Files
Paradise/code/datums/components
Luc 95d3a49929 Ports Malf AI rolling (and some other tipping refactors) (#21900)
* some thoughts

* I really forgot to commit all of this didn't I

* Rework vendor crits

* fixes some angle jank

* yeag

* Patches up most bugs with tilting things over

* Fixes up most of the AI logic

* rolling AI can now take teleporters, visual effect is now only seen by the AI

* better effects

* Remove a bunch of now useless code

* I keep forgetting this

* cleanup in aisle seven

* oops

* some more testing

* adminbus hours

* Fixes some buildmode stuff, does some more testing

* Add documentation

* Demo bugs

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* rework crit damage amount

* Adapt recent tg changes

* Fix some small bugs in testing, contra review 1

* contra review 2

* Fixes tipping with pacifism

* restore removed icons

* Fix some remote untipping

* restore the roll action

* finally address contra's review (sorry)

* remove debug tool

* Move untilt logic into component

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-10-31 20:24:52 +00:00
..
2023-08-21 19:48:45 +01:00
2022-11-08 23:08:40 +00:00
2022-11-08 23:08:40 +00:00
2022-11-08 23:08:40 +00:00
2022-12-19 23:44:07 +00:00
2022-11-08 23:08:40 +00:00
2022-11-08 23:08:40 +00:00
2022-11-08 23:08:40 +00:00
2022-11-08 23:08:40 +00:00
2022-11-08 23:08:40 +00:00
2022-11-08 23:08:40 +00:00
2022-11-08 23:08:40 +00:00

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

See this thread for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\dcs\signals.dm