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cyberpresidentvanellope/Paradise
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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-01-03 14:12:29 +00:00
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2d99aeb72e6fa77c4ff412ea495fb19d2e19d26c
Paradise/code/modules/projectiles/guns
History
Sean Williams c0d07bb627 shotguns now go off in your face upon sawing (#15772)
2021-03-30 16:15:47 +01:00
..
energy
Adds in-hand sprites to xray and mindflayer guns (#15699)
2021-03-20 18:34:47 +00:00
magic
Ports Biotypes (#15471)
2021-02-25 15:55:55 +00:00
misc
File standardisation (#13131)
2020-03-17 18:08:51 -04:00
projectile
shotguns now go off in your face upon sawing (#15772)
2021-03-30 16:15:47 +01:00
throw
Moves to BYOND 513 (#13650)
2020-06-26 01:15:59 -06:00
alien.dm
Makes the vox spikethrower more like a cyborg LMG, fixes bugs with it. (#14577)
2020-10-15 07:49:05 -04:00
dartgun.dm
BRUTAL Part 1 - No proc var/ in procs
2021-02-01 14:10:08 +00:00
energy.dm
Purges Rigs
2020-07-01 13:09:15 -04:00
grenade_launcher.dm
…
magic.dm
Makes the code pass dreamchecker (#13161)
2020-04-11 15:59:16 -06:00
medbeam.dm
BRUTAL Part 1 - No proc var/ in procs
2021-02-01 14:10:08 +00:00
mounted.dm
File standardisation (#13131)
2020-03-17 18:08:51 -04:00
projectile.dm
Merge remote-tracking branch 'ParadiseSS13/master' into brutal-part1
2021-03-11 18:41:17 +00:00
rocket.dm
Fixed a few funtimes
2020-01-30 23:28:59 +01:00
syringe_gun.dm
Fix syringe gun allowing one syringe more than normal
2020-07-14 09:13:42 +02:00
throw.dm
…
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