mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-29 19:52:12 +00:00
Changes: - Clicking "view structural data" in the station blueprints menu will show you ghost images of where things like disposal pipes, wires, atmospherics pipes, and other power machinery are originally supposed to go. Note, this will show you the ghost images over turfs even if the machinery is destroyed.
860 lines
26 KiB
Plaintext
860 lines
26 KiB
Plaintext
///////////////////////////////
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//CABLE STRUCTURE
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///////////////////////////////
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////////////////////////////////
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// Definitions
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////////////////////////////////
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/* Cable directions (d1 and d2)
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9 1 5
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\ | /
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8 - 0 - 4
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/ | \
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10 2 6
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If d1 = 0 and d2 = 0, there's no cable
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If d1 = 0 and d2 = dir, it's a O-X cable, getting from the center of the tile to dir (knot cable)
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If d1 = dir1 and d2 = dir2, it's a full X-X cable, getting from dir1 to dir2
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By design, d1 is the smallest direction and d2 is the highest
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*/
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/obj/structure/cable
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level = 1
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anchored =1
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on_blueprints = TRUE
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var/datum/powernet/powernet
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name = "power cable"
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desc = "A flexible superconducting cable for heavy-duty power transfer"
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icon = 'icons/obj/power_cond/power_cond_white.dmi'
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icon_state = "0-1"
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var/d1 = 0
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var/d2 = 1
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layer = 2.44 //Just below unary stuff, which is at 2.45 and above pipes, which are at 2.4
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color = COLOR_RED
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/obj/structure/cable/yellow
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color = COLOR_YELLOW
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/obj/structure/cable/green
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color = COLOR_GREEN
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/obj/structure/cable/blue
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color = COLOR_BLUE
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/obj/structure/cable/pink
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color = COLOR_PINK
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/obj/structure/cable/orange
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color = COLOR_ORANGE
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/obj/structure/cable/cyan
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color = COLOR_CYAN
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/obj/structure/cable/white
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color = COLOR_WHITE
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/obj/structure/cable/New()
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..()
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// ensure d1 & d2 reflect the icon_state for entering and exiting cable
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var/dash = findtext(icon_state, "-")
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d1 = text2num( copytext( icon_state, 1, dash ) )
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d2 = text2num( copytext( icon_state, dash+1 ) )
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var/turf/T = src.loc // hide if turf is not intact
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if(level==1) hide(T.intact)
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cable_list += src //add it to the global cable list
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/obj/structure/cable/Destroy() // called when a cable is deleted
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if(powernet)
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cut_cable_from_powernet() // update the powernets
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cable_list -= src //remove it from global cable list
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return ..() // then go ahead and delete the cable
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///////////////////////////////////
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// General procedures
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///////////////////////////////////
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//If underfloor, hide the cable
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/obj/structure/cable/hide(var/i)
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if(level == 1 && istype(loc, /turf))
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invisibility = i ? 101 : 0
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updateicon()
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/obj/structure/cable/proc/updateicon()
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if(invisibility)
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icon_state = "[d1]-[d2]-f"
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else
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icon_state = "[d1]-[d2]"
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// returns the powernet this cable belongs to
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/obj/structure/cable/proc/get_powernet() //TODO: remove this as it is obsolete
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return powernet
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//Telekinesis has no effect on a cable
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/obj/structure/cable/attack_tk(mob/user)
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return
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// Items usable on a cable :
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// - Wirecutters : cut it duh !
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// - Cable coil : merge cables
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// - Multitool : get the power currently passing through the cable
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//
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/obj/structure/cable/attackby(obj/item/W, mob/user)
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var/turf/T = src.loc
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if(T.intact)
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return
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if(istype(W, /obj/item/weapon/wirecutters))
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///// Z-Level Stuff
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/* if(src.d1 == 12 || src.d2 == 12)
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to_chat(user, "<span class='warning'>You must cut this cable from above.</span>")
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return */
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///// Z-Level Stuff
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/* if(breaker_box)
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to_chat(user, "\red This cable is connected to nearby breaker box. Use breaker box to interact with it.")
