Files
Paradise/code/game/objects/structures/crates_lockers/closets/job_closets.dm
T
d587effe2c Beret + softcap .dmi split (#25314)
* beret softcap dmi split

* icon rename

* dme crlf to lf

* tsf cap fixes

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>

* vox cap icon name

* remove beret subtype on fluff

* Update code/modules/clothing/head/soft_caps.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>

---------

Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-05-02 11:37:44 +00:00

128 lines
4.3 KiB
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/* Closets for specific jobs
* Contains:
* Bartender
* Janitor
* Lawyer
*/
/*
* Bartender
*/
/obj/structure/closet/gmcloset
name = "formal closet"
desc = "It's a storage unit for formal clothing."
icon_state = "black"
icon_opened = "generic_open"
open_door_sprite = "generic_door"
/obj/structure/closet/gmcloset/populate_contents()
new /obj/item/clothing/head/that(src)
new /obj/item/clothing/head/that(src)
new /obj/item/radio/headset/headset_service(src)
new /obj/item/radio/headset/headset_service(src)
new /obj/item/clothing/head/hairflower
new /obj/item/clothing/under/misc/sl_suit(src)
new /obj/item/clothing/under/misc/sl_suit(src)
new /obj/item/clothing/under/rank/civilian/bartender(src)
new /obj/item/clothing/under/rank/civilian/bartender(src)
new /obj/item/clothing/under/dress/dress_saloon
new /obj/item/clothing/suit/wcoat(src)
new /obj/item/clothing/suit/wcoat(src)
new /obj/item/clothing/head/soft/black(src)
new /obj/item/clothing/head/soft/black(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/shoes/black(src)
/*
* Chef
*/
/obj/structure/closet/chefcloset
name = "chef's closet"
desc = "It's a storage unit for foodservice garments."
icon_state = "black"
icon_opened = "generic_open"
open_door_sprite = "generic_door"
/obj/structure/closet/chefcloset/populate_contents()
new /obj/item/clothing/under/misc/waiter(src)
new /obj/item/clothing/under/misc/waiter(src)
new /obj/item/radio/headset/headset_service(src)
new /obj/item/radio/headset/headset_service(src)
new /obj/item/clothing/accessory/waistcoat(src)
new /obj/item/clothing/accessory/waistcoat(src)
new /obj/item/clothing/suit/chef/classic(src)
new /obj/item/clothing/suit/chef/classic(src)
new /obj/item/clothing/suit/chef/classic(src)
new /obj/item/clothing/head/soft/white(src)
new /obj/item/clothing/head/soft/white(src)
new /obj/item/storage/box/mousetraps(src)
new /obj/item/storage/box/mousetraps(src)
new /obj/item/clothing/under/rank/civilian/chef(src)
new /obj/item/clothing/head/chefhat(src)
new /obj/item/reagent_containers/glass/rag(src)
/*
* Janitor
*/
/obj/structure/closet/jcloset
name = "custodial closet"
desc = "It's a storage unit for janitorial clothes and gear."
icon_state = "mixed"
icon_opened = "generic_open"
open_door_sprite = "generic_door"
/obj/structure/closet/jcloset/populate_contents()
new /obj/item/flashlight(src)
new /obj/item/flashlight(src)
new /obj/item/melee/flyswatter(src)
new /obj/item/melee/flyswatter(src)
new /obj/item/soap(src)
new /obj/item/soap(src)
new /obj/item/reagent_containers/spray/cleaner(src)
new /obj/item/caution(src)
new /obj/item/caution(src)
new /obj/item/caution(src)
new /obj/item/caution(src)
new /obj/item/push_broom(src)
new /obj/item/push_broom(src)
new /obj/item/storage/bag/trash(src)
new /obj/item/storage/bag/trash(src)
new /obj/item/lightreplacer(src)
new /obj/item/lightreplacer(src)
new /obj/item/holosign_creator/janitor(src)
new /obj/item/holosign_creator/janitor(src)
new /obj/item/watertank/janitor(src)
new /obj/item/watertank/janitor(src)
new /obj/item/radio/headset/headset_service(src)
new /obj/item/radio/headset/headset_service(src)
new /obj/item/cartridge/janitor(src)
new /obj/item/cartridge/janitor(src)
//Paramedic
/obj/structure/closet/paramedic
name = "paramedic wardrobe"
desc = "It's a storage unit for paramedic equipment."
icon_state = "blue"
icon_opened = "generic_open"
open_door_sprite = "generic_door"
/obj/structure/closet/paramedic/populate_contents()
new /obj/item/clothing/under/rank/medical/paramedic(src)
new /obj/item/clothing/under/rank/medical/paramedic(src)
new /obj/item/radio/headset/headset_med(src)
new /obj/item/radio/headset/headset_med(src)
new /obj/item/clothing/head/soft/blue(src)
new /obj/item/clothing/head/soft/blue(src)
new /obj/item/clothing/gloves/color/latex(src)
new /obj/item/clothing/gloves/color/latex(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/suit/storage/paramedic(src)
new /obj/item/clothing/suit/storage/paramedic(src)
new /obj/item/tank/internals/emergency_oxygen/engi(src)
new /obj/item/tank/internals/emergency_oxygen/engi(src)
new /obj/item/clothing/suit/storage/labcoat/emt(src)
new /obj/item/clothing/suit/storage/labcoat/emt(src)