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cyberpresidentvanellope/Paradise
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294e5dd5ea52d98329ea09c73d7fdeb18e567151
Paradise/code/game/objects/items
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uporotiy 294e5dd5ea Fixed the cultist stuff NEO broke (probably accidentaly, but who knows).
Cultists can't convert nonhumans and you can't SE inject anyone who's not a human or monkey now.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@261 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-10 08:31:57 +00:00
..
weapons
Fixed the cultist stuff NEO broke (probably accidentaly, but who knows).
2010-10-10 08:31:57 +00:00
assemblies.dm
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e
2010-08-23 14:29:20 +00:00
clothing.dm
Moved some gimmick clothes to a different object path. Upgraded the chameleon jumpsuit to be actually useful. Changelog updated.
2010-10-05 00:55:05 +00:00
food.dm
Donut boxes no longer eat items and disappear. Until a more permanent fix is in place, they also cannot be refilled with donuts.
2010-09-02 21:56:06 +00:00
helper_procs.dm
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e
2010-08-23 14:29:20 +00:00
item.dm
Added riot shields. Block bullets a large percent of the time, and blunt objects just as much as armor does. Also readded riot crate in QM. I did the inhand sprites, yay.
2010-09-27 03:13:49 +00:00
robot_parts.dm
More runtime errors squashed.
2010-09-30 18:30:49 +00:00
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