mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-31 16:08:00 +01:00
* crawling? * knockdown. CONTAINS CHANGES THAT NEED REVERTING * plotting can_moves death * CANMOVE IS DEAD * mappers are insane * removes todos as the are todone * decreases crawling speed * silly-con fixes * surgery fixes * fixes death * pAI fixes * removes var/lying * runtime fix * decreases default crawling speed * correct crawling dir * some more fixes * stunbaton tweak, revert later * rejuv fix * restraint and incapacitated refactor * crawling dir in line with TG * fixes vehicle movement and grabs * alien rest fixes * antistun fixes * fixed fall sounds * forgor to stage this * first review * canmove zombie dispersal * fix * lots of fixes * defines * fixes the trait helper * if you got no legs you can still crawl * sillyconfix * no reverty keepy * jaunt fix * hopefully fixes perma sleepy zzz * admin rejuv temp fix * rest canceling * antistun chems now remove knockdown * buckle offset fix * fixes some stuff * crawling delay = 4 * descuffs bed * sleeping hotfix * fixes simple mob resting * V is the macro for resting * projectiles no dodgy * refines the projectile check * god I hate strings * MORE FIXES * I hate buckling * fixes capulettium plus * winding down * farie review * bugs did stop showing up * SEAN * todo * sean review * ed209 * i HATE cyborgs * steel review * laaaaaast things * reverts stun baton changes * and done
254 lines
9.1 KiB
Plaintext
254 lines
9.1 KiB
Plaintext
/datum/disease/transformation
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name = "Transformation"
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max_stages = 5
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spread_text = "Acute"
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spread_flags = SPECIAL
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cure_text = "A coder's love (theoretical)."
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agent = "Shenanigans"
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viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/alien)
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severity = HARMFUL
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stage_prob = 10
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visibility_flags = HIDDEN_SCANNER|HIDDEN_PANDEMIC
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disease_flags = CURABLE
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var/list/stage1 = list("You feel unremarkable.")
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var/list/stage2 = list("You feel boring.")
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var/list/stage3 = list("You feel utterly plain.")
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var/list/stage4 = list("You feel white bread.")
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var/list/stage5 = list("Oh the humanity!")
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var/transformation_text = null
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var/new_form = /mob/living/carbon/human
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var/job_role = null
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/datum/disease/transformation/stage_act()
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..()
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switch(stage)
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if(1)
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if(prob(stage_prob) && stage1)
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to_chat(affected_mob, pick(stage1))
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if(2)
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if(prob(stage_prob) && stage2)
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to_chat(affected_mob, pick(stage2))
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if(3)
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if(prob(stage_prob*2) && stage3)
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to_chat(affected_mob, pick(stage3))
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if(4)
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if(prob(stage_prob*2) && stage4)
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to_chat(affected_mob, pick(stage4))
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if(5)
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do_disease_transformation(affected_mob)
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/datum/disease/transformation/proc/do_disease_transformation(mob/living/affected_mob)
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if(istype(affected_mob, /mob/living/carbon) && affected_mob.stat != DEAD)
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if(stage5)
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to_chat(affected_mob, pick(stage5))
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if(jobban_isbanned(affected_mob, job_role))
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affected_mob.death()
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return
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if(affected_mob.notransform)
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return
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if(transformation_text)
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to_chat(affected_mob, transformation_text)
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affected_mob.notransform = TRUE
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affected_mob.icon = null
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affected_mob.overlays.Cut()
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affected_mob.invisibility = 101
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for(var/obj/item/W in affected_mob)
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if(istype(W, /obj/item/implant))
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qdel(W)
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continue
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W.layer = initial(W.layer)
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W.plane = initial(W.plane)
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W.loc = affected_mob.loc
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W.dropped(affected_mob)
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if(isobj(affected_mob.loc))
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var/obj/O = affected_mob.loc
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O.force_eject_occupant(affected_mob)
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var/mob/living/new_mob = new new_form(affected_mob.loc)
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if(istype(new_mob))
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new_mob.a_intent = "harm"
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if(affected_mob.mind)
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affected_mob.mind.transfer_to(new_mob)
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else
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new_mob.key = affected_mob.key
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qdel(affected_mob)
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/datum/disease/transformation/jungle_fever
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name = "Jungle Fever"
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cure_text = "Bananas"
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cures = list("banana")
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spread_text = "Monkey Bites"
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spread_flags = SPECIAL
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viable_mobtypes = list(/mob/living/carbon/human)
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permeability_mod = 1
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cure_chance = 1
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disease_flags = CAN_CARRY|CAN_RESIST
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desc = "Monkeys with this disease will bite humans, causing humans to mutate into a monkey."
