Files
Paradise/code/modules/martial_arts/brawling.dm
2018-10-12 23:28:04 -04:00

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/datum/martial_art/boxing
name = "Boxing"
/datum/martial_art/boxing/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
to_chat(A, "<span class='warning'>Can't disarm while boxing!</span>")
return 1
/datum/martial_art/boxing/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
to_chat(A, "<span class='warning'>Can't grab while boxing!</span>")
return 1
/datum/martial_art/boxing/harm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
var/atk_verb = pick("left hook","right hook","straight punch")
var/damage = rand(5, 8) + A.dna.species.punchdamagelow
if(!damage)
playsound(D.loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
D.visible_message("<span class='warning'>[A] has attempted to hit [D] with a [atk_verb]!</span>")
add_attack_logs(A, D, "Melee attacked with [src] (miss/block)", ATKLOG_ALL)
return 0
var/obj/item/organ/external/affecting = D.get_organ(ran_zone(A.zone_sel.selecting))
var/armor_block = D.run_armor_check(affecting, "melee")
playsound(D.loc, 'sound/weapons/punch1.ogg', 25, 1, -1)
D.visible_message("<span class='danger'>[A] has hit [D] with a [atk_verb]!</span>", \
"<span class='userdanger'>[A] has hit [D] with a [atk_verb]!</span>")
D.apply_damage(damage, STAMINA, affecting, armor_block)
add_attack_logs(A, D, "Melee attacked with [src]", ATKLOG_ALL)
if(D.getStaminaLoss() > 50)
var/knockout_prob = D.getStaminaLoss() + rand(-15,15)
if((D.stat != DEAD) && prob(knockout_prob))
D.visible_message("<span class='danger'>[A] has knocked [D] out with a haymaker!</span>", \
"<span class='userdanger'>[A] has knocked [D] out with a haymaker!</span>")
D.apply_effect(10,WEAKEN,armor_block)
D.SetSleeping(5)
D.forcesay(GLOB.hit_appends)
else if(D.lying)
D.forcesay(GLOB.hit_appends)
return 1
/datum/martial_art/drunk_brawling
name = "Drunken Brawling"
/datum/martial_art/drunk_brawling/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
if(prob(70))
A.visible_message("<span class='warning'>[A] tries to grab ahold of [D], but fails!</span>", \
"<span class='warning'>You fail to grab ahold of [D]!</span>")
return 1
var/obj/item/grab/G = D.grabbedby(A,1)
if(G)
D.visible_message("<span class='danger'>[A] grabs ahold of [D] drunkenly!</span>", \
"<span class='userdanger'>[A] grabs ahold of [D] drunkenly!</span>")
return 1
/datum/martial_art/drunk_brawling/harm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
add_attack_logs(A, D, "Melee attacked with [src]")
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
var/atk_verb = pick("jab","uppercut","overhand punch","drunken right hook","drunken left hook")
var/damage = rand(0,6)
if(atk_verb == "uppercut")
if(prob(90))
damage = 0
else //10% chance to do a massive amount of damage
damage = 14
if(prob(50)) //they are drunk, they aren't going to land half of their hits
damage = 0
if(!damage)
playsound(D.loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
D.visible_message("<span class='warning'>[A] has attempted to hit [D] with a [atk_verb]!</span>")
return 1 //returns 1 so that they actually miss and don't switch to attackhand damage
var/obj/item/organ/external/affecting = D.get_organ(ran_zone(A.zone_sel.selecting))
var/armor_block = D.run_armor_check(affecting, "melee")
playsound(D.loc, 'sound/weapons/punch1.ogg', 25, 1, -1)
D.visible_message("<span class='danger'>[A] has hit [D] with a [atk_verb]!</span>", \
"<span class='userdanger'>[A] has hit [D] with a [atk_verb]!</span>")
D.apply_damage(damage, BRUTE, null, armor_block)
D.apply_effect(damage, STAMINA, armor_block)
if(D.getStaminaLoss() > 50)
var/knockout_prob = D.getStaminaLoss() + rand(-15,15)
if((D.stat != DEAD) && prob(knockout_prob))
D.visible_message("<span class='danger'>[A] has knocked [D] out with a haymaker!</span>", \
"<span class='userdanger'>[A] has knocked [D] out with a haymaker!</span>")
D.apply_effect(10,WEAKEN,armor_block)
D.Paralyse(5)
D.forcesay(GLOB.hit_appends)
else if(D.lying)
D.forcesay(GLOB.hit_appends)
return 1