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* Refactor/deduplicate camera eye code Camera Eyes previously had duplicated logic across several files. This change uncooks the spaghetti. Additionally, half-baked support for TG's multicam feature has been removed, as it was not functional or in use. * lets ff now * Camera Eye refactor fixes and finishing touches This change completes a refactor of AI eyes, which were previously used by xenobio consoles, syndicate and abductor camera consoles, shuttle docking computers, holograms, and, of course, the AI. Duplicated logic has been extracted to an abstract base mob, /mob/camera/eye, from which new types for each of the above now derive. Functionality is largely the same, with only a few minor cosmetic differences (i.e. camera eyes are now appropriately named given their type and user), as well as a quality-of-life enhancement for holograms, slowing their movement speed to base run speed to prevent users from accidentally zooming out of calls. * Camera eye refactor: Fix AI acceleration toggle The acceleration toggle was broken in the camera eye refactor, as previously the boolean was stored on the AI rather than its eye. This change fixes that. * Camera eye refactor: Fix syndicate cam visibility With the camera eye refactor, the syndicate advanced camera consoles lost the ability to view maintenance tunnels and other areas without active cameras, seeing static in their place instead (as all other cameras do). This change reinstates the original behavior. * Camera eye refactor: Convert spaces to tabs * Camera eye refactor: Fix CRLF * Apply suggestions from code review General minor code quality improvements suggested by GDNgit Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> * Apply suggestions from code review Rename parameter names to avoid src accesses, remove an ambiguous and unused mob_define and holopad range variable from a previous WIP, change the for loop in /mob/camera/eye/relaymove to a for-to loop, and change the chat message warning, sent when an AI Eye is created on an AI that already has one, to a stack trace * Adds toggle to AI commands for fast holograms * Refactor ripped Hologram Eye relaymove Previously, the relaymove proc for hologram eyes was redundant and nearly impossible to read. It has been separated out into a few different named procs, and has had its use of `spawn` removed. * Remove unnecessary src access * Fix bug involving shuttle placement outlines The camera eye refactor that this commit is a part of introduced a bug that prevented shuttle placement outlines from showing up on first use of the shuttle console. This change fixes that bug. * Unrevert some changes from #26306 lost in merge * Remove erroneous free xray vision on advanced cams * Autodoc camera acceleration vars * Remove redundant null var initialization per code review Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com> Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com> * Changed variables to camel_case, autodocs, cleanup Changed a number of camera eye-related variables to camel_case style, added appropriate autodoc comments, as per code review. Also removed an unused cameranet function, modified the call signature of a cameranet function to be more semantic, and changed a qdel-on-initialize in camera eyes to return INITIALIZE_HINT_QDEL instead. Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * Remove stray qdel(src) per code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com> --------- Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com> Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
545 lines
16 KiB
Plaintext
545 lines
16 KiB
Plaintext
/* Data HUDs have been rewritten in a more generic way.
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* In short, they now use an observer-listener pattern.
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* See code/datum/hud.dm for the generic hud datum.