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return */
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if (shock(user, 50))
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return
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if(src.d1) // 0-X cables are 1 unit, X-X cables are 2 units long
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new/obj/item/stack/cable_coil(T, 2, color)
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else
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new/obj/item/stack/cable_coil(T, 1, color)
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for(var/mob/O in viewers(src, null))
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O.show_message("<span class='warning'>[user] cuts the cable.</span>", 1)
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///// Z-Level Stuff
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/*if(src.d1 == 11 || src.d2 == 11)
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var/turf/controllerlocation = locate(1, 1, z)
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for(var/obj/effect/landmark/zcontroller/controller in controllerlocation)
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if(controller.down)
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var/turf/below = locate(src.x, src.y, controller.down_target)
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for(var/obj/structure/cable/c in below)
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if(c.d1 == 12 || c.d2 == 12)
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c.qdel()*/
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///// Z-Level Stuff
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investigate_log("was cut by [key_name(usr, usr.client)] in [user.loc.loc]([T.x], [T.y], [T.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>JMP</a>)","wires")
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qdel(src) // qdel
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return
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else if(istype(W, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/coil = W
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if (coil.get_amount() < 1)
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to_chat(user, "Not enough cable")
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return
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coil.cable_join(src, user)
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else if(istype(W, /obj/item/device/multitool))
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if(powernet && (powernet.avail > 0)) // is it powered?
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to_chat(user, "<span class='warning'>[powernet.avail]W in power network.</span>")
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else
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to_chat(user, "<span class='warning'>The cable is not powered.</span>")
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shock(user, 5, 0.2)
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else
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if (W.flags & CONDUCT)
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shock(user, 50, 0.7)
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src.add_fingerprint(user)
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// shock the user with probability prb
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/obj/structure/cable/proc/shock(mob/user, prb, var/siemens_coeff = 1.0)
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if(!prob(prb))
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return 0
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if (electrocute_mob(user, powernet, src, siemens_coeff))
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var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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return 1
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else
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return 0
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//explosion handling
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/obj/structure/cable/ex_act(severity)
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switch(severity)
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if(1.0)
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qdel(src) // qdel
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if(2.0)
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if (prob(50))
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new/obj/item/stack/cable_coil(src.loc, src.d1 ? 2 : 1, color)
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qdel(src) // qdel
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if(3.0)
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if (prob(25))
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new/obj/item/stack/cable_coil(src.loc, src.d1 ? 2 : 1, color)
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qdel(src) // qdel
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return
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obj/structure/cable/proc/cableColor(var/colorC)
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var/color_n = "#DD0000"
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if(colorC)
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color_n = colorC
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color = color_n
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/////////////////////////////////////////////////
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// Cable laying helpers
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////////////////////////////////////////////////
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//handles merging diagonally matching cables
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//for info : direction^3 is flipping horizontally, direction^12 is flipping vertically
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/obj/structure/cable/proc/mergeDiagonalsNetworks(var/direction)
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//search for and merge diagonally matching cables from the first direction component (north/south)
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var/turf/T = get_step(src, direction&3)//go north/south
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for(var/obj/structure/cable/C in T)
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if(!C)
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continue
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if(src == C)
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continue
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if(C.d1 == (direction^3) || C.d2 == (direction^3)) //we've got a diagonally matching cable
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if(!C.powernet) //if the matching cable somehow got no powernet, make him one (should not happen for cables)
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var/datum/powernet/newPN = new()
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newPN.add_cable(C)
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if(powernet) //if we already have a powernet, then merge the two powernets
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merge_powernets(powernet,C.powernet)
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else
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C.powernet.add_cable(src) //else, we simply connect to the matching cable powernet
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//the same from the second direction component (east/west)
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T = get_step(src, direction&12)//go east/west
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for(var/obj/structure/cable/C in T)
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if(!C)
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continue
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if(src == C)
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continue
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if(C.d1 == (direction^12) || C.d2 == (direction^12)) //we've got a diagonally matching cable
