mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-23 00:31:57 +00:00
369 lines
12 KiB
Plaintext
369 lines
12 KiB
Plaintext
// ERTs
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#define ERT_TYPE_AMBER 1
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#define ERT_TYPE_RED 2
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#define ERT_TYPE_GAMMA 3
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/datum/game_mode
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var/list/datum/mind/ert = list()
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var/list/response_team_members = list()
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var/responseteam_age = 21 // Minimum account age to play as an ERT member
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var/datum/response_team/active_team = null
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var/send_emergency_team = FALSE
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var/ert_request_answered = FALSE
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/client/proc/response_team()
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set name = "Dispatch CentComm Response Team"
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set category = "Event"
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set desc = "Send an CentComm response team to the station."
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if(!check_rights(R_EVENT))
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return
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if(!ticker)
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to_chat(usr, "<span class='warning'>The game hasn't started yet!</span>")
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return
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if(ticker.current_state == GAME_STATE_PREGAME)
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to_chat(usr, "<span class='warning'>The round hasn't started yet!</span>")
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return
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if(send_emergency_team)
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to_chat(usr, "<span class='warning'>Central Command has already dispatched an emergency response team!</span>")
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return
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var/datum/nano_module/ert_manager/E = new()
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E.ui_interact(usr)
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/mob/dead/observer/proc/JoinResponseTeam()
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if(!send_emergency_team)
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to_chat(src, "<span class='warning'>No emergency response team is currently being sent.</span>")
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return 0
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if(jobban_isbanned(src, ROLE_ERT))
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to_chat(src, "<span class='warning'>You are jobbanned from playing on an emergency response team!</span>")
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return 0
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var/player_age_check = check_client_age(client, responseteam_age)
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if(player_age_check && config.use_age_restriction_for_antags)
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to_chat(src, "<span class='warning'>This role is not yet available to you. You need to wait another [player_age_check] days.</span>")
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return 0
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if(cannotPossess(src))
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to_chat(src, "<span class='boldnotice'>Upon using the antagHUD you forfeited the ability to join the round.</span>")
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return 0
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if(response_team_members.len > 6)
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to_chat(src, "<span class='warning'>The emergency response team is already full!</span>")
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return 0
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return 1
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/proc/trigger_armed_response_team(var/datum/response_team/response_team_type, commander_slots, security_slots, medical_slots, engineering_slots, janitor_slots, paranormal_slots, cyborg_slots)
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response_team_members = list()
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active_team = response_team_type
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active_team.setSlots(commander_slots, security_slots, medical_slots, engineering_slots, janitor_slots, paranormal_slots, cyborg_slots)
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send_emergency_team = TRUE
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var/list/ert_candidates = pollCandidates("Join the Emergency Response Team?",, responseteam_age, 600, 1, role_playtime_requirements[ROLE_ERT])
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if(!ert_candidates.len)
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active_team.cannot_send_team()
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send_emergency_team = FALSE
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return 0
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// Respawnable players get first dibs
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for(var/mob/dead/observer/M in ert_candidates)
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if(jobban_isbanned(M, ROLE_TRAITOR) || jobban_isbanned(M, "Security Officer") || jobban_isbanned(M, "Captain") || jobban_isbanned(M, "Cyborg"))
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continue
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if((M in GLOB.respawnable_list) && M.JoinResponseTeam())
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response_team_members |= M
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// If there's still open slots, non-respawnable players can fill them
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for(var/mob/dead/observer/M in (ert_candidates - GLOB.respawnable_list))
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if(M.JoinResponseTeam())
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response_team_members |= M
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if(!response_team_members.len)
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active_team.cannot_send_team()
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send_emergency_team = FALSE
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return 0
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var/index = 1
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var/ert_spawn_seconds = 120
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spawn(ert_spawn_seconds * 10) // to account for spawn() using deciseconds
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var/list/unspawnable_ert = list()
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for(var/mob/M in response_team_members)
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if(M)
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unspawnable_ert |= M
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if(unspawnable_ert.len)
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message_admins("ERT SPAWN: The following ERT members could not be spawned within [ert_spawn_seconds] seconds:")
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for(var/mob/M in unspawnable_ert)
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message_admins("- Unspawned ERT: [ADMIN_FULLMONTY(M)]")
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for(var/mob/M in response_team_members)
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if(index > emergencyresponseteamspawn.len)
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index = 1
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if(!M || !M.client)
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continue
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var/client/C = M.client
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var/mob/living/new_commando = C.create_response_team(emergencyresponseteamspawn[index])
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if(!M || !new_commando)
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continue
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new_commando.mind.key = M.key
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new_commando.key = M.key
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new_commando.update_icons()
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index++
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send_emergency_team = FALSE
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active_team.announce_team()
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return 1
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/client/proc/create_response_team(var/turf/spawn_location)
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var/class = 0
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while(!class)
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class = input(src, "Which loadout would you like to choose?") in active_team.get_slot_list()
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if(!active_team.check_slot_available(class)) // Because the prompt does not update automatically when a slot gets filled.
