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2e1e0ee3ea3b184330fa7697f372c666597e0463
Paradise/code/game/objects
History
Spacemanspark 2e1e0ee3ea Use an istype statement rather than a new variable.
2015-11-10 16:20:05 -06:00
..
effects
-tg- Life() refactors
2015-11-04 16:32:57 -08:00
items
Use an istype statement rather than a new variable.
2015-11-10 16:20:05 -06:00
random
Pass II
2015-07-09 19:51:40 -04:00
structures
Adds Additional Plant Sprites
2015-11-08 07:58:37 -05:00
buckling.dm
Made it check for recursive buckling again too
2015-11-09 02:29:18 -05:00
empulse.dm
…
explosion.dm
Removes the Rest of Pooled Objects
2015-10-08 14:18:40 -04:00
items.dm
item/examine() wasn't returning its value, thus all items seemed to be infinitely far away when using the return value from ..() in subclasses.
2015-10-22 00:05:19 -04:00
objs.dm
More Dereferencing
2015-10-12 02:37:52 -04:00
structures.dm
Removes Update Triggers File
2015-10-05 16:14:38 -04:00
weapons.dm
…
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