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2b689fa3f0454babbc112c93fc593d4efc092125
Paradise/code/game/objects
History
VitrescentTortoise 2b689fa3f0 Gave nuke agents magboots.
2013-05-28 21:34:26 -07:00
..
closets
…
effects
Fixes lighting, backpacks getting contaminated, and bombs not working.
2013-04-18 09:58:37 -07:00
items
Merge branch 'master' of github.com:Baystation12/Baystation12
2013-05-26 20:43:22 +02:00
storage
Ported coats pockets
2013-01-04 05:31:14 +04:00
structures
Gave nuke agents magboots.
2013-05-28 21:34:26 -07:00
empulse.dm
some tweaks to artifacts, new xenoarch analysis machines, made empulse give a cool whoosh to everyone in range
2012-12-27 01:35:13 +10:00
explosion_recursive.dm
- Recursive explosions are not available in a config option. I want to do some live testing. Once live testing is done, if they prove to be better, they can go live. Once that happens, the config option can be removed.
2013-01-15 08:19:35 +00:00
explosion.dm
Merge branch 'incremental_tg' r5600 into bs12_with_tgport
2013-01-23 00:23:37 +10:00
items.dm
Due to git tree being fucked up for some reason, manually reapplied many man many fixes.
2013-02-07 07:13:27 +04:00
objs.dm
Airlock and APC changes.
2013-05-23 16:43:29 +02:00
structures.dm
…
weapons.dm
Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
2013-01-11 22:12:31 +10:00
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