Files
Paradise/code/modules/paperwork/paper_bundle.dm
2023-10-26 10:39:11 +01:00

283 lines
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/obj/item/paper_bundle
name = "paper bundle"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "paper"
item_state = "paper"
throwforce = 0
w_class = WEIGHT_CLASS_TINY
throw_range = 2
throw_speed = 1
pressure_resistance = 2
attack_verb = list("bapped")
var/amount = 0 //Amount of total items clipped to the paper. Note: If you have 2 paper, this should be 1
var/photos = 0 //Amount of photos clipped to the paper.
var/page = 1
var/screen = 0
drop_sound = 'sound/items/handling/paper_drop.ogg'
pickup_sound = 'sound/items/handling/paper_pickup.ogg'
/obj/item/paper_bundle/New(default_papers = TRUE)
. = ..()
if(default_papers) // This is to avoid runtime occuring from a paper bundle being created without a paper in it.
new /obj/item/paper(src)
new /obj/item/paper(src)
amount += 1
/obj/item/paper_bundle/attackby(obj/item/W as obj, mob/user as mob, params)
..()
var/obj/item/paper/P
if(istype(W, /obj/item/paper))
P = W
if(istype(P, /obj/item/paper/carbon))
var/obj/item/paper/carbon/C = P
if(!C.iscopy && !C.copied)
to_chat(user, "<span class='notice'>Take off the carbon copy first.</span>")
add_fingerprint(user)
return
amount++
if(screen == 2)
screen = 1
to_chat(user, "<span class='notice'>You add [(P.name == "paper") ? "the paper" : P.name] to [(src.name == "paper bundle") ? "the paper bundle" : src.name].</span>")
user.unEquip(P)
P.loc = src
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.update_inv_l_hand()
H.update_inv_r_hand()
else if(istype(W, /obj/item/photo))
amount++
photos++
if(screen == 2)
screen = 1
to_chat(user, "<span class='notice'>You add [(W.name == "photo") ? "the photo" : W.name] to [(src.name == "paper bundle") ? "the paper bundle" : src.name].</span>")
user.unEquip(W)
W.loc = src
else if(istype(W, /obj/item/lighter))
burnpaper(W, user)
else if(istype(W, /obj/item/paper_bundle))
user.unEquip(W)
for(var/obj/O in W)
O.loc = src
O.add_fingerprint(usr)
src.amount++
if(screen == 2)
screen = 1
to_chat(user, "<span class='notice'>You add \the [W.name] to [(src.name == "paper bundle") ? "the paper bundle" : src.name].</span>")
qdel(W)
else
if(is_pen(W) || istype(W, /obj/item/toy/crayon))
usr << browse("", "window=PaperBundle[UID()]") //Closes the dialog
P = src[page]
P.attackby(W, user, params)
update_icon()
if(winget(usr, "PaperBundle[UID()]", "is-visible") == "true") // NOT MY FAULT IT IS A BUILT IN PROC PLEASE DO NOT HIT ME
attack_self(usr) //Update the browsed page.
add_fingerprint(usr)
return
/obj/item/paper_bundle/proc/burnpaper(obj/item/lighter/P, mob/user)
var/class = "<span class='warning'>"
if(P.lit && !user.restrained())
if(istype(P, /obj/item/lighter/zippo))
class = "<span class='rose'>"
user.visible_message("[class][user] holds [P] up to [src], it looks like [user.p_theyre()] trying to burn it!</span>", \
"[class]You hold [P] up to [src], burning it slowly.</span>")
spawn(20)
if(get_dist(src, user) < 2 && user.get_active_hand() == P && P.lit)
user.visible_message("[class][user] burns right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.</span>", \
"[class]You burn right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.</span>")
if(user.is_in_inactive_hand(src))
user.unEquip(src)
new /obj/effect/decal/cleanable/ash(get_turf(src))
qdel(src)
else
to_chat(user, "<span class='warning'>You must hold \the [P] steady to burn \the [src].</span>")
/obj/item/paper_bundle/examine(mob/user)
. = ..()
if(in_range(user, src))
show_content(user)
else
. += "<span class='notice'>It is too far away.</span>"
/obj/item/paper_bundle/proc/show_content(mob/user as mob)
var/dat
var/obj/item/W = src[page]
switch(screen)
if(0)
dat+= "<DIV STYLE='float:left; text-align:left; width:33.33333%'></DIV>"
dat+= "<DIV STYLE='float:left; text-align:center; width:33.33333%'><A href='?src=[UID()];remove=1'>Remove [(istype(W, /obj/item/paper)) ? "paper" : "photo"]</A></DIV>"
dat+= "<DIV STYLE='float:left; text-align:right; width:33.33333%'><A href='?src=[UID()];next_page=1'>Next Page</A></DIV><BR><HR>"
if(1)
dat+= "<DIV STYLE='float:left; text-align:left; width:33.33333%'><A href='?src=[UID()];prev_page=1'>Previous Page</A></DIV>"
dat+= "<DIV STYLE='float:left; text-align:center; width:33.33333%'><A href='?src=[UID()];remove=1'>Remove [(istype(W, /obj/item/paper)) ? "paper" : "photo"]</A></DIV>"
