Files
Paradise/code/game/data_huds.dm
T
93ed0f096d Refactors AI / camera eyes and slows holopad holograms to walk speed (#25078)
* Refactor/deduplicate camera eye code

Camera Eyes previously had duplicated logic across several files. This
change uncooks the spaghetti. Additionally, half-baked support for TG's
multicam feature has been removed, as it was not functional or in use.

* lets ff now

* Camera Eye refactor fixes and finishing touches

This change completes a refactor of AI eyes, which were previously used
by xenobio consoles, syndicate and abductor camera consoles, shuttle
docking computers, holograms, and, of course, the AI. Duplicated logic
has been extracted to an abstract base mob, /mob/camera/eye, from which
new types for each of the above now derive.

Functionality is largely the same, with only a few minor cosmetic
differences (i.e. camera eyes are now appropriately named given their
type and user), as well as a quality-of-life enhancement for holograms,
slowing their movement speed to base run speed to prevent users from
accidentally zooming out of calls.

* Camera eye refactor: Fix AI acceleration toggle

The acceleration toggle was broken in the camera eye refactor, as
previously the boolean was stored on the AI rather than its eye. This
change fixes that.

* Camera eye refactor: Fix syndicate cam visibility

With the camera eye refactor, the syndicate advanced camera consoles
lost the ability to view maintenance tunnels and other areas without
active cameras, seeing static in their place instead (as all other
cameras do). This change reinstates the original behavior.

* Camera eye refactor: Convert spaces to tabs

* Camera eye refactor: Fix CRLF

* Apply suggestions from code review

General minor code quality improvements suggested by GDNgit

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>

* Apply suggestions from code review

Rename parameter names to avoid src accesses, remove an ambiguous and
unused mob_define and holopad range variable from a previous WIP, change
the for loop in /mob/camera/eye/relaymove to a for-to loop, and change
the chat message warning, sent when an AI Eye is created on an AI that
already has one, to a stack trace

* Adds toggle to AI commands for fast holograms

* Refactor ripped Hologram Eye relaymove

Previously, the relaymove proc for hologram eyes was redundant and
nearly impossible to read. It has been separated out into a few
different named procs, and has had its use of `spawn` removed.

* Remove unnecessary src access

* Fix bug involving shuttle placement outlines

The camera eye refactor that this commit is a part of introduced a bug
that prevented shuttle placement outlines from showing up on first use
of the shuttle console. This change fixes that bug.

* Unrevert some changes from #26306 lost in merge

* Remove erroneous free xray vision on advanced cams

* Autodoc camera acceleration vars

* Remove redundant null var initialization per code review

Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com>

* Changed variables to camel_case, autodocs, cleanup

Changed a number of camera eye-related variables to camel_case style,
added appropriate autodoc comments, as per code review. Also removed an
unused cameranet function, modified the call signature of a cameranet
function to be more semantic, and changed a qdel-on-initialize in camera
eyes to return INITIALIZE_HINT_QDEL instead.

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Remove stray qdel(src) per code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com>

