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cyberpresidentvanellope/Paradise
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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-06-16 10:53:47 +01:00
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2e0d3dbf2986d829474200251baffc9e57366e4a
Paradise/code/game/objects
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History
Toastical 2e0d3dbf29 replace abstract flag with skip_examine trait (#29276)
2025-05-13 22:26:27 +00:00
..
effects
switch spawn pools from using IDs to typerefs (#29227)
2025-05-13 21:51:35 +00:00
items
replace abstract flag with skip_examine trait (#29276)
2025-05-13 22:26:27 +00:00
structures
Ports deer to basic mobs and adds some behaviors (#29270)
2025-05-13 06:23:30 +00:00
buckling.dm
[REFACTOR] Helper proc for unbuckling a mob (#26918)
2024-10-10 12:54:09 +00:00
cleaning.dm
New Mech - The Nkarrdem, Janitor Supreme (#26453)
2024-10-10 09:40:48 +00:00
empulse.dm
replace magic numbers related to emp and explosion severity with defines (#26495)
2024-08-18 03:11:22 +00:00
explosion.dm
Adds more reasons to explosion logging (#28812)
2025-03-28 18:49:57 +00:00
items.dm
Smith Addition: Productivity Bit (#28999)
2025-04-26 14:15:34 +00:00
mail.dm
[LORE] Replaces all uses of the word "intergalactic" in code (#28203)
2025-02-10 03:02:09 +00:00
obj_defense.dm
Completely bans sleep from Initialize and LateInitialize (#25801)
2024-07-26 13:57:10 +00:00
objs.dm
Refactors AI / camera eyes and slows holopad holograms to walk speed (#25078)
2025-01-17 18:22:43 +00:00
structures.dm
Port /tg/ move manager, drift and jetpack components. (#27698)
2025-01-22 22:49:58 +00:00
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