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if(!C.powernet) //if the matching cable somehow got no powernet, make him one (should not happen for cables)
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var/datum/powernet/newPN = new()
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newPN.add_cable(C)
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if(powernet) //if we already have a powernet, then merge the two powernets
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merge_powernets(powernet,C.powernet)
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else
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C.powernet.add_cable(src) //else, we simply connect to the matching cable powernet
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// merge with the powernets of power objects in the given direction
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/obj/structure/cable/proc/mergeConnectedNetworks(var/direction)
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var/fdir = (!direction)? 0 : turn(direction, 180) //flip the direction, to match with the source position on its turf
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if(!(d1 == direction || d2 == direction)) //if the cable is not pointed in this direction, do nothing
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return
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var/turf/TB = get_step(src, direction)
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for(var/obj/structure/cable/C in TB)
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if(!C)
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continue
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if(src == C)
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continue
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if(C.d1 == fdir || C.d2 == fdir) //we've got a matching cable in the neighbor turf
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if(!C.powernet) //if the matching cable somehow got no powernet, make him one (should not happen for cables)
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var/datum/powernet/newPN = new()
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newPN.add_cable(C)
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if(powernet) //if we already have a powernet, then merge the two powernets
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merge_powernets(powernet,C.powernet)
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else
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C.powernet.add_cable(src) //else, we simply connect to the matching cable powernet
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// merge with the powernets of power objects in the source turf
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/obj/structure/cable/proc/mergeConnectedNetworksOnTurf()
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var/list/to_connect = list()
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if(!powernet) //if we somehow have no powernet, make one (should not happen for cables)
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var/datum/powernet/newPN = new()
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newPN.add_cable(src)
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//first let's add turf cables to our powernet
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//then we'll connect machines on turf with a node cable is present
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for(var/AM in loc)
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if(istype(AM,/obj/structure/cable))
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var/obj/structure/cable/C = AM
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if(C.d1 == d1 || C.d2 == d1 || C.d1 == d2 || C.d2 == d2) //only connected if they have a common direction
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if(C.powernet == powernet) continue
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if(C.powernet)
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merge_powernets(powernet, C.powernet)
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else
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powernet.add_cable(C) //the cable was powernetless, let's just add it to our powernet
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else if(istype(AM,/obj/machinery/power/apc))
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var/obj/machinery/power/apc/N = AM
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if(!N.terminal) continue // APC are connected through their terminal
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if(N.terminal.powernet == powernet)
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continue
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to_connect += N.terminal //we'll connect the machines after all cables are merged
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else if(istype(AM,/obj/machinery/power)) //other power machines
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var/obj/machinery/power/M = AM
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if(M.powernet == powernet)
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continue
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to_connect += M //we'll connect the machines after all cables are merged
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//now that cables are done, let's connect found machines
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for(var/obj/machinery/power/PM in to_connect)
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if(!PM.connect_to_network())
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PM.disconnect_from_network() //if we somehow can't connect the machine to the new powernet, remove it from the old nonetheless
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//////////////////////////////////////////////
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// Powernets handling helpers
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//////////////////////////////////////////////
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//if powernetless_only = 1, will only get connections without powernet
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/obj/structure/cable/proc/get_connections(var/powernetless_only = 0)
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. = list() // this will be a list of all connected power objects
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var/turf/T
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///// Z-Level Stuff
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/* if (d1 == 11 || d1 == 12)
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var/turf/controllerlocation = locate(1, 1, z)
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for(var/obj/effect/landmark/zcontroller/controller in controllerlocation)
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if(controller.up && d1 == 12)
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T = locate(src.x, src.y, controller.up_target)
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if(T)
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. += power_list(T, src, 11, 1)
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if(controller.down && d1 == 11)
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T = locate(src.x, src.y, controller.down_target)
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if(T)
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. += power_list(T, src, 12, 1) */
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///// Z-Level Stuff
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//get matching cables from the first direction
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if(d1) //if not a node cable
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T = get_step(src, d1)
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if(T)
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. += power_list(T, src, turn(d1, 180), powernetless_only) //get adjacents matching cables
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if(d1&(d1-1)) //diagonal direction, must check the 4 possibles adjacents tiles
