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Added [field] tags to writing, lets you start writing from that spot, useful for forms. Made you able to put paper back in to paper bins. Tweaked fonts for writing, default font is now Verdana, signature font is Times New Roman and crayon is Comic Sans. Updated photocopier to match the changes. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3376 316c924e-a436-60f5-8080-3fe189b3f50e
88 lines
2.2 KiB
Plaintext
88 lines
2.2 KiB
Plaintext
/obj/item/weapon/paper_bin
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name = "paper bin"
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icon = 'bureaucracy.dmi'
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icon_state = "paper_bin1"
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item_state = "sheet-metal"
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throwforce = 1
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w_class = 3
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throw_speed = 3
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throw_range = 7
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var
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amount = 30 //How much paper is in the bin.
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list/papers = new/list() //List of papers put in the bin for reference.
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sealed = 1 //If it's brandnew and unopened, it's sealed.
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MouseDrop(mob/user as mob)
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if ((user == usr && (!( usr.restrained() ) && (!( usr.stat ) && (usr.contents.Find(src) || in_range(src, usr))))))
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if (usr.hand)
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if (!( usr.l_hand ))
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spawn( 0 )
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src.attack_hand(usr, 1, 1)
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return
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else
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if (!( usr.r_hand ))
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spawn( 0 )
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src.attack_hand(usr, 0, 1)
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return
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return
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attack_paw(mob/user as mob)
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return src.attack_hand(user)
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attack_hand(mob/user as mob)
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if (amount >= 1)
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amount--
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if(amount==0)
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update_icon()
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var/obj/item/weapon/paper/P
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if (papers.len > 0) // If there's any custom paper on the stack, use that instead of creating a new paper.
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P = papers[papers.len]
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papers.Remove(P)
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else
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P = new /obj/item/weapon/paper
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if(isAprilFools())
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if(prob(30))
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P.info = "<font face=\"[P.crayonfont]\" color=\"red\"><b>HONK HONK HONK HONK HONK HONK HONK<br>HOOOOOOOOOOOOOOOOOOOOOONK<br>APRIL FOOLS</b></font>"
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P.rigged = 1
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P.updateinfolinks()
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P.loc = user.loc
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if(ishuman(user))
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if(!user.get_active_hand())
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user.put_in_hand(P)
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user << "You take a paper out of the bin."
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else
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P.loc = get_turf_loc(src)
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user << "You take a paper out of the bin."
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else
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user << "The paper bin is empty!"
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add_fingerprint(user)
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return
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attackby(obj/item/weapon/paper/i as obj, mob/user as mob)
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if(!istype(i))
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return
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user.drop_item()
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i.loc = src
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usr << "You put the paper on the top of the paper bin."
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papers.Add(i)
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amount++
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examine()
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set src in oview(1)
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if(amount)
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usr << "There " + (amount > 1 ? "are [amount] papers" : "is one paper") + " in the bin."
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else
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usr << "There are no papers in the bin."
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return
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update_icon()
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if(amount < 1)
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icon_state = "paper_bin0"
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else
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icon_state = "paper_bin1" |