---------

Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-01-17 18:22:43 +00:00

545 lines
16 KiB
Plaintext

/* Data HUDs have been rewritten in a more generic way.
* In short, they now use an observer-listener pattern.
* See code/datum/hud.dm for the generic hud datum.
* Update the HUD icons when needed with the appropriate hook. (see below)
*/
/* DATA HUD DATUMS */
/atom/proc/add_to_all_human_data_huds()
for(var/datum/atom_hud/data/human/hud in GLOB.huds) hud.add_to_hud(src)
/atom/proc/remove_from_all_data_huds()
for(var/datum/atom_hud/data/hud in GLOB.huds) hud.remove_from_hud(src)
/datum/atom_hud/data
/datum/atom_hud/data/human/medical
hud_icons = list(HEALTH_HUD, STATUS_HUD)
/datum/atom_hud/data/human/medical/basic
/datum/atom_hud/data/human/medical/basic/proc/check_sensors(mob/living/carbon/human/H)
if(!istype(H)) return
var/obj/item/clothing/under/U = H.w_uniform
if(!istype(U)) return
if(U.sensor_mode <= SENSOR_VITALS) return
return TRUE
/datum/atom_hud/data/human/medical/basic/add_to_single_hud(mob/M, mob/living/carbon/H)
if(check_sensors(H) || isobserver(M))
..()
/datum/atom_hud/data/human/medical/basic/proc/update_suit_sensors(mob/living/carbon/H)
check_sensors(H) ? add_to_hud(H) : remove_from_hud(H)
/datum/atom_hud/data/human/medical/advanced
/datum/atom_hud/data/human/security
/datum/atom_hud/data/human/security/basic
hud_icons = list(ID_HUD)
/datum/atom_hud/data/human/security/advanced
hud_icons = list(ID_HUD, IMPTRACK_HUD, IMPMINDSHIELD_HUD, IMPCHEM_HUD, WANTED_HUD)
/datum/atom_hud/data/diagnostic
/datum/atom_hud/data/diagnostic/basic
hud_icons = list(DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_BOT_HUD, DIAG_TRACK_HUD, DIAG_AIRLOCK_HUD)
/datum/atom_hud/data/diagnostic/advanced
hud_icons = list(DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_BOT_HUD, DIAG_TRACK_HUD, DIAG_AIRLOCK_HUD)
/datum/atom_hud/abductor
hud_icons = list(GLAND_HUD)
/datum/atom_hud/data/hydroponic
hud_icons = list (PLANT_NUTRIENT_HUD, PLANT_WATER_HUD, PLANT_STATUS_HUD, PLANT_HEALTH_HUD, PLANT_TOXIN_HUD, PLANT_PEST_HUD, PLANT_WEED_HUD)
/datum/atom_hud/data/janitor
hud_icons = list(JANI_HUD)
/datum/atom_hud/data/pressure
hud_icons = list(PRESSURE_HUD)
/// Pressure hud is special, because it doesn't use hudatoms. SSair manages its images, so tell SSair to add the initial set.
/datum/atom_hud/data/pressure/add_hud_to(mob/user)
..()
SSair.add_pressure_hud(user)
/* MED/SEC/DIAG HUD HOOKS */
/*
* THESE HOOKS SHOULD BE CALLED BY THE MOB SHOWING THE HUD
*/
/***********************************************
Medical HUD! Basic mode needs suit sensors on.
************************************************/
//HELPERS
/// Whether the carbon mob is currently in crit.
// Even though "crit" does not realistically happen for non-humans..
/mob/living/carbon/proc/is_in_crit()
for(var/thing in viruses)
var/datum/disease/D = thing
if(istype(D, /datum/disease/critical))
return TRUE
return FALSE
/mob/living/carbon/human/is_in_crit()
if(..())
return TRUE
if(undergoing_cardiac_arrest())
return TRUE
if(ismachineperson(src) && health < 0)
return TRUE
return FALSE
/// Whether a virus worthy displaying on the HUD is present.
/mob/living/carbon/proc/has_virus()
