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Also makes the mode selection interface far less tedious/painful Adds unsimulated turf overriding, and admin logging Temporary commit for storing the sdql buildmode Adds extra documentation also requires a path to be selected for "advanced" and "fill" modes, now Spaces out mode switch buttons nicer removes need for debug rights to do a fill with mob paths Adds a bunch of extra fancy paths Fox Changes pt 1 Backports /tg/station changes Fixes a double-tap issue with dclick handling of certain mobs Also no longer shows the "selection canceled" if you haven't selected a region for the buildmode that supports region selection Updates buildmode stuff
28 lines
867 B
Plaintext
28 lines
867 B
Plaintext
/obj/effect/buildmode_line
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var/image/I
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var/client/cl
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/obj/effect/buildmode_line/New(client/C, atom/atom_a, atom/atom_b, linename)
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name = linename
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loc = get_turf(atom_a)
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I = image('icons/misc/mark.dmi', src, "line", 19.0)
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var/x_offset = ((atom_b.x * 32) + atom_b.pixel_x) - ((atom_a.x * 32) + atom_a.pixel_x)
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var/y_offset = ((atom_b.y * 32) + atom_b.pixel_y) - ((atom_a.y * 32) + atom_a.pixel_y)
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var/matrix/mat = matrix()
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mat.Translate(0, 16)
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mat.Scale(1, sqrt((x_offset * x_offset) + (y_offset * y_offset)) / 32)
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mat.Turn(90 - Atan2(x_offset, y_offset)) // So... You pass coords in order x,y to this version of atan2. It should be called acsc2.
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mat.Translate(atom_a.pixel_x, atom_a.pixel_y)
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transform = mat
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cl = C
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cl.images += I
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/obj/effect/buildmode_line/Destroy()
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if(I)
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if(istype(cl))
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cl.images -= I
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cl = null
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QDEL_NULL(I)
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return ..() |