Files
Paradise/code/game/objects/items/weapons/cigs.dm
Chap d90a70ecda [REFACTOR] Consolidates SLOT_FLAG and SLOT_HUD into one ITEM_SLOT flag (#26743)
* IT WORKS UP UNTIL THIS POINT

* Consolidates SLOT_FLAG and SLOT_HUD into one

* Remove cover_both_ears

* SLOT_HUD to ITEM_SLOT

* Remove clothing_trait changes for the time being

* Remove accidental copy-paste

* Re-add no-slip var

* More failure to copy-paste correctly

* Leftover flag

* Combine left and right slot flags where possible

* UNGOOF MY DEFINES, PHAND IS NOT A THING

* Minor spacing changes

* Some more fixes from merge

* Seperates ITEM SLOT AMOUNT into two defines

* ON SECOND THOUGHT LETS NOT DO THAT.

* Addresses Contra's review

* Thank you GREP

* Rename ITEM_SLOT_FEET to ITEM_SLOT_SHOES

* Added a comment to the bitmasks in clothing defines

* Rename ITEM_SLOT_TIE to ITEM_SLOT_ACCESSORY

* These are for a seperate PR.

* Magboot fixes

* Requested changes

* Re-add accidental removal

* Wrong flags

* Update code/__DEFINES/clothing_defines.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>

* Requested changes

* Merge fixes

* Fix double headset

* Fixes multiple accessories

---------

Signed-off-by: Chap <erwin@lombok.demon.nl>
Co-authored-by: Adrer <adrermail@gmail.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2024-11-13 13:02:29 +00:00