for(var/thing in viruses)
var/datum/disease/D = thing
if(!D.discovered) // Early-stage viruses should not show up on med HUD (though health analywers can still pick them up)
continue
if((!(D.visibility_flags & HIDDEN_SCANNER)) && (D.severity != NONTHREAT))
return TRUE
return FALSE
//helper for getting the appropriate health status
/proc/RoundHealth(mob/living/M)
if(M.stat == DEAD || HAS_TRAIT(M, TRAIT_FAKEDEATH) || HAS_TRAIT(M, TRAIT_I_WANT_BRAINS))
return "health-100-dead" //what's our health? it doesn't matter, we're dead, or faking
var/maxi_health = M.maxHealth
if(iscarbon(M) && M.health < 0)
maxi_health = 100 //so crit shows up right for aliens and other high-health carbon mobs; noncarbons don't have crit.
var/resulthealth = (M.health / maxi_health) * 100
switch(resulthealth)
if(100 to INFINITY)
return "health100"
if(95 to 100)
return "health95"
if(90 to 95)
return "health90"
if(80 to 90)
return "health80"
if(70 to 80)
return "health70"
if(60 to 70)
return "health60"
if(50 to 60)
return "health50"
if(40 to 50)
return "health40"
if(30 to 40)
return "health30"
if(20 to 30)
return "health20"
if(10 to 20)
return "health10"
if(0 to 10)
return "health0"
if(-10 to 0)
return "health-0" //The health bar will turn a brilliant red and flash as usual, but deducted health will be black.
if(-20 to -10)
return "health-10"
if(-30 to -20)
return "health-20"
if(-40 to -30)
return "health-30"
if(-50 to -40)
return "health-40"
if(-60 to -50)
return "health-50"
if(-70 to -60)
return "health-60"
if(-80 to -70)
return "health-70"
if(-90 to -80)
return "health-80"
if(-100 to -90)
return "health-90"
else
return "health-100" //past this point, you're just in trouble
///HOOKS
//called when a human changes suit sensors
/mob/living/carbon/proc/update_suit_sensors()
var/datum/atom_hud/data/human/medical/basic/B = GLOB.huds[DATA_HUD_MEDICAL_BASIC]
B.update_suit_sensors(src)
//called when a living mob changes health
/mob/living/proc/med_hud_set_health()
var/image/holder = hud_list[HEALTH_HUD]
if(ismachineperson(src))
holder = hud_list[DIAG_HUD]
holder.icon_state = "hud[RoundHealth(src)]"
//called when a carbon changes stat, virus or XENO_HOST
/mob/living/proc/med_hud_set_status()
var/image/holder = hud_list[STATUS_HUD]
if(stat == DEAD)
holder.icon_state = "huddead"
else
holder.icon_state = "hudhealthy"
//called when a carbon changes stat, virus or XENO_HOST
/mob/living/carbon/med_hud_set_status()
var/image/holder = hud_list[STATUS_HUD]
if(ismachineperson(src))
holder = hud_list[DIAG_STAT_HUD]
if(HAS_TRAIT(src, TRAIT_I_WANT_BRAINS))
holder.icon_state = "hudflatline"
return
// To the right of health bar
if(stat == DEAD || HAS_TRAIT(src, TRAIT_FAKEDEATH))
var/revivable_state = "dead"
if(!ghost_can_reenter()) // DNR or AntagHUD
revivable_state = "dead"
else if(ismachineperson(src) || (timeofdeath && is_revivable()))
revivable_state = "flatline"
else if(!mind)
revivable_state = "dead"
else if(get_ghost() || key)
revivable_state = "hassoul"
holder.icon_state = "hud[revivable_state]"
else if(HAS_TRAIT(src, TRAIT_XENO_HOST))
holder.icon_state = "hudxeno"
else if(is_in_crit())
holder.icon_state = "huddefib"
else if(has_virus())
holder.icon_state = "hudill"
else
holder.icon_state = "hudhealthy"