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* Update the HUD icons when needed with the appropriate hook. (see below)
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*/
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/* DATA HUD DATUMS */
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/atom/proc/add_to_all_human_data_huds()
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for(var/datum/atom_hud/data/human/hud in GLOB.huds) hud.add_to_hud(src)
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/atom/proc/remove_from_all_data_huds()
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for(var/datum/atom_hud/data/hud in GLOB.huds) hud.remove_from_hud(src)
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/datum/atom_hud/data
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/datum/atom_hud/data/human/medical
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hud_icons = list(HEALTH_HUD, STATUS_HUD)
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/datum/atom_hud/data/human/medical/basic
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/datum/atom_hud/data/human/medical/basic/proc/check_sensors(mob/living/carbon/human/H)
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if(!istype(H)) return
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var/obj/item/clothing/under/U = H.w_uniform
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if(!istype(U)) return
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if(U.sensor_mode <= SENSOR_VITALS) return
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return TRUE
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/datum/atom_hud/data/human/medical/basic/add_to_single_hud(mob/M, mob/living/carbon/H)
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if(check_sensors(H) || isobserver(M))
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..()
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/datum/atom_hud/data/human/medical/basic/proc/update_suit_sensors(mob/living/carbon/H)
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check_sensors(H) ? add_to_hud(H) : remove_from_hud(H)
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/datum/atom_hud/data/human/medical/advanced
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/datum/atom_hud/data/human/security
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/datum/atom_hud/data/human/security/basic
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hud_icons = list(ID_HUD)
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/datum/atom_hud/data/human/security/advanced
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hud_icons = list(ID_HUD, IMPTRACK_HUD, IMPMINDSHIELD_HUD, IMPCHEM_HUD, WANTED_HUD)
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/datum/atom_hud/data/diagnostic
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/datum/atom_hud/data/diagnostic/basic
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hud_icons = list(DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_BOT_HUD, DIAG_TRACK_HUD, DIAG_AIRLOCK_HUD)
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/datum/atom_hud/data/diagnostic/advanced
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hud_icons = list(DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_BOT_HUD, DIAG_TRACK_HUD, DIAG_AIRLOCK_HUD)
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/datum/atom_hud/abductor
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hud_icons = list(GLAND_HUD)
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/datum/atom_hud/data/hydroponic
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hud_icons = list (PLANT_NUTRIENT_HUD, PLANT_WATER_HUD, PLANT_STATUS_HUD, PLANT_HEALTH_HUD, PLANT_TOXIN_HUD, PLANT_PEST_HUD, PLANT_WEED_HUD)
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/datum/atom_hud/data/janitor
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hud_icons = list(JANI_HUD)
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/datum/atom_hud/data/pressure
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hud_icons = list(PRESSURE_HUD)
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/// Pressure hud is special, because it doesn't use hudatoms. SSair manages its images, so tell SSair to add the initial set.
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/datum/atom_hud/data/pressure/add_hud_to(mob/user)
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..()
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SSair.add_pressure_hud(user)
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/* MED/SEC/DIAG HUD HOOKS */
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/*
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* THESE HOOKS SHOULD BE CALLED BY THE MOB SHOWING THE HUD
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*/
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/***********************************************
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Medical HUD! Basic mode needs suit sensors on.
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************************************************/
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//HELPERS
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/// Whether the carbon mob is currently in crit.
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// Even though "crit" does not realistically happen for non-humans..
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/mob/living/carbon/proc/is_in_crit()
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for(var/thing in viruses)
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var/datum/disease/D = thing
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if(istype(D, /datum/disease/critical))
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return TRUE
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return FALSE
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/mob/living/carbon/human/is_in_crit()
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if(..())
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return TRUE
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if(undergoing_cardiac_arrest())
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return TRUE
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if(ismachineperson(src) && health < 0)
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return TRUE
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return FALSE
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/// Whether a virus worthy displaying on the HUD is present.
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/mob/living/carbon/proc/has_virus()
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for(var/thing in viruses)
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var/datum/disease/D = thing
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if(!D.discovered) // Early-stage viruses should not show up on med HUD (though health analywers can still pick them up)
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continue
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if((!(D.visibility_flags & HIDDEN_SCANNER)) && (D.severity != NONTHREAT))
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return TRUE
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return FALSE
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//helper for getting the appropriate health status
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/proc/RoundHealth(mob/living/M)
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if(M.stat == DEAD || HAS_TRAIT(M, TRAIT_FAKEDEATH) || HAS_TRAIT(M, TRAIT_I_WANT_BRAINS))
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return "health-100-dead" //what's our health? it doesn't matter, we're dead, or faking
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var/maxi_health = M.maxHealth
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if(iscarbon(M) && M.health < 0)
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maxi_health = 100 //so crit shows up right for aliens and other high-health carbon mobs; noncarbons don't have crit.
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var/resulthealth = (M.health / maxi_health) * 100
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switch(resulthealth)
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if(100 to INFINITY)
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return "health100"
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if(95 to 100)
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return "health95"
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if(90 to 95)
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return "health90"
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if(80 to 90)
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return "health80"
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if(70 to 80)
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return "health70"
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if(60 to 70)
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return "health60"
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if(50 to 60)
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return "health50"
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if(40 to 50)
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return "health40"
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if(30 to 40)
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return "health30"
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if(20 to 30)
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return "health20"
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if(10 to 20)
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return "health10"
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if(0 to 10)
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return "health0"
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if(-10 to 0)
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return "health-0" //The health bar will turn a brilliant red and flash as usual, but deducted health will be black.