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T = get_step(src,d1&3) // go north/south
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if(T)
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. += power_list(T, src, d1 ^ 3, powernetless_only) //get diagonally matching cables
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T = get_step(src,d1&12) // go east/west
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if(T)
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. += power_list(T, src, d1 ^ 12, powernetless_only) //get diagonally matching cables
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. += power_list(loc, src, d1, powernetless_only) //get on turf matching cables
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///// Z-Level Stuff
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/*if(d2 == 11 || d2 == 12)
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var/turf/controllerlocation = locate(1, 1, z)
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for(var/obj/effect/landmark/zcontroller/controller in controllerlocation)
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if(controller.up && d2 == 12)
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T = locate(src.x, src.y, controller.up_target)
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if(T)
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. += power_list(T, src, 11, 1)
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if(controller.down && d2 == 11)
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T = locate(src.x, src.y, controller.down_target)
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if(T)
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. += power_list(T, src, 12, 1)
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///// Z-Level Stuff
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else */
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//do the same on the second direction (which can't be 0)
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T = get_step(src, d2)
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if(T)
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. += power_list(T, src, turn(d2, 180), powernetless_only) //get adjacents matching cables
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if(d2&(d2-1)) //diagonal direction, must check the 4 possibles adjacents tiles
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T = get_step(src,d2&3) // go north/south
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if(T)
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. += power_list(T, src, d2 ^ 3, powernetless_only) //get diagonally matching cables
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T = get_step(src,d2&12) // go east/west
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if(T)
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. += power_list(T, src, d2 ^ 12, powernetless_only) //get diagonally matching cables
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. += power_list(loc, src, d2, powernetless_only) //get on turf matching cables
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return .
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//should be called after placing a cable which extends another cable, creating a "smooth" cable that no longer terminates in the centre of a turf.
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//needed as this can, unlike other placements, disconnect cables
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/obj/structure/cable/proc/denode()
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var/turf/T1 = loc
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if(!T1) return
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var/list/powerlist = power_list(T1,src,0,0) //find the other cables that ended in the centre of the turf, with or without a powernet
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if(powerlist.len>0)
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var/datum/powernet/PN = new()
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propagate_network(powerlist[1],PN) //propagates the new powernet beginning at the source cable
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if(PN.is_empty()) //can happen with machines made nodeless when smoothing cables
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qdel(PN) // qdel
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// cut the cable's powernet at this cable and updates the powergrid
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/obj/structure/cable/proc/cut_cable_from_powernet()
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var/turf/T1 = loc
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var/list/P_list
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if(!T1) return
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if(d1)
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T1 = get_step(T1, d1)
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P_list = power_list(T1, src, turn(d1,180),0,cable_only = 1) // what adjacently joins on to cut cable...
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P_list += power_list(loc, src, d1, 0, cable_only = 1)//... and on turf
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if(P_list.len == 0)//if nothing in both list, then the cable was a lone cable, just delete it and its powernet
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powernet.remove_cable(src)
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for(var/obj/machinery/power/P in T1)//check if it was powering a machine
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if(!P.connect_to_network()) //can't find a node cable on a the turf to connect to
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P.disconnect_from_network() //remove from current network (and delete powernet)
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return
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var/obj/O = P_list[1]
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// remove the cut cable from its turf and powernet, so that it doesn't get count in propagate_network worklist
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loc = null
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powernet.remove_cable(src) //remove the cut cable from its powernet
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// queue it to rebuild
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deferred_powernet_rebuilds += O
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// Disconnect machines connected to nodes
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if(d1 == 0) // if we cut a node (O-X) cable
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for(var/obj/machinery/power/P in T1)
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if(!P.connect_to_network()) //can't find a node cable on a the turf to connect to
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P.disconnect_from_network() //remove from current network
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///////////////////////////////////////////////
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// The cable coil object, used for laying cable
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///////////////////////////////////////////////
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////////////////////////////////
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// Definitions
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////////////////////////////////
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#define MAXCOIL 30
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/obj/item/stack/cable_coil
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name = "cable coil"
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icon = 'icons/obj/power.dmi'
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icon_state = "coil"
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amount = MAXCOIL
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max_amount = MAXCOIL
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color = COLOR_RED
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desc = "A coil of power cable."