/***********************************************
Security HUDs! Basic mode shows only the job.
************************************************/
//HOOKS
/mob/living/carbon/human/sec_hud_set_ID()
var/image/holder = hud_list[ID_HUD]
holder.icon_state = "hudunknown"
if(wear_id && ! HAS_TRAIT(src, TRAIT_UNKNOWN))
holder.icon_state = "hud[ckey(wear_id.get_job_name())]"
sec_hud_set_security_status()
/mob/living/carbon/human/proc/sec_hud_set_implants()
var/image/holder
for(var/i in list(IMPTRACK_HUD, IMPMINDSHIELD_HUD, IMPCHEM_HUD))
holder = hud_list[i]
holder.icon_state = null
for(var/obj/item/bio_chip/I in src)
if(I.implanted)
if(istype(I,/obj/item/bio_chip/tracking))
holder = hud_list[IMPTRACK_HUD]
holder.icon_state = "hud_imp_tracking"
else if(istype(I,/obj/item/bio_chip/mindshield))
holder = hud_list[IMPMINDSHIELD_HUD]
holder.icon_state = "hud_imp_loyal"
else if(istype(I,/obj/item/bio_chip/chem))
holder = hud_list[IMPCHEM_HUD]
holder.icon_state = "hud_imp_chem"
/mob/living/carbon/human/proc/sec_hud_set_security_status()
var/image/holder = hud_list[WANTED_HUD]
var/perpname = get_visible_name(TRUE) //gets the name of the perp, works if they have an id or if their face is uncovered
if(!SSticker) return //wait till the game starts or the monkeys runtime....
if(perpname)
var/datum/data/record/R = find_record("name", perpname, GLOB.data_core.security)
if(R)
switch(R.fields["criminal"])
if(SEC_RECORD_STATUS_EXECUTE)
holder.icon_state = "hudexecute"
return
if(SEC_RECORD_STATUS_ARREST)
holder.icon_state = "hudwanted"
return
if(SEC_RECORD_STATUS_SEARCH)
holder.icon_state = "hudsearch"
return
if(SEC_RECORD_STATUS_MONITOR)
holder.icon_state = "hudmonitor"
return
if(SEC_RECORD_STATUS_DEMOTE)
holder.icon_state = "huddemote"
return
if(SEC_RECORD_STATUS_INCARCERATED)
holder.icon_state = "hudincarcerated"
return
if(SEC_RECORD_STATUS_PAROLLED)
holder.icon_state = "hudparolled"
return
if(SEC_RECORD_STATUS_RELEASED)
holder.icon_state = "hudreleased"
return
holder.icon_state = null
/***********************************************
Diagnostic HUDs!
************************************************/
//For Diag health and cell bars!
/proc/RoundDiagBar(value)
switch(value * 100)
if(95 to INFINITY)
return "max"
if(80 to 100)
return "good"
if(60 to 80)
return "high"
if(40 to 60)
return "med"
if(20 to 40)
return "low"
if(1 to 20)
return "crit"
else
return "dead"
//Sillycone hooks
/mob/living/silicon/proc/diag_hud_set_health()
var/image/holder = hud_list[DIAG_HUD]
if(stat == DEAD)
holder.icon_state = "huddiagdead"
else
holder.icon_state = "huddiag[RoundDiagBar(health/maxHealth)]"
/mob/living/silicon/proc/diag_hud_set_status()
var/image/holder = hud_list[DIAG_STAT_HUD]
switch(stat)
if(CONSCIOUS)
holder.icon_state = "hudstat"
if(UNCONSCIOUS)
holder.icon_state = "hudoffline"
else
holder.icon_state = "huddead2"
//Borgie battery tracking!
/mob/living/silicon/robot/proc/diag_hud_set_borgcell()
var/image/holder = hud_list[DIAG_BATT_HUD]
if(cell)
var/chargelvl = (cell.charge/cell.maxcharge)
holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]"
else
holder.icon_state = "hudnobatt"
/*~~~~~~~~~~~~~~~~~~~~
BIG STOMPY MECHS
~~~~~~~~~~~~~~~~~~~~~*/
/obj/mecha/proc/diag_hud_set_mechhealth()
