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Paradise
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History
SkyMarshal
1bf1d5db1f
Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt.
2012-01-20 12:53:29 -07:00
..
backpack.dm
Reverted the janitor closet to the old trashbag. (It does work, I fixed it up in r2557.)
2011-11-30 15:02:01 +00:00
belt.dm
Fix compile error.
2012-01-02 10:08:30 -07:00
bible.dm
Reverted changes that would stop the bible from healing occasionally, and from burning the hands of people picking it up, who aren't chaplains
2012-01-09 21:59:25 +02:00
briefcase.dm
Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt.
2012-01-20 12:53:29 -07:00
coat.dm
Fixed a runtime error.
2011-12-31 14:49:35 +02:00
crates.dm
Fixed issue 222.
2011-12-01 20:02:43 +00:00
firstaid.dm
Bug fix: Tramadol pill bottle spawned empty, and kelatone pill bottle spawned with tramadol.
2012-01-11 18:03:19 -08:00
kit.dm
Fixed the map/code issues that the body bags caused.
2011-10-03 10:28:57 +00:00
lockbox.dm
Energy projectiles work again.
2011-10-11 07:52:30 +00:00
storage.dm
Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt.
2012-01-20 12:53:29 -07:00
toolbox.dm
Fixed a compile error (compile before you commit damnit Superxpdude!).
2011-06-24 05:06:45 +00:00