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2eb4e334de8ebfcee4e3ce0160ee3eafefb69e67
Paradise/code/modules/mob/living
History
elly1989@rocketmail.com 2eb4e334de Fixed a typo in human/examine.dm which would cause a runtime when wearing bloody glasses and no gloves. Sorry.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3266 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-09 01:37:58 +00:00
..
blob
cloneloss is now only referenced via procs.
2011-12-30 17:28:21 +00:00
carbon
Fixed a typo in human/examine.dm which would cause a runtime when wearing bloody glasses and no gloves. Sorry.
2012-03-09 01:37:58 +00:00
silicon
Committing fixes to code for examining mobs. Burn damage wasn't showing properly on some mobs. Fixed grammar, icons and stuff.
2012-03-02 16:07:32 +00:00
damage_procs.dm
Added two new variables, "canstun" and "canweaken". They can be modified in runtime to prevent mobs from ever being weakened and stunned by tasers/batons/electrified doors.
2011-12-31 22:50:38 +00:00
living_defense.dm
Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
2011-12-14 16:38:46 +00:00
living.dm
Buckling to chairs no longer causes you to drop anything.
2012-02-22 00:36:56 +00:00
say.dm
Makes uppercase radio prefixes send as well (no more :S BE ROGUE ... joke, guys, don't kill me OH SHIT)
2012-03-01 03:49:10 +00:00
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