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throwforce = 10
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w_class = 2.0
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throw_speed = 2
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throw_range = 5
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materials = list(MAT_METAL=10, MAT_GLASS=5)
|
|
flags = CONDUCT
|
|
slot_flags = SLOT_BELT
|
|
item_state = "coil"
|
|
attack_verb = list("whipped", "lashed", "disciplined", "flogged")
|
|
|
|
/obj/item/stack/cable_coil/suicide_act(mob/user)
|
|
if(locate(/obj/structure/stool) in user.loc)
|
|
user.visible_message("<span class='suicide'>[user] is making a noose with the [src.name]! It looks like \he's trying to commit suicide.</span>")
|
|
else
|
|
user.visible_message("<span class='suicide'>[user] is strangling \himself with the [src.name]! It looks like \he's trying to commit suicide.</span>")
|
|
return(OXYLOSS)
|
|
|
|
/obj/item/stack/cable_coil/New(loc, length = MAXCOIL, var/paramcolor = null)
|
|
..()
|
|
src.amount = length
|
|
if (paramcolor)
|
|
color = paramcolor
|
|
else
|
|
color = color
|
|
pixel_x = rand(-2,2)
|
|
pixel_y = rand(-2,2)
|
|
update_icon()
|
|
update_wclass()
|
|
|
|
///////////////////////////////////
|
|
// General procedures
|
|
///////////////////////////////////
|
|
//you can use wires to heal robotics
|
|
/obj/item/stack/cable_coil/attack(mob/M as mob, mob/user as mob)
|
|
if(ishuman(M))
|
|
var/mob/living/carbon/human/H = M
|
|
var/obj/item/organ/external/S = H.organs_by_name[user.zone_sel.selecting]
|
|
|
|
if(!S)
|
|
return
|
|
if(!(S.status & ORGAN_ROBOT) || user.a_intent != I_HELP || S.open == 2)
|
|
return ..()
|
|
|
|
if(S.burn_dam)
|
|
if(S.burn_dam < ROBOLIMB_SELF_REPAIR_CAP)
|
|
S.heal_damage(0,15,0,1)
|
|
user.visible_message("<span class='alert'>\The [user] repairs some burn damage on \the [M]'s [S.name] with \the [src].</span>")
|
|
else if(S.open != 2)
|
|
to_chat(user, "<span class='danger'>The damage is far too severe to patch over externally.</span>")
|
|
return 1
|
|
else if(S.open != 2)
|
|
to_chat(user, "<span class='notice'>Nothing to fix!</span>")
|
|
else
|
|
return ..()
|
|
|
|
/obj/item/stack/cable_coil/update_icon()
|
|
if (!color)
|
|
color = pick(COLOR_RED, COLOR_BLUE, COLOR_GREEN, COLOR_ORANGE, COLOR_WHITE, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN)
|
|
color = color
|
|
if(amount == 1)
|
|
icon_state = "coil1"
|
|
name = "cable piece"
|
|
else if(amount == 2)
|
|
icon_state = "coil2"
|
|
name = "cable piece"
|
|
else
|
|
icon_state = "coil"
|
|
name = "cable coil"
|
|
|
|
/obj/item/stack/cable_coil/proc/update_wclass()
|
|
if(amount == 1)
|
|
w_class = 1.0
|
|
else
|
|
w_class = 2.0
|
|
|
|
/obj/item/stack/cable_coil/examine(mob/user)
|
|
if(!..(user, 1))
|
|
return
|
|
|
|
if(get_amount() == 1)
|
|
to_chat(user, "A short piece of power cable.")
|
|
else if(get_amount() == 2)
|
|
to_chat(user, "A piece of power cable.")
|
|
else
|
|
to_chat(user, "A coil of power cable. There are [get_amount()] lengths of cable in the coil.")
