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Paradise/code/modules/clothing/suits/utility.dm
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DGamerLandGitHub 173bfb92f5 Removes bio resist from the code (#21108)
* BIO armor is kill

* some more stuff that uses bio resist

* I did a scuffed merge conflict solve but it works
2023-06-03 09:50:22 +01:00

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/*
* Contains:
* Fire protection
* Bomb protection
* Radiation protection
*/
/*
* Fire protection
*/
/obj/item/clothing/suit/fire
name = "emergency firesuit"
desc = "A suit that protects against fire and heat."
icon_state = "fire"
item_state = "fire_suit"
w_class = WEIGHT_CLASS_BULKY
gas_transfer_coefficient = 0.90
permeability_coefficient = 0.50
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/flashlight,/obj/item/tank/internals/emergency_oxygen,/obj/item/extinguisher)
slowdown = 1
armor = list(MELEE = 10, BULLET = 5, LASER = 10, ENERGY = 5, BOMB = 10, RAD = 10, FIRE = INFINITY, ACID = 50)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
flags = STOPSPRESSUREDMAGE | THICKMATERIAL
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
strip_delay = 60
put_on_delay = 60
resistance_flags = FIRE_PROOF
/obj/item/clothing/suit/fire/firefighter
icon_state = "firesuit"
item_state = "firefighter"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/obj/item/clothing/suit/fire/heavy
name = "firesuit"
desc = "A suit that protects against extreme fire and heat."
//icon_state = "thermal"
item_state = "ro_suit"
w_class = WEIGHT_CLASS_BULKY
slowdown = 1.5
/obj/item/clothing/suit/fire/atmos
name = "firesuit"
desc = "An expensive firesuit that protects against even the most deadly of station fires. Designed to protect even if the wearer is set aflame."
icon_state = "atmos_firesuit"
item_state = "firesuit_atmos"
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/*
* Bomb protection
*/
/obj/item/clothing/head/bomb_hood
name = "bomb hood"
desc = "Use in case of bomb."
w_class = WEIGHT_CLASS_NORMAL
icon_state = "bombsuit"
flags = BLOCKHAIR | THICKMATERIAL
armor = list(MELEE = 10, BULLET = 0, LASER = 10, ENERGY = 5, BOMB = INFINITY, RAD = 0, FIRE = 200, ACID = 50)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
cold_protection = HEAD
min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT
heat_protection = HEAD
max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT
strip_delay = 70
put_on_delay = 70
resistance_flags = NONE
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/helmet.dmi',
"Grey" = 'icons/mob/clothing/species/grey/head.dmi'
)
/obj/item/clothing/suit/bomb_suit
name = "bomb suit"
desc = "A suit designed for safety when handling explosives."
icon_state = "bombsuit"
item_state = "bombsuit"
w_class = WEIGHT_CLASS_BULKY
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
flags = THICKMATERIAL
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
slowdown = 2
armor = list(MELEE = 10, BULLET = 0, LASER = 10, ENERGY = 5, BOMB = INFINITY, RAD = 0, FIRE = 200, ACID = 50)
flags_inv = HIDEJUMPSUIT|HIDETAIL
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
strip_delay = 70
put_on_delay = 70
resistance_flags = NONE
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)
/obj/item/clothing/head/bomb_hood/security
icon_state = "bombsuitsec"
item_state = "bombsuitsec"
/obj/item/clothing/suit/bomb_suit/security
icon_state = "bombsuitsec"
item_state = "bombsuitsec"
allowed = list(/obj/item/gun/energy,/obj/item/melee/baton,/obj/item/restraints/handcuffs)
/*
* Radiation protection
*/
/obj/item/clothing/head/radiation
name = "radiation hood"
icon_state = "rad"
desc = "A hood with radiation protective properties. Label: Made with lead, do not eat insulation"
flags = BLOCKHAIR|THICKMATERIAL
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = INFINITY, FIRE = 20, ACID = 20)
strip_delay = 60
put_on_delay = 60
resistance_flags = NONE
flags_2 = RAD_PROTECT_CONTENTS_2
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
"Grey" = 'icons/mob/clothing/species/grey/head.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/helmet.dmi'
)
/obj/item/clothing/suit/radiation
name = "radiation suit"
desc = "A suit that protects against radiation. Label: Made with lead, do not eat insulation."
icon_state = "rad"
item_state = "rad_suit"
w_class = WEIGHT_CLASS_BULKY
gas_transfer_coefficient = 0.90
permeability_coefficient = 0.50
flags = THICKMATERIAL
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/flashlight,/obj/item/tank/internals/emergency_oxygen, /obj/item/geiger_counter)
slowdown = 1.5
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = INFINITY, FIRE = 20, ACID = 20)
flags_inv = HIDEJUMPSUIT|HIDETAIL
strip_delay = 60
put_on_delay = 60
resistance_flags = NONE
flags_2 = RAD_PROTECT_CONTENTS_2
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
)