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Also makes the mode selection interface far less tedious/painful Adds unsimulated turf overriding, and admin logging Temporary commit for storing the sdql buildmode Adds extra documentation also requires a path to be selected for "advanced" and "fill" modes, now Spaces out mode switch buttons nicer removes need for debug rights to do a fill with mob paths Adds a bunch of extra fancy paths Fox Changes pt 1 Backports /tg/station changes Fixes a double-tap issue with dclick handling of certain mobs Also no longer shows the "selection canceled" if you haven't selected a region for the buildmode that supports region selection Updates buildmode stuff
49 lines
1.7 KiB
Plaintext
49 lines
1.7 KiB
Plaintext
/datum/buildmode_mode/fill
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key = "fill"
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use_corner_selection = TRUE
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var/objholder = null
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/datum/buildmode_mode/fill/show_help(mob/user)
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to_chat(user, "<span class='notice'>***********************************************************</span>")
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to_chat(user, "<span class='notice'>Left Mouse Button on turf/obj/mob = Select corner</span>")
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to_chat(user, "<span class='notice'>Left Mouse Button + Alt on turf/obj/mob = Delete region</span>")
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to_chat(user, "<span class='notice'>Right Mouse Button on buildmode button = Select object type</span>")
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to_chat(user, "<span class='notice'>***********************************************************</span>")
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/datum/buildmode_mode/fill/change_settings(mob/user)
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var/target_path = input(user,"Enter typepath:" ,"Typepath","/obj/structure/closet")
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objholder = text2path(target_path)
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if(!ispath(objholder))
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objholder = pick_closest_path(target_path)
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if(!objholder)
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alert("No path has been selected.")
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return
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else if(ispath(objholder, /area))
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objholder = null
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alert("Area paths are not supported for this mode, use the area edit mode instead.")
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return
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deselect_region()
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/datum/buildmode_mode/fill/handle_click(mob/user, params, obj/object)
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if(isnull(objholder))
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to_chat(user, "<span class='warning'>Select an object type first.</span>")
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deselect_region()
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return
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..()
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/datum/buildmode_mode/fill/handle_selected_region(mob/user, params)
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var/list/pa = params2list(params)
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var/left_click = pa.Find("left")
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var/alt_click = pa.Find("alt")
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if(left_click) //rectangular
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if(alt_click)
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empty_region(block(cornerA,cornerB))
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else
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for(var/turf/T in block(cornerA,cornerB))
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if(ispath(objholder,/turf))
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T.ChangeTurf(objholder)
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else
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var/obj/A = new objholder(T)
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A.setDir(BM.build_dir) |