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55 lines
1.9 KiB
Plaintext
55 lines
1.9 KiB
Plaintext
/obj/item/gun/grenadelauncher
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name = "grenade launcher"
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desc = "a terrible, terrible thing. it's really awful!"
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icon = 'icons/obj/guns/projectile.dmi'
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icon_state = "riotgun"
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item_state = "riotgun"
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w_class = WEIGHT_CLASS_BULKY
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throw_speed = 2
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throw_range = 10
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force = 5
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var/list/grenades = new/list()
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var/max_grenades = 3
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materials = list(MAT_METAL=2000)
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/obj/item/gun/grenadelauncher/examine(mob/user)
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if(..(user, 2))
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to_chat(user, "<span class='notice'>[grenades.len] / [max_grenades] grenades.</span>")
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/obj/item/gun/grenadelauncher/attackby(obj/item/I as obj, mob/user as mob, params)
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if((istype(I, /obj/item/grenade)))
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if(grenades.len < max_grenades)
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if(!user.unEquip(I))
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return
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I.loc = src
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grenades += I
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to_chat(user, "<span class='notice'>You put the grenade in the [name].</span>")
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to_chat(user, "<span class='notice'>[grenades.len] / [max_grenades] grenades.</span>")
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else
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to_chat(user, "<span class='warning'>The grenade launcher cannot hold more grenades.</span>")
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/obj/item/gun/grenadelauncher/afterattack(obj/target, mob/user , flag)
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if(target == user)
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return
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if(grenades.len)
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fire_grenade(target,user)
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else
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to_chat(user, "<span class='danger'>The grenade launcher is empty.</span>")
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/obj/item/gun/grenadelauncher/proc/fire_grenade(atom/target, mob/user)
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user.visible_message("<span class='danger'>[user] fired a grenade!</span>", \
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"<span class='danger'>You fire the grenade launcher!</span>")
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var/obj/item/grenade/chem_grenade/F = grenades[1] //Now with less copypasta!
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grenades -= F
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F.loc = user.loc
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F.throw_at(target, 30, 2, user)
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message_admins("[key_name_admin(user)] fired a grenade ([F.name]) from a grenade launcher ([name]).")
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log_game("[key_name(user)] fired a grenade ([F.name]) from a grenade launcher ([name]).")
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F.active = 1
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F.icon_state = initial(icon_state) + "_active"
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playsound(user.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
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spawn(15)
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F.prime()
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