Files
Paradise/code/game/objects/toys.dm
elly1989@rocketmail.com 1192b5a779 Resolves issue 409 - Nodrak.
Resolves issue 357 - Nodrak.
Resolves atmos problems in the freezer following it being hooked to atmos. (vent was set to syphon) - Carn

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3265 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-08 20:33:24 +00:00

205 lines
5.5 KiB
Plaintext

/*--------
//CONTAINS
CRAYONS
--------*/
/obj/item/weapon/storage/crayonbox/New()
..()
new /obj/item/toy/crayon/red(src)
new /obj/item/toy/crayon/orange(src)
new /obj/item/toy/crayon/yellow(src)
new /obj/item/toy/crayon/green(src)
new /obj/item/toy/crayon/blue(src)
new /obj/item/toy/crayon/purple(src)
updateIcon()
/obj/item/weapon/storage/crayonbox/proc/updateIcon()
overlays = list() //resets list
overlays += image('crayons.dmi',"crayonbox")
for(var/obj/item/toy/crayon/crayon in contents)
overlays += image('crayons.dmi',crayon.colourName)
/obj/item/weapon/storage/crayonbox/attackby(obj/item/W as obj, mob/user as mob)
if(istype(W,/obj/item/toy/crayon))
switch(W:colourName)
if("mime")
usr << "This crayon is too sad to be contained in this box."
return
if("rainbow")
usr << "This crayon is too powerful to be contained in this box."
return
..()
updateIcon()
/obj/item/weapon/storage/crayonbox/attack_hand(mob/user as mob)
updateIcon()
..()
/obj/item/weapon/storage/crayonbox/MouseDrop(obj/over_object as obj)
if (ishuman(usr) || ismonkey(usr))
var/mob/M = usr
if (!( istype(over_object, /obj/screen) ))
return ..()
if ((!( M.restrained() ) && !( M.stat )))
if (over_object.name == "r_hand")
if (!( M.r_hand ))
M.u_equip(src)
M.r_hand = src
else
if (over_object.name == "l_hand")
if (!( M.l_hand ))
M.u_equip(src)
M.l_hand = src
M.update_clothing()
src.add_fingerprint(usr)
return
if(over_object == usr && in_range(src, usr) || usr.contents.Find(src))
if (usr.s_active)
usr.s_active.close(usr)
src.show_to(usr)
return
return
/obj/item/toy/crayon/red
icon_state = "crayonred"
colour = "#DA0000"
shadeColour = "#810C0C"
colourName = "red"
/obj/item/toy/crayon/orange
icon_state = "crayonorange"
colour = "#FF9300"
shadeColour = "#A55403"
colourName = "orange"
/obj/item/toy/crayon/yellow
icon_state = "crayonyellow"
colour = "#FFF200"
shadeColour = "#886422"
colourName = "yellow"
/obj/item/toy/crayon/green
icon_state = "crayongreen"
colour = "#A8E61D"
shadeColour = "#61840F"
colourName = "green"
/obj/item/toy/crayon/blue
icon_state = "crayonblue"
colour = "#00B7EF"
shadeColour = "#0082A8"
colourName = "blue"
/obj/item/toy/crayon/purple
icon_state = "crayonpurple"
colour = "#DA00FF"
shadeColour = "#810CFF"
colourName = "purple"
/obj/item/toy/crayon/mime
icon_state = "crayonmime"
desc = "A very sad-looking crayon."
colour = "#FFFFFF"
shadeColour = "#000000"
colourName = "mime"
uses = 0
/obj/item/toy/crayon/mime/attack_self(mob/living/user as mob) //inversion
if(colour != "#FFFFFF" && shadeColour != "#000000")
colour = "#FFFFFF"
shadeColour = "#000000"
user << "You will now draw in white and black with this crayon."
else
colour = "#000000"
shadeColour = "#FFFFFF"
user << "You will now draw in black and white with this crayon."
return
/obj/item/toy/crayon/rainbow
icon_state = "crayonrainbow"
colour = "#FFF000"
shadeColour = "#000FFF"
colourName = "rainbow"
uses = 0
/obj/item/toy/crayon/rainbow/attack_self(mob/living/user as mob)
colour = input(user, "Please select the main colour.", "Crayon colour") as color
shadeColour = input(user, "Please select the shade colour.", "Crayon colour") as color
return
/obj/item/toy/crayon/afterattack(atom/target, mob/user as mob)
if(istype(target,/turf/simulated/floor))
var/drawtype = input("Choose what you'd like to draw.", "Crayon scribbles") in list("graffiti","rune","letter")
switch(drawtype)
if("letter")
drawtype = input("Choose the letter.", "Crayon scribbles") in list("a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z")
user << "You start drawing a letter on the [target.name]."
if("graffiti")
user << "You start drawing graffiti on the [target.name]."
if("rune")
user << "You start drawing a rune on the [target.name]."
if(instant || do_after(user, 50))
new /obj/effect/decal/cleanable/crayon(target,colour,shadeColour,drawtype)
user << "You finish drawing."
if(uses)
uses--
if(!uses)
user << "\red You used up your crayon!"
del(src)
return
/obj/item/toy/crayon/attack(mob/M as mob, mob/user as mob)
if(M == user)
user << "You take a bite of the crayon. Delicious!"
user.nutrition += 5
if(uses)
uses -= 5
if(uses <= 0)
user << "\red You ate your crayon!"
del(src)
else
..()
/obj/item/toy/crayon/attack_hand(mob/user as mob)
var/obj/item/weapon/storage/crayonbox/CB
if(istype(src.loc, /obj/item/weapon/storage/crayonbox))
CB = src.loc
..()
if(CB)
CB.updateIcon()
/obj/effect/decal/cleanable/crayon
name = "rune"
desc = "A rune drawn in crayon."
icon = 'rune.dmi'
layer = 2.1
anchored = 1
examine()
set src in view(2)
..()
return
New(location,main = "#FFFFFF",shade = "#000000",var/type = "rune")
..()
loc = location
name = type
desc = "A [type] drawn in crayon."
switch(type)
if("rune")
type = "rune[rand(1,6)]"
if("graffiti")
type = pick("amyjon","face","matt","revolution","engie","guy","end","dwarf","uboa")
var/icon/mainOverlay = new/icon('crayondecal.dmi',"[type]",2.1)
var/icon/shadeOverlay = new/icon('crayondecal.dmi',"[type]s",2.1)
mainOverlay.Blend(main,ICON_ADD)
shadeOverlay.Blend(shade,ICON_ADD)
overlays += mainOverlay
overlays += shadeOverlay