var/image/holder = hud_list[DIAG_MECH_HUD]
holder.icon_state = "huddiag[RoundDiagBar(obj_integrity/max_integrity)]"
/obj/mecha/proc/diag_hud_set_mechcell()
var/image/holder = hud_list[DIAG_BATT_HUD]
if(cell)
var/chargelvl = cell.charge/cell.maxcharge
holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]"
else
holder.icon_state = "hudnobatt"
/obj/mecha/proc/diag_hud_set_mechstat()
var/image/holder = hud_list[DIAG_STAT_HUD]
holder.icon_state = null
if(internal_damage)
holder.icon_state = "hudwarn"
/obj/mecha/proc/diag_hud_set_mechtracking() //Shows tracking beacons on the mech
var/image/holder = hud_list[DIAG_TRACK_HUD]
var/new_icon_state //This var exists so that the holder's icon state is set only once in the event of multiple mech beacons.
for(var/obj/item/mecha_parts/mecha_tracking/T in trackers)
if(T.ai_beacon) //Beacon with AI uplink
new_icon_state = "hudtrackingai"
break //Immediately terminate upon finding an AI beacon to ensure it is always shown over the normal one, as mechs can have several trackers.
else
new_icon_state = "hudtracking"
holder.icon_state = new_icon_state
/*~~~~~~~~~
Bots!
~~~~~~~~~~*/
/mob/living/simple_animal/bot/proc/diag_hud_set_bothealth()
var/image/holder = hud_list[DIAG_HUD]
if(stat == DEAD)
holder.icon_state = "huddiagdead"
else
holder.icon_state = "huddiag[RoundDiagBar(health/maxHealth)]"
/mob/living/simple_animal/bot/proc/diag_hud_set_botstat() //On (With wireless on or off), Off, EMP'ed
var/image/holder = hud_list[DIAG_STAT_HUD]
if(on)
holder.icon_state = "hudstat"
else if(stat) //Generally EMP causes this
holder.icon_state = "hudoffline"
else //Bot is off
holder.icon_state = "huddead2"
/mob/living/simple_animal/bot/proc/diag_hud_set_botmode() //Shows a bot's current operation
var/image/holder = hud_list[DIAG_BOT_HUD]
if(client) //If the bot is player controlled, it will not be following mode logic!
holder.icon_state = "hudsentient"
return
switch(mode)
if(BOT_SUMMON, BOT_RESPONDING) //Responding to PDA or AI summons
holder.icon_state = "hudcalled"
if(BOT_CLEANING, BOT_REPAIRING, BOT_MAKE_TILE, BOT_EAT_TILE, BOT_HEALING) //Cleanbot cleaning, Floorbot fixing, or Medibot Healing
holder.icon_state = "hudworking"
if(BOT_PATROL, BOT_START_PATROL) //Patrol mode
holder.icon_state = "hudpatrol"
if(BOT_PREP_ARREST, BOT_ARREST, BOT_HUNT, BOT_BLOCKED, BOT_NO_ROUTE) //STOP RIGHT THERE, CRIMINAL SCUM!
holder.icon_state = "hudalert"
if(BOT_MOVING, BOT_DELIVER, BOT_GO_HOME, BOT_NAV, BOT_WAIT_FOR_NAV) //Moving to target for normal bots, moving to deliver or go home for MULES.
holder.icon_state = "hudmove"
else
holder.icon_state = ""
/*~~~~~~~~~~~~~~
PLANT HUD
~~~~~~~~~~~~~~~*/
/proc/RoundPlantBar(value)
switch(value * 100)
if(1 to 10)
return "10"
if(10 to 20)
return "20"
if(20 to 30)
return "30"
if(30 to 40)
return "40"
if(40 to 50)
return "50"
if(50 to 60)
return "60"
if(60 to 70)
return "70"
if(70 to 80)
return "80"
if(80 to 90)
return "90"
if(90 to INFINITY)
return "max"
else
return "zero"
/obj/machinery/hydroponics/proc/plant_hud_set_nutrient()
var/image/holder = hud_list[PLANT_NUTRIENT_HUD]
holder.icon_state = "hudnutrient[RoundPlantBar(nutrilevel/maxnutri)]"
/obj/machinery/hydroponics/proc/plant_hud_set_water()
