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Paradise/code/game/objects/structures/misc.dm
tigercat2000 7d8c9a731a SS Conversion: Atoms, Machines, n' Mobs
This converts the machine and mob processes to the SMC. Additionally, it
adds the Atom subsystem, which handles all Initialize() calls in place
of the old gameticker. Due to incompatibility with our atmospherics
(FUCK OUR ATMOSPHERICS FOR FUCKING EVER JESUS CHRIST WHO THE FUCK MADE
THIS PIECE OF GODDAMN SHIT) atmospherics machines do not use
Initialize() as they should, instead opting for a custom atmos_init
proc that the air controller handles.
2018-04-28 17:55:15 -07:00

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//MISC structures- if it is less than 100 lines and doesn't fit in a category, toss it in here!
/*CURRENT CONTENTS:
NT recruitment signpost
Ninja Teleportation Console
*/
/obj/structure/signpost
icon = 'icons/obj/stationobjs.dmi'
icon_state = "signpost"
anchored = 1
density = 1
attackby(obj/item/W as obj, mob/user as mob, params)
return attack_hand(user)
attack_hand(mob/user as mob)
to_chat(user, "Civilians: NT is recruiting! Please head SOUTH to the NT Recruitment office to join the station's crew!")
/obj/structure/ninjatele
name = "Long-Distance Teleportation Console"
desc = "A console used to send a Spider Clan operative long distances rapidly."
icon = 'icons/obj/ninjaobjects.dmi'
icon_state = "teleconsole"
anchored = 1
density = 0
attackby(obj/item/W as obj, mob/user as mob, params)
return attack_hand(user)
attack_hand(mob/user as mob)
if(user.mind.special_role=="Ninja")
switch(alert("Phase Jaunt relay primed, target locked as [station_name()], initiate VOID-shift translocation? (Warning! Internals required!)",,"Yes","No"))
if("Yes")
if(user.z != src.z) return
user.loc.loc.Exited(user)
user.loc = pick(carplist) // In the future, possibly make specific NinjaTele landmarks, and give him an option to teleport to North/South/East/West of SS13 instead of just hijacking a carpspawn.
playsound(user.loc, 'sound/effects/phasein.ogg', 25, 1)
playsound(user.loc, 'sound/effects/sparks2.ogg', 50, 1)
new /obj/effect/temp_visual/dir_setting/ninja/phase(get_turf(user), user.dir)
to_chat(user, "<span class='boldnotice'>VOID-Shift</span> translocation successful")
if("No")
to_chat(user, "<span class='danger'>Process aborted!</span>")
return
else
to_chat(user, "<span class='danger'>FĆAL <20>Rr<52>R</span>: ŧer nt recgnized, c-cntr-r䣧-ç äcked.")
/obj/structure/respawner
name = "\improper Long-Distance Cloning Machine"
desc = "Top-of-the-line Nanotrasen technology allows for cloning of crew members from off-station upon bluespace request."
icon = 'icons/obj/objects.dmi'
icon_state = "borgcharger1(old)"
anchored = 1
density = 1
/obj/structure/respawner/attack_ghost(mob/dead/observer/user as mob)
var/response = alert(user, "Are you sure you want to spawn like this?\n(If you do this, you won't be able to be cloned!)","Respawn?","Yes","No")
if(response == "Yes")
user.forceMove(get_turf(src))
log_admin("[key_name(user)] was incarnated by a respawner machine.")
message_admins("[key_name_admin(user)] was incarnated by a respawner machine.")
user.incarnate_ghost()
/obj/structure/ghost_beacon
name = "ethereal beacon"
desc = "A structure that draws ethereal attention when active. Use an empty hand to activate."
icon = 'icons/obj/lavaland/artefacts.dmi'
icon_state = "anomaly_crystal"
anchored = 1
density = 1
var/active = FALSE
var/ghost_alert_delay = 30 SECONDS
var/last_ghost_alert
var/alert_title = "Ethereal Beacon Active!"
var/atom/attack_atom
/obj/structure/ghost_beacon/Initialize()
. = ..()
last_ghost_alert = world.time
attack_atom = src
if(active)
processing_objects.Add(src)
/obj/structure/ghost_beacon/Destroy()
if(active)
processing_objects.Remove(src)
attack_atom = null
return ..()
/obj/structure/ghost_beacon/attack_ghost(mob/dead/observer/user)
if(user.can_advanced_admin_interact())
attack_hand(user)
else if(attack_atom != src)
attack_atom.attack_ghost(user)
/obj/structure/ghost_beacon/attack_hand(mob/user)
if(!is_admin(user))
return
to_chat(user, "<span class='notice'>You [active ? "disable" : "enable"] \the [src].</span>")
if(active)
processing_objects.Remove(src)
else
processing_objects.Add(src)
active = !active
/obj/structure/ghost_beacon/process()
if(last_ghost_alert + ghost_alert_delay < world.time)
notify_ghosts("[src] active in [get_area(src)].", 'sound/effects/ghost2.ogg', title = alert_title, source = attack_atom, action = (attack_atom == src ? NOTIFY_JUMP : NOTIFY_ATTACK))
last_ghost_alert = world.time
/obj/structure/boulder
name = "boulder"
desc = "A large rock."
icon = 'icons/obj/mining.dmi'
icon_state = "boulder1"
density = TRUE
opacity = TRUE
anchored = TRUE