|
|
|
|
|
|
/obj/item/stack/cable_coil/verb/make_restraint()
|
|
set name = "Make Cable Restraints"
|
|
set category = "Object"
|
|
var/mob/M = usr
|
|
|
|
if(ishuman(M) && !M.restrained() && !M.stat && !M.paralysis && ! M.stunned)
|
|
if(!istype(usr.loc,/turf)) return
|
|
if(src.amount <= 14)
|
|
to_chat(usr, "<span class='warning'>You need at least 15 lengths to make restraints!</span>")
|
|
return
|
|
var/obj/item/weapon/restraints/handcuffs/cable/B = new /obj/item/weapon/restraints/handcuffs/cable(usr.loc)
|
|
B.color = color
|
|
to_chat(usr, "<span class='notice'>You wind some cable together to make some restraints.</span>")
|
|
src.use(15)
|
|
else
|
|
to_chat(usr, "<span class='warning'>You cannot do that.</span>")
|
|
..()
|
|
|
|
// Items usable on a cable coil :
|
|
// - Wirecutters : cut them duh !
|
|
// - Cable coil : merge cables
|
|
/obj/item/stack/cable_coil/attackby(obj/item/weapon/W, mob/user)
|
|
..()
|
|
if( istype(W, /obj/item/weapon/wirecutters) && src.amount > 1)
|
|
src.amount--
|
|
new/obj/item/stack/cable_coil(user.loc, 1,color)
|
|
to_chat(user, "You cut a piece off the cable coil.")
|
|
src.update_icon()
|
|
return
|
|
else if(istype(W, /obj/item/stack/cable_coil))
|
|
var/obj/item/stack/cable_coil/C = W
|
|
if(C.amount >= MAXCOIL)
|
|
to_chat(user, "The coil is too long, you cannot add any more cable to it.")
|
|
return
|
|
|
|
if( (C.amount + src.amount <= MAXCOIL) )
|
|
to_chat(user, "You join the cable coils together.")
|
|
C.give(src.amount) // give it cable
|
|
src.use(src.amount) // make sure this one cleans up right
|
|
return
|
|
|
|
else
|
|
var/amt = MAXCOIL - C.amount
|
|
to_chat(user, "You transfer [amt] length\s of cable from one coil to the other.")
|
|
C.give(amt)
|
|
src.use(amt)
|
|
return
|
|
|
|
//remove cables from the stack
|
|
/* This is probably reduntant
|
|
/obj/item/stack/cable_coil/use(var/used)
|
|
if(src.amount < used)
|
|
return 0
|
|
else if (src.amount == used)
|
|
if(ismob(loc)) //handle mob icon update
|
|
var/mob/M = loc
|
|
M.unEquip(src)
|
|
qdel(src)
|
|
return 1
|
|
else
|
|
amount -= used
|
|
update_icon()
|
|
return 1
|
|
*/
|
|
/obj/item/stack/cable_coil/use(var/used)
|
|
. = ..()
|
|
update_icon()
|
|
return
|
|
|
|
//add cables to the stack
|
|
/obj/item/stack/cable_coil/proc/give(var/extra)
|
|
if(amount + extra > MAXCOIL)
|
|
amount = MAXCOIL
|
|
else
|
|
amount += extra
|
|
update_icon()
|
|
|
|
///////////////////////////////////////////////
|
|
// Cable laying procedures
|
|
//////////////////////////////////////////////
|
|
|
|
/obj/item/stack/cable_coil/proc/get_new_cable(location)
|
|
var/obj/structure/cable/C = new(location)
|
|
C.cableColor(color)
|
|
|
|
return C
|
|
|
|
// called when cable_coil is clicked on a turf/simulated/floor
|
|
/obj/item/stack/cable_coil/proc/place_turf(turf/T, mob/user)
|
|
if(!isturf(user.loc))
|
|
return
|
|
|
|
if(!T.can_have_cabling())
|
|
to_chat(user, "<span class='warning'>You can only lay cables on catwalks and plating!</span>")
|
|
return
|
|
|
|
if(get_amount() < 1) // Out of cable
|
|
to_chat(user, "<span class='warning'>There is no cable left!</span>")
|
|
return
|
|
|
|
if(get_dist(T,user) > 1) // Too far
|
|
to_chat(user, "<span class='warning'>You can't lay cable at a place that far away!</span>")
|
|
return
|
|
|
|
else
|
|
var/dirn
|
|
|
|
if(user.loc == T)
|
|
dirn = user.dir // if laying on the tile we're on, lay in the direction we're facing
|
|
else
|
|
dirn = get_dir(T, user)
|
|
|
|
for(var/obj/structure/cable/LC in T)
|
|
if(LC.d2 == dirn && LC.d1 == 0)
|
|
to_chat(user, "<span class='warning'>There's already a cable at that position!</span>")
|
|
return
|
|
|
