Files
Paradise/code/modules/buildmode/submodes/mapgen.dm
Crazylemon64 5b0eedcee5 Refactors buildmode into submodules, and adds an "atmos" buildmode
Also makes the mode selection interface far less tedious/painful

Adds unsimulated turf overriding, and admin logging

Temporary commit for storing the sdql buildmode

Adds extra documentation

also requires a path to be selected for "advanced" and "fill" modes, now

Spaces out mode switch buttons nicer

removes need for debug rights to do a fill with mob paths

Adds a bunch of extra fancy paths

Fox Changes pt 1

Backports /tg/station changes

Fixes a double-tap issue with dclick handling of certain mobs

Also no longer shows the "selection canceled" if you haven't selected a
region for the buildmode that supports region selection

Updates buildmode stuff
2018-10-07 20:54:40 -07:00

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/datum/buildmode_mode/mapgen
key = "mapgen"
use_corner_selection = TRUE
var/generator_path
/datum/buildmode_mode/mapgen/show_help(mob/user)
to_chat(user, "<span class='notice'>***********************************************************</span>")
to_chat(user, "<span class='notice'>Left Mouse Button on turf/obj/mob = Select corner</span>")
to_chat(user, "<span class='notice'>Right Mouse Button on buildmode button = Select generator</span>")
to_chat(user, "<span class='notice'>***********************************************************</span>")
/datum/buildmode_mode/mapgen/change_settings(mob/user)
var/list/gen_paths = subtypesof(/datum/mapGenerator)
var/type = input(user,"Select Generator Type","Type") as null|anything in gen_paths
if(!type) return
generator_path = type
deselect_region()
/datum/buildmode_mode/mapgen/handle_click(mob/user, params, obj/object)
if(isnull(generator_path))
to_chat(user, "<span class='warning'>Select generator type first.</span>")
deselect_region()
return
..()
/datum/buildmode_mode/mapgen/handle_selected_region(mob/user, params)
var/list/pa = params2list(params)
var/left_click = pa.Find("left")
if(left_click) //rectangular
if(cornerA && cornerB)
var/datum/mapGenerator/G = new generator_path
G.defineRegion(cornerA, cornerB, 1)
highlight_region(G.map)
var/confirm = alert("Are you sure you want run the map generator?", "Run generator", "Yes", "No")
if(confirm == "Yes")
G.generate()