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if(-20 to -10)
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return "health-10"
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if(-30 to -20)
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return "health-20"
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if(-40 to -30)
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return "health-30"
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if(-50 to -40)
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return "health-40"
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if(-60 to -50)
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return "health-50"
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if(-70 to -60)
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return "health-60"
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if(-80 to -70)
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return "health-70"
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if(-90 to -80)
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return "health-80"
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if(-100 to -90)
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return "health-90"
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else
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return "health-100" //past this point, you're just in trouble
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///HOOKS
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//called when a human changes suit sensors
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/mob/living/carbon/proc/update_suit_sensors()
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var/datum/atom_hud/data/human/medical/basic/B = GLOB.huds[DATA_HUD_MEDICAL_BASIC]
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B.update_suit_sensors(src)
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//called when a living mob changes health
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/mob/living/proc/med_hud_set_health()
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var/image/holder = hud_list[HEALTH_HUD]
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if(ismachineperson(src))
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holder = hud_list[DIAG_HUD]
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holder.icon_state = "hud[RoundHealth(src)]"
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//called when a carbon changes stat, virus or XENO_HOST
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/mob/living/proc/med_hud_set_status()
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var/image/holder = hud_list[STATUS_HUD]
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if(stat == DEAD)
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holder.icon_state = "huddead"
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else
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holder.icon_state = "hudhealthy"
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//called when a carbon changes stat, virus or XENO_HOST
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/mob/living/carbon/med_hud_set_status()
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var/image/holder = hud_list[STATUS_HUD]
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if(ismachineperson(src))
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holder = hud_list[DIAG_STAT_HUD]
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if(HAS_TRAIT(src, TRAIT_I_WANT_BRAINS))
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holder.icon_state = "hudflatline"
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return
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// To the right of health bar
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if(stat == DEAD || HAS_TRAIT(src, TRAIT_FAKEDEATH))
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var/revivable_state = "dead"
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if(!ghost_can_reenter()) // DNR or AntagHUD
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revivable_state = "dead"
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else if(ismachineperson(src) || (timeofdeath && is_revivable()))
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revivable_state = "flatline"
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else if(!mind)
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revivable_state = "dead"
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else if(get_ghost() || key)
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revivable_state = "hassoul"
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holder.icon_state = "hud[revivable_state]"
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else if(HAS_TRAIT(src, TRAIT_XENO_HOST))
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holder.icon_state = "hudxeno"
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else if(is_in_crit())
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holder.icon_state = "huddefib"
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else if(has_virus())
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holder.icon_state = "hudill"
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else
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holder.icon_state = "hudhealthy"
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/***********************************************
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Security HUDs! Basic mode shows only the job.
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************************************************/
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//HOOKS
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/mob/living/carbon/human/sec_hud_set_ID()
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var/image/holder = hud_list[ID_HUD]
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holder.icon_state = "hudunknown"
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if(wear_id && ! HAS_TRAIT(src, TRAIT_UNKNOWN))
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holder.icon_state = "hud[ckey(wear_id.get_job_name())]"
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sec_hud_set_security_status()
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/mob/living/carbon/human/proc/sec_hud_set_implants()
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var/image/holder
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for(var/i in list(IMPTRACK_HUD, IMPMINDSHIELD_HUD, IMPCHEM_HUD))
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holder = hud_list[i]
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holder.icon_state = null
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for(var/obj/item/bio_chip/I in src)
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if(I.implanted)
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if(istype(I,/obj/item/bio_chip/tracking))
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holder = hud_list[IMPTRACK_HUD]
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holder.icon_state = "hud_imp_tracking"
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else if(istype(I,/obj/item/bio_chip/mindshield))
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holder = hud_list[IMPMINDSHIELD_HUD]
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holder.icon_state = "hud_imp_loyal"
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else if(istype(I,/obj/item/bio_chip/chem))
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holder = hud_list[IMPCHEM_HUD]
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holder.icon_state = "hud_imp_chem"
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/mob/living/carbon/human/proc/sec_hud_set_security_status()
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var/image/holder = hud_list[WANTED_HUD]
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var/perpname = get_visible_name(TRUE) //gets the name of the perp, works if they have an id or if their face is uncovered
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if(!SSticker) return //wait till the game starts or the monkeys runtime....