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class = 0
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if(class == "Cyborg")
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active_team.reduceCyborgSlots()
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var/cyborg_unlock = active_team.getCyborgUnlock()
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var/mob/living/silicon/robot/ert/R = new /mob/living/silicon/robot/ert(spawn_location, cyborg_unlock)
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return R
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var/mob/living/carbon/human/M = new(null)
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var/obj/item/organ/external/head/head_organ = M.get_organ("head")
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var/new_gender = alert(src, "Please select your gender.", "ERT Character Generation", "Male", "Female")
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if(new_gender)
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if(new_gender == "Male")
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M.change_gender(MALE)
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else
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M.change_gender(FEMALE)
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M.set_species(/datum/species/human, TRUE)
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M.dna.ready_dna(M)
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M.reagents.add_reagent("mutadone", 1) //No fat/blind/colourblind/epileptic/whatever ERT.
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M.overeatduration = 0
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var/hair_c = pick("#8B4513","#000000","#FF4500","#FFD700") // Brown, black, red, blonde
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var/eye_c = pick("#000000","#8B4513","1E90FF") // Black, brown, blue
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var/skin_tone = rand(-120, 20) // A range of skin colors
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head_organ.facial_colour = hair_c
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head_organ.sec_facial_colour = hair_c
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head_organ.hair_colour = hair_c
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head_organ.sec_hair_colour = hair_c
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M.change_eye_color(eye_c)
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M.s_tone = skin_tone
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head_organ.h_style = random_hair_style(M.gender, head_organ.dna.species.name)
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head_organ.f_style = random_facial_hair_style(M.gender, head_organ.dna.species.name)
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M.rename_character(null, "[pick("Corporal", "Sergeant", "Staff Sergeant", "Sergeant First Class", "Master Sergeant", "Sergeant Major")] [pick(GLOB.last_names)]")
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M.age = rand(23,35)
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M.regenerate_icons()
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M.update_body()
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M.update_dna()
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//Creates mind stuff.
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M.mind = new
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M.mind.current = M
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M.mind.original = M
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M.mind.assigned_role = SPECIAL_ROLE_ERT
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M.mind.special_role = SPECIAL_ROLE_ERT
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if(!(M.mind in ticker.minds))
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ticker.minds += M.mind //Adds them to regular mind list.
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ticker.mode.ert += M.mind
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M.forceMove(spawn_location)
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job_master.CreateMoneyAccount(M, class, null)
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active_team.equip_officer(class, M)
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return M
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/datum/response_team
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var/command_slots = 1
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var/engineer_slots = 3
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var/medical_slots = 3
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var/security_slots = 3
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var/janitor_slots = 0
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var/paranormal_slots = 0
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var/cyborg_slots = 0
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var/command_outfit
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var/engineering_outfit
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var/medical_outfit
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var/security_outfit
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var/janitor_outfit
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var/paranormal_outfit
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var/cyborg_unlock = 0
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/datum/response_team/proc/setSlots(com, sec, med, eng, jan, par, cyb)
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command_slots = com == null ? command_slots : com
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security_slots = sec == null ? security_slots : sec
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medical_slots = med == null ? medical_slots : med
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engineer_slots = eng == null ? engineer_slots : eng
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janitor_slots = jan == null ? janitor_slots : jan
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paranormal_slots = par == null ? paranormal_slots : par
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cyborg_slots = cyb == null ? cyborg_slots : cyb
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/datum/response_team/proc/reduceCyborgSlots()
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cyborg_slots--
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/datum/response_team/proc/getCyborgUnlock()
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return cyborg_unlock
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/datum/response_team/proc/get_slot_list()
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var/list/slots_available = list()
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if(command_slots)
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slots_available |= "Commander"
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if(security_slots)
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slots_available |= "Security"
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if(engineer_slots)
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slots_available |= "Engineer"
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if(medical_slots)
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slots_available |= "Medic"
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if(janitor_slots)
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slots_available |= "Janitor"
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if(paranormal_slots)
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slots_available |= "Paranormal"
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if(cyborg_slots)
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slots_available |= "Cyborg"
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return slots_available
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/datum/response_team/proc/check_slot_available(var/slot)
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switch(slot)
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if("Commander")
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return command_slots
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if("Security")
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return security_slots
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if("Engineer")
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return engineer_slots
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if("Medic")
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return medical_slots
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if("Janitor")
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return janitor_slots
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if("Paranormal")
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return paranormal_slots
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if("Cyborg")
