Files
Paradise/code/game/objects/effects/spawners/random/engineering_spawners.dm
T
Kyani 203105788c [IDB Ignore] Heretic: The Mansus Re-Opened (#30738)
* fixes

* fuck my stupid chungus life

* Minion limit, heal fix, dead sac fix

* cooldown, no sacrificing star gazer or ascended alive heretics

* blade debuff

* oopsy

* Update tgui.bundle.js

* map diff bot what ya doing

* fuck that chat spam

* lets heretic armour hold a haunted longsword

* why not it makes sense

* do_after

* god I hate this bullshit

* other lewc stuff

* push

* heretic id card fix

* she tg on my ui till I css

* yes

* spent

* fix / ipc buff (real)™️

* moderate again

* revert

* no reserve

* bringing up to master

* update map files to master

* didnt replace centcomm

* beginning some rebalancing

* aggressive spread tweaks

* lots of tweaks and fixes

* trying to un-key the maps

* maybe this time

* this time????

* oops

* sql fix

* basicmob conversion

* paintings! and a critical influence fix

* rust + tweaks

* monster tweak

* small change

* removing this

* more tweaks. no more dusting

* added some examine_more

* flower seeds

* various tweaks. more to come

* no more conduit spacing

* fixed some dumb stuff

* silly stuff

* its always prettier

* bugfixes and linters

* linters, wow

* oops

* bah

* linter

* fuck you

* temp check

* hidden influence drain

* influence visible message

* tweak fix

* void cloak bugfix

* small fixes

* fixes

* do_after_once broken

* fixes and tweaks

* heretic blade potential fix + sacrifice changes

* batch of fixes

* tiny tweak

* rebuilt TGUI

* no greentext + rerolls

* logging + bugfix

* unused var

* small fix

* various fixes

* comment

* projectile change

* tgui rebuild

* tgui bundle redo

* rune issue solved

* influence visible now

* fix ui reloading

* new moon ascension + fixes + icons

* tweaks, species sprites

* tgui rebuild

* small tweak + linter

* harvester icon tweak

* spans

* fixes and tweaks

* caretaker nerf + tweaks

* potential fix for knowledge

* roller fix

* mad mask

* Update tgui.bundle.js

* void phase tweak

* Update tgui.bundle.js

* misc tweaks

* fix heretic not retargeting correctly with cryo

* simplify logic

* this is better

* lots of fixes and tweaks

* Update tgui.bundle.js

* linter

* linter

* fireshark and greyscale insanity

* fish

* Update tgui.bundle.js

* linter

* linter

* tgui

* no window shopping

* fish fix

* tgui rebundle

* moon smile runtime fix

* various fixes

* sacrifice fixes

* insanity is easier now, madness mask changes.

* bugfixing + teleport change

* linters + tweaks

* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Paul <pmerkamp@gmail.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2026-01-27 20:36:52 +00:00

70 lines
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/obj/effect/spawner/random/engineering
icon_state = "wrench"
record_spawn = TRUE
/obj/effect/spawner/random/engineering/misc
name = "miscellaneous engineering supplies spawner"
loot = list(
/obj/item/airlock_electronics,
/obj/item/firelock_electronics,
/obj/item/firealarm_electronics,
/obj/item/apc_electronics,
/obj/item/airalarm_electronics,
/obj/item/camera_assembly,
)
/obj/effect/spawner/random/engineering/tools
name = "Tool spawner"
loot = list(
/obj/item/wrench = 2,
/obj/item/wirecutters = 2,
/obj/item/screwdriver = 2,
/obj/item/crowbar = 2,
/obj/item/weldingtool = 2,
/obj/item/stack/cable_coil = 2,
/obj/item/analyzer = 2,
/obj/item/t_scanner = 2,
/obj/item/geiger_counter = 2,
/obj/item/multitool = 1,
)
/obj/effect/spawner/random/engineering/materials
name = "Materials spawner"
icon_state = "metal"
loot = list(
list(
/obj/item/stack/rods,
/obj/item/stack/sheet/metal,
/obj/item/stack/sheet/glass,
/obj/item/stack/sheet/rglass,
/obj/item/stack/sheet/wood,
) = 7,
list(
/obj/item/stack/sheet/plastic,
/obj/item/stack/sheet/plasteel,
/obj/item/stack/sheet/mineral/plasma,
) = 2,
list(
/obj/item/stack/sheet/mineral/titanium
) = 1 //Makes the heretic knife path slightly easier. Not as useful as silver, so used in place.
)
/obj/effect/spawner/random/engineering/materials/make_item(spawn_loc, type_path_to_make)
var/obj/item/stack/item = ..()
if(istype(item))
item.amount = rand(1, 10)
item.update_icon()
return item
/obj/effect/spawner/random/engineering/toolbox
name = "Toolbox spawner"
icon_state = "toolbox"
loot = list(
/obj/item/storage/toolbox/mechanical,
/obj/item/storage/toolbox/electrical,
/obj/item/storage/toolbox/emergency,
/obj/item/storage/toolbox/artistic,
)