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if(perpname)
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var/datum/data/record/R = find_record("name", perpname, GLOB.data_core.security)
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if(R)
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switch(R.fields["criminal"])
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if(SEC_RECORD_STATUS_EXECUTE)
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holder.icon_state = "hudexecute"
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return
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if(SEC_RECORD_STATUS_ARREST)
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holder.icon_state = "hudwanted"
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return
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if(SEC_RECORD_STATUS_SEARCH)
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holder.icon_state = "hudsearch"
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return
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if(SEC_RECORD_STATUS_MONITOR)
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holder.icon_state = "hudmonitor"
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return
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if(SEC_RECORD_STATUS_DEMOTE)
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holder.icon_state = "huddemote"
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return
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if(SEC_RECORD_STATUS_INCARCERATED)
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holder.icon_state = "hudincarcerated"
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return
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if(SEC_RECORD_STATUS_PAROLLED)
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holder.icon_state = "hudparolled"
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return
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if(SEC_RECORD_STATUS_RELEASED)
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holder.icon_state = "hudreleased"
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return
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holder.icon_state = null
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/***********************************************
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Diagnostic HUDs!
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************************************************/
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//For Diag health and cell bars!
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/proc/RoundDiagBar(value)
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switch(value * 100)
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if(95 to INFINITY)
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return "max"
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if(80 to 100)
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return "good"
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if(60 to 80)
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return "high"
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if(40 to 60)
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return "med"
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if(20 to 40)
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return "low"
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if(1 to 20)
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return "crit"
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else
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return "dead"
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//Sillycone hooks
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/mob/living/silicon/proc/diag_hud_set_health()
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var/image/holder = hud_list[DIAG_HUD]
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if(stat == DEAD)
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holder.icon_state = "huddiagdead"
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else
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holder.icon_state = "huddiag[RoundDiagBar(health/maxHealth)]"
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/mob/living/silicon/proc/diag_hud_set_status()
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var/image/holder = hud_list[DIAG_STAT_HUD]
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switch(stat)
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if(CONSCIOUS)
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holder.icon_state = "hudstat"
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if(UNCONSCIOUS)
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holder.icon_state = "hudoffline"
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else
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holder.icon_state = "huddead2"
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//Borgie battery tracking!
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/mob/living/silicon/robot/proc/diag_hud_set_borgcell()
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var/image/holder = hud_list[DIAG_BATT_HUD]
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if(cell)
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var/chargelvl = (cell.charge/cell.maxcharge)
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holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]"
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else
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holder.icon_state = "hudnobatt"
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/*~~~~~~~~~~~~~~~~~~~~
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BIG STOMPY MECHS
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~~~~~~~~~~~~~~~~~~~~~*/
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/obj/mecha/proc/diag_hud_set_mechhealth()
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var/image/holder = hud_list[DIAG_MECH_HUD]
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holder.icon_state = "huddiag[RoundDiagBar(obj_integrity/max_integrity)]"
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/obj/mecha/proc/diag_hud_set_mechcell()
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var/image/holder = hud_list[DIAG_BATT_HUD]
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if(cell)
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var/chargelvl = cell.charge/cell.maxcharge
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holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]"
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else
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holder.icon_state = "hudnobatt"
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/obj/mecha/proc/diag_hud_set_mechstat()
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var/image/holder = hud_list[DIAG_STAT_HUD]
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holder.icon_state = null
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if(internal_damage)
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holder.icon_state = "hudwarn"
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/obj/mecha/proc/diag_hud_set_mechtracking() //Shows tracking beacons on the mech
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var/image/holder = hud_list[DIAG_TRACK_HUD]
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var/new_icon_state //This var exists so that the holder's icon state is set only once in the event of multiple mech beacons.
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for(var/obj/item/mecha_parts/mecha_tracking/T in trackers)
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if(T.ai_beacon) //Beacon with AI uplink
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new_icon_state = "hudtrackingai"
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break //Immediately terminate upon finding an AI beacon to ensure it is always shown over the normal one, as mechs can have several trackers.