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return cyborg_slots
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return 0
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/datum/response_team/proc/equip_officer(var/officer_type, var/mob/living/carbon/human/M)
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switch(officer_type)
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if("Engineer")
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engineer_slots -= 1
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M.equipOutfit(engineering_outfit)
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M.job = "ERT Engineering"
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if("Security")
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security_slots -= 1
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M.equipOutfit(security_outfit)
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M.job = "ERT Security"
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if("Medic")
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medical_slots -= 1
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M.equipOutfit(medical_outfit)
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M.job = "ERT Medical"
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if("Janitor")
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janitor_slots -= 1
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M.equipOutfit(janitor_outfit)
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M.job = "ERT Janitor"
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if("Paranormal")
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paranormal_slots -= 1
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M.equipOutfit(paranormal_outfit)
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M.job = "ERT Paranormal"
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if("Commander")
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command_slots = 0
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// Override name and age for the commander
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M.rename_character(null, "[pick("Lieutenant", "Captain", "Major")] [pick(GLOB.last_names)]")
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M.age = rand(35,45)
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M.equipOutfit(command_outfit)
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M.job = "ERT Commander"
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/datum/response_team/proc/cannot_send_team()
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event_announcement.Announce("[station_name()], we are unfortunately unable to send you an Emergency Response Team at this time.", "ERT Unavailable")
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/datum/response_team/proc/announce_team()
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event_announcement.Announce("Attention, [station_name()]. We are sending a team of highly trained assistants to aid(?) you. Standby.", "ERT En-Route")
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// -- AMBER TEAM --
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/datum/response_team/amber
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engineering_outfit = /datum/outfit/job/centcom/response_team/engineer/amber
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security_outfit = /datum/outfit/job/centcom/response_team/security/amber
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medical_outfit = /datum/outfit/job/centcom/response_team/medic/amber
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command_outfit = /datum/outfit/job/centcom/response_team/commander/amber
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janitor_outfit = /datum/outfit/job/centcom/response_team/janitorial/amber
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paranormal_outfit = /datum/outfit/job/centcom/response_team/paranormal/amber
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/datum/response_team/amber/announce_team()
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event_announcement.Announce("Attention, [station_name()]. We are sending a code AMBER light Emergency Response Team. Standby.", "ERT En-Route")
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// -- RED TEAM --
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/datum/response_team/red
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engineering_outfit = /datum/outfit/job/centcom/response_team/engineer/red
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security_outfit = /datum/outfit/job/centcom/response_team/security/red
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medical_outfit = /datum/outfit/job/centcom/response_team/medic/red
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command_outfit = /datum/outfit/job/centcom/response_team/commander/red
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janitor_outfit = /datum/outfit/job/centcom/response_team/janitorial/red
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paranormal_outfit = /datum/outfit/job/centcom/response_team/paranormal/red
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/datum/response_team/red/announce_team()
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event_announcement.Announce("Attention, [station_name()]. We are sending a code RED Emergency Response Team. Standby.", "ERT En-Route")
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// -- GAMMA TEAM --
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/datum/response_team/gamma
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engineering_outfit = /datum/outfit/job/centcom/response_team/engineer/gamma
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security_outfit = /datum/outfit/job/centcom/response_team/security/gamma
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medical_outfit = /datum/outfit/job/centcom/response_team/medic/gamma
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command_outfit = /datum/outfit/job/centcom/response_team/commander/gamma
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janitor_outfit = /datum/outfit/job/centcom/response_team/janitorial/gamma
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paranormal_outfit = /datum/outfit/job/centcom/response_team/paranormal/gamma
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cyborg_unlock = 1
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/datum/response_team/gamma/announce_team()
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event_announcement.Announce("Attention, [station_name()]. We are sending a code GAMMA elite Emergency Response Team. Standby.", "ERT En-Route")
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/datum/outfit/job/centcom/response_team
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name = "Response team"
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var/rt_assignment = "Emergency Response Team Member"
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var/rt_job = "This is a bug"
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allow_backbag_choice = FALSE
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allow_loadout = FALSE
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pda = /obj/item/pda/heads/ert
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id = /obj/item/card/id/ert
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l_ear = /obj/item/radio/headset/ert/alt
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box = /obj/item/storage/box/responseteam
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implants = list(/obj/item/implant/mindshield)
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/obj/item/radio/centcom
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name = "centcomm bounced radio"
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frequency = ERT_FREQ
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icon_state = "radio"
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/obj/item/storage/box/responseteam/
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name = "boxed survival kit"
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/obj/item/storage/box/responseteam/New()
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..()
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new /obj/item/clothing/mask/breath(src)
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new /obj/item/tank/emergency_oxygen/engi(src)
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new /obj/item/flashlight/flare(src)
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new /obj/item/kitchen/knife/combat(src)
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new /obj/item/radio/centcom(src)
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new /obj/item/reagent_containers/food/pill/patch/synthflesh(src)
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new /obj/item/reagent_containers/hypospray/autoinjector(src)
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