dat+= "<DIV STYLE='float:left; text-align:right; width:33.33333%'><A href='?src=[UID()];next_page=1'>Next Page</A></DIV><BR><HR>"
if(2)
dat+= "<DIV STYLE='float:left; text-align:left; width:33.33333%'><A href='?src=[UID()];prev_page=1'>Previous Page</A></DIV>"
dat+= "<DIV STYLE='float:left; text-align:center; width:33.33333%'><A href='?src=[UID()];remove=1'>Remove [(istype(W, /obj/item/paper)) ? "paper" : "photo"]</A></DIV><BR><HR>"
dat+= "<DIV STYLE='float;left; text-align:right; with:33.33333%'></DIV>"
if(istype(src[page], /obj/item/paper))
var/obj/item/paper/P = W
dat += P.show_content(usr, view = 0)
usr << browse(dat, "window=PaperBundle[UID()]")
else if(istype(src[page], /obj/item/photo))
var/obj/item/photo/P = W
usr << browse_rsc(P.img, "tmp_photo.png")
usr << browse(dat + "<html><head><title>[P.name]</title></head>" \
+ "<body style='overflow:hidden'>" \
+ "<div> <img src='tmp_photo.png' width = '180'" \
+ "[P.scribble ? "<div><br> Written on the back:<br><i>[P.scribble]</i>" : ""]"\
+ "</body></html>", "window=PaperBundle[UID()]")
/obj/item/paper_bundle/attack_self(mob/user as mob)
show_content(user)
add_fingerprint(usr)
return
/obj/item/paper_bundle/Topic(href, href_list)
if(..())
return
if(src in usr.contents)
if(href_list["next_page"])
if(page == amount)
screen = 2
else if(page == 1)
screen = 1
else if(page == amount+1)
return
page++
playsound(loc, "pageturn", 50, 1)
if(href_list["prev_page"])
if(page == 1)
return
else if(page == 2)
screen = 0
else if(page == amount+1)
screen = 1
page--
playsound(loc, "pageturn", 50, 1)
if(href_list["remove"])
var/obj/item/W = src[page]
usr.put_in_hands(W)
to_chat(usr, "<span class='notice'>You remove [W] from the bundle.</span>")
if(amount == 1)
var/obj/item/paper/P = src[1]
usr.unEquip(src)
usr.put_in_hands(P)
usr.unset_machine() // Ensure the bundle GCs
for(var/obj/O in src) // just in case we somehow lose something (it's happened, especially with photos)
O.forceMove(usr.loc)
O.layer = initial(O.layer)
O.plane = initial(O.plane)
O.add_fingerprint(usr)
qdel(src)
return
else if(page == amount)
screen = 2
else if(page == amount+1)
page--
amount--
update_icon()
else
to_chat(usr, "<span class='notice'>You need to hold it in your hands to change pages.</span>")
if(ismob(loc))
attack_self(loc)
/obj/item/paper_bundle/AltClick(mob/user)
if(in_range(user, src) && !user.incapacitated())
if(is_pen(user.get_active_hand()))
rename()
return
. = ..()
/obj/item/paper_bundle/verb/rename()
set name = "Rename bundle"
set category = "Object"
set src in usr
var/n_name = sanitize(copytext(input(usr, "What would you like to label the bundle?", "Bundle Labelling", name) as text, 1, MAX_MESSAGE_LEN))
if((loc == usr && usr.stat == 0))
name = "[(n_name ? "[n_name]" : "paper bundle")]"
add_fingerprint(usr)
/obj/item/paper_bundle/verb/remove_all()
set name = "Loose bundle"
set category = "Object"
set src in usr
to_chat(usr, "<span class='notice'>You loosen the bundle.</span>")
for(var/obj/O in src)
O.loc = usr.loc
O.layer = initial(O.layer)
O.plane = initial(O.plane)
O.add_fingerprint(usr)
usr.unEquip(src)
qdel(src)
/obj/item/paper_bundle/update_desc()
. = ..()
if(amount == (photos - 1))
desc = "[photos] photos clipped together." // In case you clip 2 photos together and remove the paper
return
else if(((amount + 1) - photos) >= 2) // extra papers + original paper - photos
desc = "[(amount + 1) - photos] papers clipped to each other."
else
desc = "A single sheet of paper."
if(photos)
desc += "\nThere [photos == 1 ? "is a photo" : "are [photos] photos"] attached to it."
/obj/item/paper_bundle/update_icon_state()
if(length(contents))
var/obj/item/paper/P = contents[1]
icon_state = P.icon_state // must have an icon_state to show up on clipboards
/obj/item/paper_bundle/update_overlays()
. = ..()
underlays.Cut()
if(length(contents))
var/obj/item/paper/P = contents[1]
. += P.overlays
var/counter = 0
for(var/obj/O in src)
var/image/sheet = image('icons/obj/bureaucracy.dmi')
if(istype(O, /obj/item/paper))
if(length(underlays) == 3)
continue
sheet.icon_state = O.icon_state
sheet.pixel_x -= min(1 * counter, 2)
sheet.pixel_y -= min(1 * counter, 2)
pixel_x = min(0.5 * counter, 1)
pixel_y = min(1 * counter, 2)
underlays += sheet
counter++
else if(istype(O, /obj/item/photo))
var/obj/item/photo/picture = O
sheet = picture.tiny
. += sheet
. += "clip"
update_desc()