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else
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new_icon_state = "hudtracking"
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holder.icon_state = new_icon_state
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/*~~~~~~~~~
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Bots!
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~~~~~~~~~~*/
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/mob/living/simple_animal/bot/proc/diag_hud_set_bothealth()
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var/image/holder = hud_list[DIAG_HUD]
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if(stat == DEAD)
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holder.icon_state = "huddiagdead"
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else
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holder.icon_state = "huddiag[RoundDiagBar(health/maxHealth)]"
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/mob/living/simple_animal/bot/proc/diag_hud_set_botstat() //On (With wireless on or off), Off, EMP'ed
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var/image/holder = hud_list[DIAG_STAT_HUD]
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if(on)
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holder.icon_state = "hudstat"
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else if(stat) //Generally EMP causes this
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holder.icon_state = "hudoffline"
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else //Bot is off
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holder.icon_state = "huddead2"
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/mob/living/simple_animal/bot/proc/diag_hud_set_botmode() //Shows a bot's current operation
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var/image/holder = hud_list[DIAG_BOT_HUD]
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if(client) //If the bot is player controlled, it will not be following mode logic!
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holder.icon_state = "hudsentient"
|
|
return
|
|
|
|
switch(mode)
|
|
if(BOT_SUMMON, BOT_RESPONDING) //Responding to PDA or AI summons
|
|
holder.icon_state = "hudcalled"
|
|
if(BOT_CLEANING, BOT_REPAIRING, BOT_MAKE_TILE, BOT_EAT_TILE, BOT_HEALING) //Cleanbot cleaning, Floorbot fixing, or Medibot Healing
|
|
holder.icon_state = "hudworking"
|
|
if(BOT_PATROL, BOT_START_PATROL) //Patrol mode
|
|
holder.icon_state = "hudpatrol"
|
|
if(BOT_PREP_ARREST, BOT_ARREST, BOT_HUNT, BOT_BLOCKED, BOT_NO_ROUTE) //STOP RIGHT THERE, CRIMINAL SCUM!
|
|
holder.icon_state = "hudalert"
|
|
if(BOT_MOVING, BOT_DELIVER, BOT_GO_HOME, BOT_NAV, BOT_WAIT_FOR_NAV) //Moving to target for normal bots, moving to deliver or go home for MULES.
|
|
holder.icon_state = "hudmove"
|
|
else
|
|
holder.icon_state = ""
|
|
|
|
/*~~~~~~~~~~~~~~
|
|
PLANT HUD
|
|
~~~~~~~~~~~~~~~*/
|
|
/proc/RoundPlantBar(value)
|
|
switch(value * 100)
|
|
if(1 to 10)
|
|
return "10"
|
|
if(10 to 20)
|
|
return "20"
|
|
if(20 to 30)
|
|
return "30"
|
|
if(30 to 40)
|
|
return "40"
|
|
if(40 to 50)
|
|
return "50"
|
|
if(50 to 60)
|
|
return "60"
|
|
if(60 to 70)
|
|
return "70"
|
|
if(70 to 80)
|
|
return "80"
|
|
if(80 to 90)
|
|
return "90"
|
|
if(90 to INFINITY)
|
|
return "max"
|
|
else
|
|
return "zero"
|
|
|
|
/obj/machinery/hydroponics/proc/plant_hud_set_nutrient()
|
|
var/image/holder = hud_list[PLANT_NUTRIENT_HUD]
|
|
holder.icon_state = "hudnutrient[RoundPlantBar(nutrilevel/maxnutri)]"
|
|
|
|
/obj/machinery/hydroponics/proc/plant_hud_set_water()
