Files
Paradise/code/modules/surgery/dental_implant.dm
Tigercat2000 56a09db739 Action Button Update
- Refactors action button backend
   - Action buttons are no longer checked on Life(), items are responsible
     for adding/removing/updating them.
   - Item action buttons are no longer a static action_button_name define,
     items define actions_types, which is a list of paths.
   - Items can now have multiple action buttons.
     - This is handled by new arguments to ui_action_click, the first
       parameter is the user, the second is the path of the action datum
       that was invoked.
 - Refactored how internals function
   - You may now directly switch internals without breaking anything.
   - The internals icon has been updated to be more consistent.
 - Added action buttons for jetpacks
 - Added action buttons for oxygen tanks
 - Uses-based implants now qdel() themselves when they run out of uses.
   This is somewhat a buff to traitor implants, but it's such a minor
   change. The actual reasoning is so that the action buttons are properly
   removed.
 - Fixed a bug with the "Boo" spell which resulted in IsAvailable failing
   for certain ghosts.
 - You can now shift-click on movable HUD elements to reset them to the
   proper position (thank fucking christ)
2016-07-18 13:23:01 -07:00

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/datum/surgery/dental_implant
name = "dental implant"
steps = list(/datum/surgery_step/generic/drill, /datum/surgery_step/insert_pill)
possible_locs = list("mouth")
/datum/surgery/dental_implant/can_start(mob/user, mob/living/carbon/target)
if(istype(target,/mob/living/carbon/human))
var/mob/living/carbon/human/H = target
if(!H.check_has_mouth())
return 0
return 1
/datum/surgery_step/insert_pill
name = "insert pill"
allowed_tools = list(/obj/item/weapon/reagent_containers/food/pill = 100)
time = 16
/datum/surgery_step/insert_pill/begin_step(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to wedge \the [tool] in [target]'s [parse_zone(target_zone)].", "<span class='notice'>You begin to wedge [tool] in [target]'s [parse_zone(target_zone)]...</span>")
..()
/datum/surgery_step/insert_pill/end_step(mob/living/user, mob/living/carbon/target, target_zone, var/obj/item/weapon/reagent_containers/food/pill/tool, datum/surgery/surgery)
if(!istype(tool))
return 0
var/dental_implants = 0
for(var/obj/item/weapon/reagent_containers/food/pill in target.internal_organs) // Can't give them more than 4 dental implants.
dental_implants++
if(dental_implants >= 4)
user.visible_message("[user] pulls \the [tool] back out of [target]'s [parse_zone(target_zone)]!", "<span class='notice'>You pull \the [tool] back out of [target]'s [parse_zone(target_zone)], there wans't enough room...</span>")
return 0
user.drop_item()
target.internal_organs += tool
tool.forceMove(target)
var/datum/action/item_action/hands_free/activate_pill/P = new
P.button_icon_state = tool.icon_state
P.target = tool
P.name = "Activate Pill ([tool.name])"
P.Grant(target)
user.visible_message("[user] wedges \the [tool] into [target]'s [parse_zone(target_zone)]!", "<span class='notice'>You wedge [tool] into [target]'s [parse_zone(target_zone)].</span>")
return 1
/datum/action/item_action/hands_free/activate_pill
name = "Activate Pill"
/datum/action/item_action/hands_free/activate_pill/Trigger()
if(!..())
return
to_chat(owner, "<span class='caution'>You grit your teeth and burst the implanted [target]!</span>")
add_logs(owner, null, "swallowed an implanted pill", target)
if(target.reagents.total_volume)
target.reagents.reaction(owner, INGEST)
target.reagents.trans_to(owner, target.reagents.total_volume)
Remove(owner)
qdel(target)
return 1