|
var/obj/structure/cable/C = get_new_cable(T)
|
|
|
|
//set up the new cable
|
|
C.d1 = 0 //it's a O-X node cable
|
|
C.d2 = dirn
|
|
C.add_fingerprint(user)
|
|
C.updateicon()
|
|
|
|
//create a new powernet with the cable, if needed it will be merged later
|
|
var/datum/powernet/PN = new()
|
|
PN.add_cable(C)
|
|
|
|
C.mergeConnectedNetworks(C.d2) //merge the powernet with adjacents powernets
|
|
C.mergeConnectedNetworksOnTurf() //merge the powernet with on turf powernets
|
|
|
|
if(C.d2 & (C.d2 - 1))// if the cable is layed diagonally, check the others 2 possible directions
|
|
C.mergeDiagonalsNetworks(C.d2)
|
|
|
|
|
|
use(1)
|
|
|
|
if (C.shock(user, 50))
|
|
if (prob(50)) //fail
|
|
new/obj/item/stack/cable_coil(C.loc, 1, C.color)
|
|
qdel(C) // qdel
|
|
|
|
// called when cable_coil is click on an installed obj/cable
|
|
// or click on a turf that already contains a "node" cable
|
|
/obj/item/stack/cable_coil/proc/cable_join(obj/structure/cable/C, mob/user)
|
|
var/turf/U = user.loc
|
|
if(!isturf(U))
|
|
return
|
|
|
|
var/turf/T = C.loc
|
|
|
|
if(!isturf(T) || T.intact) // sanity checks, also stop use interacting with T-scanner revealed cable
|
|
return
|
|
|
|
if(get_dist(C, user) > 1) // make sure it's close enough
|
|
to_chat(user, "You can't lay cable at a place that far away.")
|
|
return
|
|
|
|
|
|
if(U == T) //if clicked on the turf we're standing on, try to put a cable in the direction we're facing
|
|
place_turf(T,user)
|
|
return
|
|
|
|
var/dirn = get_dir(C, user)
|
|
|
|
// one end of the clicked cable is pointing towards us
|
|
if(C.d1 == dirn || C.d2 == dirn)
|
|
if(U.intact) // can't place a cable if the floor is complete
|
|
to_chat(user, "You can't lay cable there unless the floor tiles are removed.")
|
|
return
|
|
else
|
|
// cable is pointing at us, we're standing on an open tile
|
|
// so create a stub pointing at the clicked cable on our tile
|
|
|
|
var/fdirn = turn(dirn, 180) // the opposite direction
|
|
|
|
for(var/obj/structure/cable/LC in U) // check to make sure there's not a cable there already
|
|
if(LC.d1 == fdirn || LC.d2 == fdirn)
|
|
to_chat(user, "There's already a cable at that position.")
|
|
return
|
|
|
|
var/obj/structure/cable/NC = new(U)
|
|
NC.cableColor(color)
|
|
|
|
NC.d1 = 0
|
|
NC.d2 = fdirn
|
|
NC.add_fingerprint()
|
|
NC.updateicon()
|
|
|
|
//create a new powernet with the cable, if needed it will be merged later
|
|
var/datum/powernet/newPN = new()
|
|
newPN.add_cable(NC)
|
|
|
|
NC.mergeConnectedNetworks(NC.d2) //merge the powernet with adjacents powernets
|
|
NC.mergeConnectedNetworksOnTurf() //merge the powernet with on turf powernets
|
|
|
|
if(NC.d2 & (NC.d2 - 1))// if the cable is layed diagonally, check the others 2 possible directions
|
|
NC.mergeDiagonalsNetworks(NC.d2)
|
|
|
|
use(1)
|
|
|
|
if (NC.shock(user, 50))
|
|
if (prob(50)) //fail
|
|
new/obj/item/stack/cable_coil(NC.loc, 1, NC.color)
|
|
qdel(NC) // qdel
|
|
|
|
return
|
|
|
|
// exisiting cable doesn't point at our position, so see if it's a stub
|
|
else if(C.d1 == 0)
|
|
// if so, make it a full cable pointing from it's old direction to our dirn
|
|
var/nd1 = C.d2 // these will be the new directions
|
|
var/nd2 = dirn
|
|
|
|
|
|
if(nd1 > nd2) // swap directions to match icons/states
|
|
nd1 = dirn
|
|
nd2 = C.d2
|
|
|
|
|
|
for(var/obj/structure/cable/LC in T) // check to make sure there's no matching cable
|
|
if(LC == C) // skip the cable we're interacting with
|
|
continue
|
|
if((LC.d1 == nd1 && LC.d2 == nd2) || (LC.d1 == nd2 && LC.d2 == nd1) ) // make sure no cable matches either direction
|
|
to_chat(user, "There's already a cable at that position.")
