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https://github.com/ParadiseSS13/Paradise.git
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103 lines
3.3 KiB
Plaintext
103 lines
3.3 KiB
Plaintext
/obj/effect/proc_holder/spell/targeted/ethereal_jaunt
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name = "Ethereal Jaunt"
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desc = "This spell creates your ethereal form, temporarily making you invisible and able to pass through walls."
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school = "transmutation"
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charge_max = 300
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clothes_req = 1
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invocation = "none"
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invocation_type = "none"
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range = -1
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cooldown_min = 100 //50 deciseconds reduction per rank
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include_user = 1
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nonabstract_req = 1
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centcom_cancast = 0 //Prevent people from getting to centcom
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var/jaunt_duration = 50 //in deciseconds
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var/jaunt_in_time = 5
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var/jaunt_in_type = /obj/effect/temp_visual/wizard
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var/jaunt_out_type = /obj/effect/temp_visual/wizard/out
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action_icon_state = "jaunt"
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/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/cast(list/targets, mob/user = usr) //magnets, so mostly hardcoded
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playsound(get_turf(user), 'sound/magic/Ethereal_Enter.ogg', 50, 1, -1)
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for(var/mob/living/target in targets)
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if(!target.can_safely_leave_loc()) // No more brainmobs hopping out of their brains
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to_chat(target, "<span class='warning'>You are somehow too bound to your current location to abandon it.</span>")
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continue
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INVOKE_ASYNC(src, .proc/do_jaunt, target)
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/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/proc/do_jaunt(mob/living/target)
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target.notransform = 1
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var/turf/mobloc = get_turf(target)
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var/obj/effect/dummy/spell_jaunt/holder = new /obj/effect/dummy/spell_jaunt(mobloc)
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new jaunt_out_type(mobloc, target.dir)
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target.ExtinguishMob()
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target.forceMove(holder)
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target.reset_perspective(holder)
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target.notransform = 0 //mob is safely inside holder now, no need for protection.
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jaunt_steam(mobloc)
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sleep(jaunt_duration)
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if(target.loc != holder) //mob warped out of the warp
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qdel(holder)
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return
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mobloc = get_turf(target.loc)
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jaunt_steam(mobloc)
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target.canmove = 0
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holder.reappearing = 1
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playsound(get_turf(target), 'sound/magic/Ethereal_Exit.ogg', 50, 1, -1)
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sleep(25 - jaunt_in_time)
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new jaunt_in_type(mobloc, holder.dir)
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target.setDir(holder.dir)
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sleep(jaunt_in_time)
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qdel(holder)
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if(!QDELETED(target))
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if(mobloc.density)
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for(var/direction in alldirs)
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var/turf/T = get_step(mobloc, direction)
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if(T)
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if(target.Move(T))
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break
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target.canmove = 1
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/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/proc/jaunt_steam(mobloc)
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var/datum/effect_system/steam_spread/steam = new /datum/effect_system/steam_spread()
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steam.set_up(10, 0, mobloc)
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steam.start()
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/obj/effect/dummy/spell_jaunt
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name = "water"
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icon = 'icons/effects/effects.dmi'
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icon_state = "nothing"
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var/reappearing = 0
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var/movedelay = 0
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var/movespeed = 2
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density = 0
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anchored = 1
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invisibility = 60
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burn_state = LAVA_PROOF
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/obj/effect/dummy/spell_jaunt/Destroy()
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// Eject contents if deleted somehow
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for(var/atom/movable/AM in src)
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AM.forceMove(get_turf(src))
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return ..()
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/obj/effect/dummy/spell_jaunt/relaymove(mob/user, direction)
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if((movedelay > world.time) || reappearing || !direction)
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return
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var/turf/newLoc = get_step(src,direction)
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setDir(direction)
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if(!(newLoc.flags & NOJAUNT))
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forceMove(newLoc)
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else
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to_chat(user, "<span class='warning'>Some strange aura is blocking the way!</span>")
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movedelay = world.time + movespeed
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/obj/effect/dummy/spell_jaunt/ex_act(blah)
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return
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/obj/effect/dummy/spell_jaunt/bullet_act(blah)
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return |