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* migrate reagent_containers.dm * applicator migration + game test * borg hypo migration * condiment migration + game test * fixed and expanded applicator game test, helper proc for puppet activate_self * expanded condiment game test, added negative any_chatlog define * drinks_base.dm migration * bottle.dm migrated * molotov migrated * cans migrated * drinking glass migrated * shot glass migration * bottles suck * some fixes * more bottle.dm * bottles finally behave * bottle fixed, shotglass fixed, everfull migrated * bottle tests * cyborg trashbag can crush autopickup is broken * fixed cans insertion into backpacks * added zone targeting to puppet * more tests for drinks * dropper migration * dropper finished, removed a repeated proc * smol tweak * glass containers * glass containers finished * fixed can and bottle tests * molotov test * drinking glass and started shot glass * fixed puppet activate_self + done with drinkingglass * med containers, shuffle tests around a tiny bit * fix autoinjectors * remove return value from spawn block * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: warriorstar-orion <orion@snowfrost.garden> --------- Signed-off-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: Toastical <toast@toaster.com> Co-authored-by: Toastical <toastical@toaster.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
69 lines
2.1 KiB
Plaintext
69 lines
2.1 KiB
Plaintext
//NEVER USE THIS IT SUX -PETETHEGOAT
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/obj/item/reagent_containers/glass/paint
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desc = "It's a paint bucket."
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name = "paint bucket"
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icon = 'icons/obj/paint.dmi'
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icon_state = "paint_neutral"
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item_state = "paintcan"
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materials = list(MAT_METAL = 400)
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w_class = WEIGHT_CLASS_NORMAL
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resistance_flags = FLAMMABLE
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max_integrity = 100
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amount_per_transfer_from_this = 5
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possible_transfer_amounts = list(5,10,20,30,50,70)
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volume = 70
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container_type = OPENCONTAINER
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blocks_emissive = EMISSIVE_BLOCK_GENERIC
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/obj/item/reagent_containers/glass/paint/interact_with_atom(atom/target, mob/living/user, list/modifiers)
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if(!is_open_container())
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return ITEM_INTERACT_COMPLETE
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if(istype(target) && reagents.total_volume >= 5)
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user.visible_message("<span class='warning'>[target] has been splashed with something by [user]!</span>")
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spawn(5)
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reagents.reaction(target, REAGENT_TOUCH)
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reagents.remove_any(5)
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return ITEM_INTERACT_COMPLETE
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else
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return ..()
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/obj/item/reagent_containers/glass/paint/red
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name = "red paint bucket"
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icon_state = "paint_red"
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list_reagents = list("paint_red" = 70)
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/obj/item/reagent_containers/glass/paint/green
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name = "green paint bucket"
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icon_state = "paint_green"
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list_reagents = list("paint_green" = 70)
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/obj/item/reagent_containers/glass/paint/blue
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name = "blue paint bucket"
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icon_state = "paint_blue"
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list_reagents = list("paint_blue" = 70)
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/obj/item/reagent_containers/glass/paint/yellow
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name = "yellow paint bucket"
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icon_state = "paint_yellow"
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list_reagents = list("paint_yellow" = 70)
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/obj/item/reagent_containers/glass/paint/violet
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name = "violet paint bucket"
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icon_state = "paint_violet"
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list_reagents = list("paint_violet" = 70)
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/obj/item/reagent_containers/glass/paint/black
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name = "black paint bucket"
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icon_state = "paint_black"
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list_reagents = list("paint_black" = 70)
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/obj/item/reagent_containers/glass/paint/white
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name = "white paint bucket"
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icon_state = "paint_white"
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list_reagents = list("paint_white" = 70)
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/obj/item/reagent_containers/glass/paint/remover
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name = "paint remover bucket"
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list_reagents = list("paint_remover" = 70)
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