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severity = BIOHAZARD
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stage_prob = 4
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visibility_flags = 0
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agent = "Kongey Vibrion M-909"
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new_form = /mob/living/carbon/human/monkey
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stage1 = null
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stage2 = null
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stage3 = null
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stage4 = list("<span class='warning'>Your back hurts.</span>", "<span class='warning'>You breathe through your mouth.</span>",
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"<span class='warning'>You have a craving for bananas.</span>", "<span class='warning'>Your mind feels clouded.</span>")
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stage5 = list("<span class='warning'>You feel like monkeying around.</span>")
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/datum/disease/transformation/jungle_fever/do_disease_transformation(mob/living/carbon/human/affected_mob)
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if(!issmall(affected_mob))
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affected_mob.monkeyize()
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/datum/disease/transformation/jungle_fever/stage_act()
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..()
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switch(stage)
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if(2)
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if(prob(2))
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to_chat(affected_mob, "<span class='notice'>Your [pick("back", "arm", "leg", "elbow", "head")] itches.</span>")
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if(3)
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if(prob(4))
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to_chat(affected_mob, "<span class='danger'>You feel a stabbing pain in your head.</span>")
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affected_mob.AdjustConfused(20 SECONDS)
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if(4)
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if(prob(3))
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affected_mob.say(pick("Eeek, ook ook!", "Eee-eeek!", "Eeee!", "Ungh, ungh."))
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/datum/disease/transformation/robot
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name = "Robotic Transformation"
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cure_text = "An injection of copper."
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cures = list("copper")
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cure_chance = 5
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agent = "R2D2 Nanomachines"
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desc = "This disease, actually acute nanomachine infection, converts the victim into a cyborg."
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severity = DANGEROUS
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visibility_flags = 0
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stage1 = null
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stage2 = list("Your joints feel stiff.", "<span class='danger'>Beep...boop..</span>")
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stage3 = list("<span class='danger'>Your joints feel very stiff.</span>", "Your skin feels loose.", "<span class='danger'>You can feel something move...inside.</span>")
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stage4 = list("<span class='danger'>Your skin feels very loose.</span>", "<span class='danger'>You can feel... something...inside you.</span>")
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stage5 = list("<span class='danger'>Your skin feels as if it's about to burst off!</span>")
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new_form = /mob/living/silicon/robot
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job_role = "Cyborg"
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/datum/disease/transformation/robot/stage_act()
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..()
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switch(stage)
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if(3)
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if(prob(8))
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affected_mob.say(pick("Beep, boop", "beep, beep!", "Boop...bop"))
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if(prob(4))
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to_chat(affected_mob, "<span class='danger'>You feel a stabbing pain in your head.</span>")
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affected_mob.Paralyse(4 SECONDS)
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if(4)
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if(prob(20))
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affected_mob.say(pick("beep, beep!", "Boop bop boop beep.", "kkkiiiill mmme", "I wwwaaannntt tttoo dddiiieeee..."))
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/datum/disease/transformation/xeno
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name = "Xenomorph Transformation"
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cure_text = "Spaceacillin & Glycerol"
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cures = list("spaceacillin", "glycerol")
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cure_chance = 5
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agent = "Rip-LEY Alien Microbes"
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desc = "This disease changes the victim into a xenomorph."
