mirror of
https://github.com/ParadiseSS13/Paradise.git
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203105788c
* fixes * fuck my stupid chungus life * Minion limit, heal fix, dead sac fix * cooldown, no sacrificing star gazer or ascended alive heretics * blade debuff * oopsy * Update tgui.bundle.js * map diff bot what ya doing * fuck that chat spam * lets heretic armour hold a haunted longsword * why not it makes sense * do_after * god I hate this bullshit * other lewc stuff * push * heretic id card fix * she tg on my ui till I css * yes * spent * fix / ipc buff (real)™️ * moderate again * revert * no reserve * bringing up to master * update map files to master * didnt replace centcomm * beginning some rebalancing * aggressive spread tweaks * lots of tweaks and fixes * trying to un-key the maps * maybe this time * this time???? * oops * sql fix * basicmob conversion * paintings! and a critical influence fix * rust + tweaks * monster tweak * small change * removing this * more tweaks. no more dusting * added some examine_more * flower seeds * various tweaks. more to come * no more conduit spacing * fixed some dumb stuff * silly stuff * its always prettier * bugfixes and linters * linters, wow * oops * bah * linter * fuck you * temp check * hidden influence drain * influence visible message * tweak fix * void cloak bugfix * small fixes * fixes * do_after_once broken * fixes and tweaks * heretic blade potential fix + sacrifice changes * batch of fixes * tiny tweak * rebuilt TGUI * no greentext + rerolls * logging + bugfix * unused var * small fix * various fixes * comment * projectile change * tgui rebuild * tgui bundle redo * rune issue solved * influence visible now * fix ui reloading * new moon ascension + fixes + icons * tweaks, species sprites * tgui rebuild * small tweak + linter * harvester icon tweak * spans * fixes and tweaks * caretaker nerf + tweaks * potential fix for knowledge * roller fix * mad mask * Update tgui.bundle.js * void phase tweak * Update tgui.bundle.js * misc tweaks * fix heretic not retargeting correctly with cryo * simplify logic * this is better * lots of fixes and tweaks * Update tgui.bundle.js * linter * linter * fireshark and greyscale insanity * fish * Update tgui.bundle.js * linter * linter * tgui * no window shopping * fish fix * tgui rebundle * moon smile runtime fix * various fixes * sacrifice fixes * insanity is easier now, madness mask changes. * bugfixing + teleport change * linters + tweaks * Update code/modules/antagonists/heretic/status_effects/mark_effects.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/antagonists/heretic/status_effects/mark_effects.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> --------- Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: Paul <pmerkamp@gmail.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
70 lines
1.8 KiB
Plaintext
70 lines
1.8 KiB
Plaintext
/obj/effect/spawner/random/engineering
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icon_state = "wrench"
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record_spawn = TRUE
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/obj/effect/spawner/random/engineering/misc
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name = "miscellaneous engineering supplies spawner"
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loot = list(
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/obj/item/airlock_electronics,
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/obj/item/firelock_electronics,
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/obj/item/firealarm_electronics,
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/obj/item/apc_electronics,
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/obj/item/airalarm_electronics,
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/obj/item/camera_assembly,
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)
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/obj/effect/spawner/random/engineering/tools
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name = "Tool spawner"
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loot = list(
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/obj/item/wrench = 2,
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/obj/item/wirecutters = 2,
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/obj/item/screwdriver = 2,
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/obj/item/crowbar = 2,
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/obj/item/weldingtool = 2,
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/obj/item/stack/cable_coil = 2,
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/obj/item/analyzer = 2,
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/obj/item/t_scanner = 2,
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/obj/item/geiger_counter = 2,
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/obj/item/multitool = 1,
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)
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/obj/effect/spawner/random/engineering/materials
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name = "Materials spawner"
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icon_state = "metal"
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loot = list(
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list(
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/obj/item/stack/rods,
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/obj/item/stack/sheet/metal,
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/obj/item/stack/sheet/glass,
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/obj/item/stack/sheet/rglass,
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/obj/item/stack/sheet/wood,
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) = 7,
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list(
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/obj/item/stack/sheet/plastic,
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/obj/item/stack/sheet/plasteel,
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/obj/item/stack/sheet/mineral/plasma,
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) = 2,
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list(
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/obj/item/stack/sheet/mineral/titanium
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) = 1 //Makes the heretic knife path slightly easier. Not as useful as silver, so used in place.
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)
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/obj/effect/spawner/random/engineering/materials/make_item(spawn_loc, type_path_to_make)
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var/obj/item/stack/item = ..()
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if(istype(item))
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item.amount = rand(1, 10)
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item.update_icon()
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return item
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/obj/effect/spawner/random/engineering/toolbox
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name = "Toolbox spawner"
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icon_state = "toolbox"
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loot = list(
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/obj/item/storage/toolbox/mechanical,
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/obj/item/storage/toolbox/electrical,
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/obj/item/storage/toolbox/emergency,
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/obj/item/storage/toolbox/artistic,
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)
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