|
|
return
|
|
|
|
|
|
C.cableColor(color)
|
|
|
|
C.d1 = nd1
|
|
C.d2 = nd2
|
|
|
|
C.add_fingerprint()
|
|
C.updateicon()
|
|
|
|
|
|
C.mergeConnectedNetworks(C.d1) //merge the powernets...
|
|
C.mergeConnectedNetworks(C.d2) //...in the two new cable directions
|
|
C.mergeConnectedNetworksOnTurf()
|
|
|
|
if(C.d1 & (C.d1 - 1))// if the cable is layed diagonally, check the others 2 possible directions
|
|
C.mergeDiagonalsNetworks(C.d1)
|
|
|
|
if(C.d2 & (C.d2 - 1))// if the cable is layed diagonally, check the others 2 possible directions
|
|
C.mergeDiagonalsNetworks(C.d2)
|
|
|
|
use(1)
|
|
|
|
if (C.shock(user, 50))
|
|
if (prob(50)) //fail
|
|
new/obj/item/stack/cable_coil(C.loc, 2, C.color)
|
|
qdel(C) // qdel
|
|
return
|
|
|
|
C.denode()// this call may have disconnected some cables that terminated on the centre of the turf, if so split the powernets.
|
|
return
|
|
|
|
//////////////////////////////
|
|
// Misc.
|
|
/////////////////////////////
|
|
|
|
/obj/item/stack/cable_coil/cut
|
|
item_state = "coil2"
|
|
|
|
/obj/item/stack/cable_coil/cut/New(loc)
|
|
..()
|
|
src.amount = rand(1,2)
|
|
pixel_x = rand(-2,2)
|
|
pixel_y = rand(-2,2)
|
|
update_icon()
|
|
update_wclass()
|
|
|
|
/obj/item/stack/cable_coil/yellow
|
|
color = COLOR_YELLOW
|
|
|
|
/obj/item/stack/cable_coil/blue
|
|
color = COLOR_BLUE
|
|
|
|
/obj/item/stack/cable_coil/green
|
|
color = COLOR_GREEN
|
|
|
|
/obj/item/stack/cable_coil/pink
|
|
color = COLOR_PINK
|
|
|
|
/obj/item/stack/cable_coil/orange
|
|
color = COLOR_ORANGE
|
|
|
|
/obj/item/stack/cable_coil/cyan
|
|
color = COLOR_CYAN
|
|
|
|
/obj/item/stack/cable_coil/white
|
|
color = COLOR_WHITE
|
|
|
|
/obj/item/stack/cable_coil/random/New()
|
|
color = pick(COLOR_RED, COLOR_BLUE, COLOR_GREEN, COLOR_WHITE, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN)
|
|
..()
|
|
|
|
/obj/item/stack/cable_coil/cyborg
|
|
name = "cyborg cable coil"
|
|
|
|
/obj/item/stack/cable_coil/cyborg/attack_self(mob/user)
|
|
var/cablecolor = input(user,"Pick a cable color.","Cable Color") in list("red","yellow","green","blue","pink","orange","cyan","white")
|
|
color = cablecolor
|
|
update_icon() |