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severity = BIOHAZARD
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visibility_flags = 0
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stage1 = null
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stage2 = list("Your throat feels scratchy.", "<span class='danger'>Kill...</span>")
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stage3 = list("<span class='danger'>Your throat feels very scratchy.</span>", "Your skin feels tight.", "<span class='danger'>You can feel something move...inside.</span>")
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stage4 = list("<span class='danger'>Your skin feels very tight.</span>", "<span class='danger'>Your blood boils!</span>", "<span class='danger'>You can feel... something...inside you.</span>")
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stage5 = list("<span class='danger'>Your skin feels as if it's about to burst off!</span>")
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new_form = /mob/living/carbon/alien/humanoid/hunter
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job_role = ROLE_ALIEN
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/datum/disease/transformation/xeno/stage_act()
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..()
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switch(stage)
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if(3)
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if(prob(4))
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to_chat(affected_mob, "<span class='danger'>You feel a stabbing pain in your head.</span>")
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affected_mob.Paralyse(4 SECONDS)
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if(4)
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if(prob(20))
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affected_mob.say(pick("You look delicious.", "Going to... devour you...", "Hsssshhhhh!"))
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/datum/disease/transformation/slime
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name = "Advanced Mutation Transformation"
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cure_text = "frost oil"
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cures = list("frostoil")
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cure_chance = 80
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agent = "Advanced Mutation Toxin"
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desc = "This highly concentrated extract converts anything into more of itself."
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severity = BIOHAZARD
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visibility_flags = 0
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stage1 = list("You don't feel very well.")
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stage2 = list("Your skin feels a little slimy.")
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stage3 = list("<span class='danger'>Your appendages are melting away.</span>", "<span class='danger'>Your limbs begin to lose their shape.</span>")
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stage4 = list("<span class='danger'>You are turning into a slime.</span>")
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stage5 = list("<span class='danger'>You have become a slime.</span>")
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new_form = /mob/living/simple_animal/slime/random
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/datum/disease/transformation/slime/stage_act()
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..()
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switch(stage)
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if(1)
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if(ishuman(affected_mob))
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var/mob/living/carbon/human/H = affected_mob
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if(isslimeperson(H))
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stage = 5
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if(3)
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if(ishuman(affected_mob))
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var/mob/living/carbon/human/human = affected_mob
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if(!isslimeperson(human))
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human.set_species(/datum/species/slime)
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/datum/disease/transformation/corgi
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name = "The Barkening"
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cure_text = "Death"
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cures = list("adminordrazine")
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agent = "Fell Doge Majicks"
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desc = "This disease transforms the victim into a corgi."
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visibility_flags = 0
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stage1 = list("BARK.")
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stage2 = list("You feel the need to wear silly hats.")
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stage3 = list("<span class='danger'>Must... eat... chocolate....</span>", "<span class='danger'>YAP</span>")
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stage4 = list("<span class='danger'>Visions of washing machines assail your mind!</span>")
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stage5 = list("<span class='danger'>AUUUUUU!!!</span>")
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new_form = /mob/living/simple_animal/pet/dog/corgi
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/datum/disease/transformation/corgi/stage_act()
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..()
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switch(stage)
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if(3)
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if(prob(8))
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affected_mob.say(pick("YAP", "Woof!"))
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if(4)
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if(prob(20))
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affected_mob.say(pick("Bark!", "AUUUUUU"))
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/datum/disease/transformation/morph
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name = "Gluttony's Blessing"
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cure_text = "nothing"
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cures = list("adminordrazine")
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agent = "Gluttony's Blessing"
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desc = "A 'gift' from somewhere terrible."
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stage_prob = 20
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severity = BIOHAZARD
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visibility_flags = 0
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stage1 = list("Your stomach rumbles.")
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stage2 = list("Your skin feels saggy.")
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stage3 = list("<span class='danger'>Your appendages are melting away.</span>", "<span class='danger'>Your limbs begin to lose their shape.</span>")
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stage4 = list("<span class='danger'>You're ravenous.</span>")
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stage5 = list("<span class='danger'>You have become a morph.</span>")
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transformation_text = "<span class='userdanger'>This transformation does NOT make you an antagonist if you were not one already. If you were not an antagonist, you should not eat any steal objectives or the contents of the armory.</span>"
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new_form = /mob/living/simple_animal/hostile/morph
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job_role = ROLE_MORPH
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