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Fixes: - Lighting system bandaid: Lighting overlays can't go below 0 lum ever - -tg- shuttles now use changeTurf() and forceMove() appropriately - forceMove() actually bothers to update lighting now - Fixed teleportlocs including prohibited areas. Sorry wizards, no more area teleporting to Central Command. Misc changes: - Moved the emergency shuttle stuff to the modules/shuttles/ folder - Moved the cargo shuttle stuff to the modules/shuttles/ folder Features: - Added nukeops assault-pod. Nuke ops may purchase a destination setter for 30 telecrystals. The assault pod is a shuttle, equipped with 8 turrets that use weakbullet3. When an area is selected, a destination will be randomly placed in one of the turfs in that area. The pod will gib anyone standing in the area where it lands, and overwrite any turfs.