Files
Paradise/code/modules/awaymissions
FalseIncarnate 68eb4fb036 Corpse Spawner fixes
Fixes multiple issues with corpse spawners
- Fixes corpse spawners not spawning corpses at roundstart
- Fixes corpses spawned not falling over dead and instead remaining standing (but dead)

Fixes an issue where ghosts clicking on a corpse spawner would get a dialog box not informing them of what they are able to become by spawning because there was no mob_name set.
- This is a weird 2-part fix.
-- The first fix was to set mob_name for the spawners that didn't declare it. As a future failsafe, I also changed the default mob_name value and made the human mob spawners attempt to pull the id_job if the mob_name is blank upon initialization (would require someone to remove the new default value).
-- The second fix is actually the fix for corpses not being spawned that was mentioned above. These aren't meant to be living mobs getting spawned. By making them properly spawn their corpse at roundstart, there's nothing for ghosts to click to spawn anymore.

Fixes #9863

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bugfix: Corpse spawners (such as those on the Wild West away mission) now properly spawn corpses at roundstart that don't remain standing.
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2018-10-16 01:43:13 -04:00
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2018-08-17 19:08:32 +08:00
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