601 lines
19 KiB
Plaintext

#define REAGENT_TIME_RATIO 2.5
/*
CONTENTS:
1. CIGARETTES
2. CIGARS
3. HOLO-CIGAR
4. PIPES
5. ROLLING
CIGARETTE PACKETS ARE IN FANCY.DM
LIGHTERS ARE IN LIGHTERS.DM
*/
//////////////////
//FINE SMOKABLES//
//////////////////
/obj/item/clothing/mask/cigarette
name = "cigarette"
desc = "A roll of tobacco and nicotine."
icon_state = "cigoff"
item_state = "cigoff"
throw_speed = 0.5
slot_flags = ITEM_SLOT_MASK
w_class = WEIGHT_CLASS_TINY
body_parts_covered = null
attack_verb = null
container_type = INJECTABLE
/// Is the cigarette lit?
var/lit = FALSE
/// Lit cigarette sprite.
var/icon_on = "cigon" //Note - these are in masks.dmi not in cigarette.dmi
/// Unlit cigarette sprite.
var/icon_off = "cigoff"
/// Do we require special items to be lit?
var/list/fancy_lighters = list()
/// What trash item the cigarette makes when it burns out.
var/type_butt = /obj/item/cigbutt
/// How long does the cigarette last before going out? Decrements by 1 every cycle.
var/smoketime = 150 // 300 seconds.
/// The cigarette's total reagent capacity.
var/chem_volume = 60
/// A list of the types and amounts of reagents in the cigarette.
var/list/list_reagents = list("nicotine" = 40)
/// Has anyone taken any reagents from the cigarette? The first tick gives a bigger dose.
var/first_puff = TRUE
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/mask.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/mask.dmi',
"Tajaran" = 'icons/mob/clothing/species/tajaran/mask.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/mask.dmi',
"Grey" = 'icons/mob/clothing/species/grey/mask.dmi')
/obj/item/clothing/mask/cigarette/Initialize(mapload)
. = ..()
create_reagents(chem_volume) // making the cigarrete a chemical holder with a maximum volume of 30
reagents.set_reacting(FALSE) // so it doesn't react until you light it
if(list_reagents)
reagents.add_reagent_list(list_reagents)
smoketime = reagents.total_volume * 2.5
/obj/item/clothing/mask/cigarette/Destroy()
QDEL_NULL(reagents)
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/clothing/mask/cigarette/decompile_act(obj/item/matter_decompiler/C, mob/user)
if(isdrone(user))
C.stored_comms["wood"] += 1
qdel(src)
return TRUE
return ..()
/obj/item/clothing/mask/cigarette/attack(mob/living/M, mob/living/user, def_zone)
if(istype(M) && M.on_fire)
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(M)
if(M != user)
user.visible_message(
"<span class='notice'>[user] coldly lights [src] with the burning body of [M]. Clearly, [user.p_they()] offer[user.p_s()] the warmest of regards...</span>",
"<span class='notice'>You coldly light [src] with the burning body of [M].</span>"
)
else
// The fire will light it in your hands by itself, but if you whip out the cig and click yourself fast enough, this will happen. TRULY you have your priorities stright.
user.visible_message(
"<span class='notice'>[user] quickly whips out [src] and nonchalantly lights it with [user.p_their()] own burning body. Clearly, [user.p_they()] [user.p_have()] [user.p_their()] priorities straight.</span>",
"<span class='notice'>You quickly whip out [src] and nonchalantly light it with your own burning body. Clearly, you have your priorities straight.</span>"
)
light(user, user)
return TRUE
/obj/item/clothing/mask/cigarette/afterattack(atom/target, mob/living/user, proximity)
if(!proximity)
return
if(ismob(target))
// If the target has no cig, try to give them the cig.
var/mob/living/carbon/M = target
if(istype(M) && user.zone_selected == "mouth" && !M.wear_mask && user.a_intent == INTENT_HELP)
user.unEquip(src, TRUE)
M.equip_to_slot_if_possible(src, ITEM_SLOT_MASK)
if(target != user)
user.visible_message(
"<span class='notice'>[user] slips \a [name] into the mouth of [M].</span>",
"<span class='notice'>You slip [src] into the mouth of [M].</span>"
)
else
to_chat(user, "<span class='notice'>You put [src] into your mouth.</span>")
return TRUE
// If they DO have a cig, try to light it with your own cig.
if(!cigarette_lighter_act(user, M))
return ..()
// You can dip cigarettes into beakers.
if(istype(target, /obj/item/reagent_containers/glass))
var/obj/item/reagent_containers/glass/glass = target
var/transfered = glass.reagents.trans_to(src, chem_volume)
if(transfered)
to_chat(user, "<span class='notice'>You dip [src] into [glass].</span>")
return
// Either the beaker was empty, or the cigarette was full
if(!glass.reagents.total_volume)
to_chat(user, "<span class='notice'>[glass] is empty.</span>")
else
to_chat(user, "<span class='notice'>[src] is full.</span>")
return ..()
/obj/item/clothing/mask/cigarette/attack_self(mob/user)
if(lit)
user.visible_message(