|
|
var/image/holder = hud_list[PLANT_WATER_HUD]
|
|
holder.icon_state = "hudwater[RoundPlantBar(waterlevel/maxwater)]"
|
|
|
|
/obj/machinery/hydroponics/proc/plant_hud_set_status()
|
|
var/image/holder = hud_list[PLANT_STATUS_HUD]
|
|
if(!myseed)
|
|
holder.icon_state = ""
|
|
return
|
|
if(harvest)
|
|
holder.icon_state = "hudharvest"
|
|
return
|
|
if(dead)
|
|
holder.icon_state = "huddead"
|
|
return
|
|
holder.icon_state = ""
|
|
|
|
/obj/machinery/hydroponics/proc/plant_hud_set_health()
|
|
var/image/holder = hud_list[PLANT_HEALTH_HUD]
|
|
if(!myseed)
|
|
holder.icon_state = ""
|
|
return
|
|
holder.icon_state = "hudplanthealth[RoundPlantBar(plant_health/myseed.endurance)]"
|
|
|
|
/obj/machinery/hydroponics/proc/plant_hud_set_toxin()
|
|
var/image/holder = hud_list[PLANT_TOXIN_HUD]
|
|
if(toxic < 10) // You don't want to see these icons if the value is small
|
|
holder.icon_state = ""
|
|
return
|
|
holder.icon_state = "hudtoxin[RoundPlantBar(toxic/100)]"
|
|
|
|
/obj/machinery/hydroponics/proc/plant_hud_set_pest()
|
|
var/image/holder = hud_list[PLANT_PEST_HUD]
|
|
if(pestlevel < 1) // You don't want to see these icons if the value is small
|
|
holder.icon_state = ""
|
|
return
|
|
holder.icon_state = "hudpest[RoundPlantBar(pestlevel/10)]"
|
|
|
|
/obj/machinery/hydroponics/proc/plant_hud_set_weed()
|
|
var/image/holder = hud_list[PLANT_WEED_HUD]
|
|
if(weedlevel < 1) // You don't want to see these icons if the value is small
|
|
holder.icon_state = ""
|
|
return
|
|
holder.icon_state = "hudweed[RoundPlantBar(weedlevel/10)]"
|
|
|
|
/*~~~~~~~~~~~~
|
|
Airlocks!
|
|
~~~~~~~~~~~~~*/
|
|
/obj/machinery/door/airlock/proc/diag_hud_set_electrified()
|
|
var/image/holder = hud_list[DIAG_AIRLOCK_HUD]
|
|
if(isElectrified())
|
|
holder.icon_state = "electrified"
|
|
else
|
|
holder.icon_state = ""
|
|
|
|
/*~~~~~~~~~~~~~~
|
|
JANI HUD
|
|
~~~~~~~~~~~~~~~*/
|
|
/obj/effect/decal/cleanable/proc/jani_hud_set_sign()
|
|
var/image/holder = hud_list[JANI_HUD]
|
|
holder.icon_state = "hudjani"
|
|
holder.alpha = 130
|
|
holder.plane = ABOVE_LIGHTING_PLANE
|
|
holder.appearance_flags = RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM
|
|
|
|
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
I'll just put this somewhere near the end...
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
|
|
|
|
/// Helper function to add a "comment" to a data record. Used for medical or security records.
|
|
/mob/living/carbon/human/proc/add_comment(mob/commenter, comment_kind, comment_text)
|
|
var/perpname = get_visible_name(TRUE) //gets the name of the perp, works if they have an id or if their face is uncovered
|
|
if(!perpname)
|
|
return
|
|
var/datum/data/record/R
|
|
switch(comment_kind)
|
|
if("security")
|
|
R = find_record("name", perpname, GLOB.data_core.security)
|
|
if("medical")
|
|
R = find_record("name", perpname, GLOB.data_core.medical)
|
|
if(!R)
|
|
return
|
|
|
|
var/commenter_display = "Something(???)"
|
|
if(ishuman(commenter))
|
|
var/mob/living/carbon/human/U = commenter
|
|
commenter_display = "[U.get_authentification_name()] ([U.get_assignment()])"
|
|
else if(isrobot(commenter))
|
|
var/mob/living/silicon/robot/U = commenter
|
|
commenter_display = "[U.name] ([U.modtype] [U.braintype])"
|
|
else if(is_ai(commenter))
|
|
var/mob/living/silicon/ai/U = commenter
|
|
commenter_display = "[U.name] (artificial intelligence)"
|
|
comment_text = "Made by [commenter_display] on [GLOB.current_date_string] [station_time_timestamp()]:<br>[comment_text]"
|
|
|
|
if(!R.fields["comments"])
|
|
R.fields["comments"] = list()
|
|
R.fields["comments"] += list(comment_text)
|