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https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-23 00:31:57 +00:00
This converts the machine and mob processes to the SMC. Additionally, it adds the Atom subsystem, which handles all Initialize() calls in place of the old gameticker. Due to incompatibility with our atmospherics (FUCK OUR ATMOSPHERICS FOR FUCKING EVER JESUS CHRIST WHO THE FUCK MADE THIS PIECE OF GODDAMN SHIT) atmospherics machines do not use Initialize() as they should, instead opting for a custom atmos_init proc that the air controller handles.
125 lines
3.0 KiB
Plaintext
125 lines
3.0 KiB
Plaintext
/obj/machinery/atmospherics/pipe/cap
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name = "pipe endcap"
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desc = "An endcap for pipes"
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icon = 'icons/atmos/pipes.dmi'
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icon_state = "cap"
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level = 2
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layer = 2.4 //under wires with their 2.44
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volume = 35
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dir = SOUTH
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initialize_directions = SOUTH
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var/obj/machinery/atmospherics/node
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/obj/machinery/atmospherics/pipe/cap/New()
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..()
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initialize_directions = dir
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/obj/machinery/atmospherics/pipe/cap/hide(var/i)
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if(level == 1 && istype(loc, /turf/simulated))
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invisibility = i ? 101 : 0
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update_icon()
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/obj/machinery/atmospherics/pipe/cap/pipeline_expansion()
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return list(node)
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/obj/machinery/atmospherics/pipe/cap/process_atmos()
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if(!parent)
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..()
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else
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. = PROCESS_KILL
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/obj/machinery/atmospherics/pipe/cap/Destroy()
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. = ..()
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if(node)
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node.disconnect(src)
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node.defer_build_network()
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node = null
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/obj/machinery/atmospherics/pipe/cap/disconnect(obj/machinery/atmospherics/reference)
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if(reference == node)
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if(istype(node, /obj/machinery/atmospherics/pipe))
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qdel(parent)
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node = null
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update_icon()
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..()
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/obj/machinery/atmospherics/pipe/cap/change_color(var/new_color)
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..()
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//for updating connected atmos device pipes (i.e. vents, manifolds, etc)
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if(node)
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node.update_underlays()
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/obj/machinery/atmospherics/pipe/cap/update_icon(var/safety = 0)
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if(!check_icon_cache())
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return
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alpha = 255
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overlays.Cut()
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overlays += GLOB.pipe_icon_manager.get_atmos_icon("pipe", , pipe_color, "cap" + icon_connect_type)
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/obj/machinery/atmospherics/pipe/cap/atmos_init()
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..()
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for(var/obj/machinery/atmospherics/target in get_step(src, dir))
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if(target.initialize_directions & get_dir(target,src))
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var/c = check_connect_types(target,src)
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if(c)
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target.connected_to = c
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src.connected_to = c
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node = target
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break
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var/turf/T = get_turf(src) // hide if turf is not intact
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if(!istype(T)) return
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hide(T.intact)
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update_icon()
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/obj/machinery/atmospherics/pipe/cap/visible
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level = 2
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icon_state = "cap"
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/obj/machinery/atmospherics/pipe/cap/visible/scrubbers
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name = "scrubbers pipe endcap"
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desc = "An endcap for scrubbers pipes"
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icon_state = "cap-scrubbers"
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connect_types = list(3)
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layer = 2.38
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icon_connect_type = "-scrubbers"
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color = PIPE_COLOR_RED
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/obj/machinery/atmospherics/pipe/cap/visible/supply
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name = "supply pipe endcap"
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desc = "An endcap for supply pipes"
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icon_state = "cap-supply"
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connect_types = list(2)
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layer = 2.39
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icon_connect_type = "-supply"
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color = PIPE_COLOR_BLUE
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/obj/machinery/atmospherics/pipe/cap/hidden
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level = 1
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icon_state = "cap"
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alpha = 128
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/obj/machinery/atmospherics/pipe/cap/hidden/scrubbers
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name = "scrubbers pipe endcap"
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desc = "An endcap for scrubbers pipes"
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icon_state = "cap-scrubbers"
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connect_types = list(3)
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layer = 2.38
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icon_connect_type = "-scrubbers"
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color = PIPE_COLOR_RED
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/obj/machinery/atmospherics/pipe/cap/hidden/supply
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name = "supply pipe endcap"
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desc = "An endcap for supply pipes"
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icon_state = "cap-supply"
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connect_types = list(2)
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layer = 2.39
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icon_connect_type = "-supply"
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color = PIPE_COLOR_BLUE |