mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-06 07:32:15 +00:00
- Refactors action button backend
- Action buttons are no longer checked on Life(), items are responsible
for adding/removing/updating them.
- Item action buttons are no longer a static action_button_name define,
items define actions_types, which is a list of paths.
- Items can now have multiple action buttons.
- This is handled by new arguments to ui_action_click, the first
parameter is the user, the second is the path of the action datum
that was invoked.
- Refactored how internals function
- You may now directly switch internals without breaking anything.
- The internals icon has been updated to be more consistent.
- Added action buttons for jetpacks
- Added action buttons for oxygen tanks
- Uses-based implants now qdel() themselves when they run out of uses.
This is somewhat a buff to traitor implants, but it's such a minor
change. The actual reasoning is so that the action buttons are properly
removed.
- Fixed a bug with the "Boo" spell which resulted in IsAvailable failing
for certain ghosts.
- You can now shift-click on movable HUD elements to reset them to the
proper position (thank fucking christ)
59 lines
2.4 KiB
Plaintext
59 lines
2.4 KiB
Plaintext
/datum/surgery/dental_implant
|
|
name = "dental implant"
|
|
steps = list(/datum/surgery_step/generic/drill, /datum/surgery_step/insert_pill)
|
|
possible_locs = list("mouth")
|
|
|
|
/datum/surgery/dental_implant/can_start(mob/user, mob/living/carbon/target)
|
|
if(istype(target,/mob/living/carbon/human))
|
|
var/mob/living/carbon/human/H = target
|
|
if(!H.check_has_mouth())
|
|
return 0
|
|
return 1
|
|
|
|
/datum/surgery_step/insert_pill
|
|
name = "insert pill"
|
|
allowed_tools = list(/obj/item/weapon/reagent_containers/food/pill = 100)
|
|
time = 16
|
|
|
|
/datum/surgery_step/insert_pill/begin_step(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
|
user.visible_message("[user] begins to wedge \the [tool] in [target]'s [parse_zone(target_zone)].", "<span class='notice'>You begin to wedge [tool] in [target]'s [parse_zone(target_zone)]...</span>")
|
|
..()
|
|
|
|
/datum/surgery_step/insert_pill/end_step(mob/living/user, mob/living/carbon/target, target_zone, var/obj/item/weapon/reagent_containers/food/pill/tool, datum/surgery/surgery)
|
|
if(!istype(tool))
|
|
return 0
|
|
|
|
var/dental_implants = 0
|
|
for(var/obj/item/weapon/reagent_containers/food/pill in target.internal_organs) // Can't give them more than 4 dental implants.
|
|
dental_implants++
|
|
if(dental_implants >= 4)
|
|
user.visible_message("[user] pulls \the [tool] back out of [target]'s [parse_zone(target_zone)]!", "<span class='notice'>You pull \the [tool] back out of [target]'s [parse_zone(target_zone)], there wans't enough room...</span>")
|
|
return 0
|
|
|
|
user.drop_item()
|
|
target.internal_organs += tool
|
|
tool.forceMove(target)
|
|
|
|
var/datum/action/item_action/hands_free/activate_pill/P = new
|
|
P.button_icon_state = tool.icon_state
|
|
P.target = tool
|
|
P.name = "Activate Pill ([tool.name])"
|
|
P.Grant(target)
|
|
|
|
user.visible_message("[user] wedges \the [tool] into [target]'s [parse_zone(target_zone)]!", "<span class='notice'>You wedge [tool] into [target]'s [parse_zone(target_zone)].</span>")
|
|
return 1
|
|
|
|
/datum/action/item_action/hands_free/activate_pill
|
|
name = "Activate Pill"
|
|
|
|
/datum/action/item_action/hands_free/activate_pill/Trigger()
|
|
if(!..())
|
|
return
|
|
to_chat(owner, "<span class='caution'>You grit your teeth and burst the implanted [target]!</span>")
|
|
add_logs(owner, null, "swallowed an implanted pill", target)
|
|
if(target.reagents.total_volume)
|
|
target.reagents.reaction(owner, INGEST)
|
|
target.reagents.trans_to(owner, target.reagents.total_volume)
|
|
Remove(owner)
|
|
qdel(target)
|
|
return 1 |