var/image/holder = hud_list[PLANT_WATER_HUD]
holder.icon_state = "hudwater[RoundPlantBar(waterlevel/maxwater)]"
/obj/machinery/hydroponics/proc/plant_hud_set_status()
var/image/holder = hud_list[PLANT_STATUS_HUD]
if(!myseed)
holder.icon_state = ""
return
if(harvest)
holder.icon_state = "hudharvest"
return
if(dead)
holder.icon_state = "huddead"
return
holder.icon_state = ""
/obj/machinery/hydroponics/proc/plant_hud_set_health()
var/image/holder = hud_list[PLANT_HEALTH_HUD]
if(!myseed)
holder.icon_state = ""
return
holder.icon_state = "hudplanthealth[RoundPlantBar(plant_health/myseed.endurance)]"
/obj/machinery/hydroponics/proc/plant_hud_set_toxin()
var/image/holder = hud_list[PLANT_TOXIN_HUD]
if(toxic < 10) // You don't want to see these icons if the value is small
holder.icon_state = ""
return
holder.icon_state = "hudtoxin[RoundPlantBar(toxic/100)]"
/obj/machinery/hydroponics/proc/plant_hud_set_pest()
var/image/holder = hud_list[PLANT_PEST_HUD]
if(pestlevel < 1) // You don't want to see these icons if the value is small
holder.icon_state = ""
return
holder.icon_state = "hudpest[RoundPlantBar(pestlevel/10)]"
/obj/machinery/hydroponics/proc/plant_hud_set_weed()
var/image/holder = hud_list[PLANT_WEED_HUD]
if(weedlevel < 1) // You don't want to see these icons if the value is small
holder.icon_state = ""
return
holder.icon_state = "hudweed[RoundPlantBar(weedlevel/10)]"
/*~~~~~~~~~~~~
Airlocks!
~~~~~~~~~~~~~*/
/obj/machinery/door/airlock/proc/diag_hud_set_electrified()
var/image/holder = hud_list[DIAG_AIRLOCK_HUD]
if(isElectrified())
holder.icon_state = "electrified"
else
holder.icon_state = ""
/*~~~~~~~~~~~~~~
JANI HUD
~~~~~~~~~~~~~~~*/
/obj/effect/decal/cleanable/proc/jani_hud_set_sign()
var/image/holder = hud_list[JANI_HUD]
holder.icon_state = "hudjani"
holder.alpha = 130
holder.plane = ABOVE_LIGHTING_PLANE
holder.appearance_flags = RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I'll just put this somewhere near the end...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
/// Helper function to add a "comment" to a data record. Used for medical or security records.
/mob/living/carbon/human/proc/add_comment(mob/commenter, comment_kind, comment_text)
var/perpname = get_visible_name(TRUE) //gets the name of the perp, works if they have an id or if their face is uncovered
if(!perpname)
return
var/datum/data/record/R
switch(comment_kind)
if("security")
R = find_record("name", perpname, GLOB.data_core.security)
if("medical")
R = find_record("name", perpname, GLOB.data_core.medical)
if(!R)
return
var/commenter_display = "Something(???)"
if(ishuman(commenter))
var/mob/living/carbon/human/U = commenter
commenter_display = "[U.get_authentification_name()] ([U.get_assignment()])"
else if(isrobot(commenter))
var/mob/living/silicon/robot/U = commenter
commenter_display = "[U.name] ([U.modtype] [U.braintype])"
else if(is_ai(commenter))
var/mob/living/silicon/ai/U = commenter
commenter_display = "[U.name] (artificial intelligence)"
comment_text = "Made by [commenter_display] on [GLOB.current_date_string] [station_time_timestamp()]:<br>[comment_text]"
if(!R.fields["comments"])
R.fields["comments"] = list()
R.fields["comments"] += list(comment_text)