldtime2text()
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T.source_terminal = "\[CLASSIFIED\] Terminal #[rand(111,333)]"
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mind.initial_account.transaction_log.Add(T)
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return 1
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/datum/store/proc/reconnect_database()
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for(var/obj/machinery/computer/account_database/DB in world)
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if((DB.z in config.station_levels))
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linked_db = DB
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break
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/datum/store/proc/PlaceOrder(var/mob/living/usr, var/itemID)
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// Get our item, first.
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var/datum/storeitem/item = items[itemID]
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if(!item)
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return 0
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// Try to deduct funds.
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if(!charge(usr.mind,item.cost,item))
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return 0
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// Give them the item.
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item.deliver(usr)
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return 1 |