"<span class='notice'>[user] calmly drops and treads on [src], putting it out instantly.</span>",
"<span class='notice'>You calmly drop and tread on [src], putting it out instantly.</span>",
"<span class='notice'>You hear a foot being brought down on something, and the tiny fizzling of an ember going out.</span>"
)
die()
return ..()
/obj/item/clothing/mask/cigarette/can_enter_storage(obj/item/storage/S, mob/user)
if(lit)
to_chat(user, "<span class='warning'>[S] can't hold \the [initial(name)] while it's lit!</span>") // initial(name) so it doesn't say "lit" twice in a row
return FALSE
return TRUE
/obj/item/clothing/mask/cigarette/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
..()
light()
/obj/item/clothing/mask/cigarette/catch_fire()
if(!lit)
visible_message("<span class='warning'>[src] is lit by the flames!</span>")
light()
/obj/item/clothing/mask/cigarette/cigarette_lighter_act(mob/living/user, mob/living/target, obj/item/direct_attackby_item)
var/obj/item/clothing/mask/cigarette/cig = ..()
if(!cig)
return !isnull(cig)
if(!lit)
to_chat(user, "<span class='warning'>You cannot light [cig] with [src] because you need a lighter to light [src] before you can use [src] as a lighter to light [cig]... This seems a little convoluted.</span>")
return TRUE
if(target == user)
user.visible_message(
"<span class='notice'>[user] presses [src] against [cig] until it lights. Seems oddly recursive...</span>",
"<span class='notice'>You press [src] against [cig] until it lights. Seems oddly recursive...</span>"
)
else
user.visible_message(
"<span class='notice'>[user] presses [src] until it lights. Sharing is caring!</span>",
"<span class='notice'>You press [src] against [cig] until it lights. Sharing is caring!</span>"
)
cig.light(user, target)
return TRUE
/obj/item/clothing/mask/cigarette/attackby(obj/item/I, mob/living/user, params)
if(I.cigarette_lighter_act(user, user, src))
return
// Catch any item that has no cigarette_lighter_act but logically should be able to work as a lighter due to being hot.
if(I.get_heat())
//Give a generic light message.
user.visible_message(
"<span class='notice'>[user] lights [src] with [I]</span>",
"<span class='notice'>You light [src] with [I].</span>"
)
light(user)
/obj/item/clothing/mask/cigarette/proc/light(mob/living/user, mob/living/target)
if(lit)
return
lit = TRUE
name = "lit [name]"
attack_verb = list("burnt", "singed")
hitsound = 'sound/items/welder.ogg'
damtype = BURN
force = 4
var/mob/M = loc
// Plasma explodes when exposed to fire.
if(reagents.get_reagent_amount("plasma"))
var/datum/effect_system/reagents_explosion/e = new()
e.set_up(round(reagents.get_reagent_amount("plasma") / 2.5, 1), get_turf(src), 0, 0)
e.start()
if(ismob(M))
M.unEquip(src, TRUE)
qdel(src)
return
// Fuel explodes, too, but much less violently.
if(reagents.get_reagent_amount("fuel"))
var/datum/effect_system/reagents_explosion/e = new()
e.set_up(round(reagents.get_reagent_amount("fuel") / 5, 1), get_turf(src), 0, 0)
e.start()
if(ismob(M))
M.unEquip(src, TRUE)
qdel(src)
return
// If there is no target, the user is probably lighting their own cig.
if(isnull(target))
target = user
// If there is also no user, the cig is being lit by atmos or something.
if(target)
target.update_inv_wear_mask()
target.update_inv_l_hand()
target.update_inv_r_hand()
reagents.set_reacting(TRUE)
reagents.handle_reactions()
icon_state = icon_on
item_state = icon_on
if(iscarbon(loc))
var/mob/living/carbon/C = loc
if(C.wear_mask == src) // Don't update if it's just in their hand
C.wear_mask_update(src)
set_light(2, 0.25, "#E38F46")
START_PROCESSING(SSobj, src)
playsound(src, 'sound/items/lighter/light.ogg', 25, TRUE)
return TRUE
/obj/item/clothing/mask/cigarette/process()
var/mob/living/M = loc
if(isliving(loc))
M.IgniteMob()
smoketime--
if(reagents.total_volume <= 0 || smoketime < 1)
die()
return
smoke()
/obj/item/clothing/mask/cigarette/extinguish_light(force)
if(!force)
return
die()
/obj/item/clothing/mask/cigarette/proc/smoke()
var/turf/location = get_turf(src)
var/is_being_smoked = FALSE
// Check whether this is actually in a mouth, being smoked
if(iscarbon(loc))
var/mob/living/carbon/C = loc
if(src == C.wear_mask)
// There used to be a species check here, but synthetics can smoke now
is_being_smoked = TRUE
if(location)
location.hotspot_expose(700, 5)
if(reagents && reagents.total_volume) // check if it has any reagents at all
if(is_being_smoked) // if it's being smoked, transfer reagents to the mob
var/mob/living/carbon/C = loc
for(var/datum/reagent/R in reagents.reagent_list)
reagents.trans_id_to(C, R.id, first_puff ? 1 : max(REAGENTS_METABOLISM / length(reagents.reagent_list), 0.1)) //transfer at least .1 of each chem
first_puff = FALSE
if(!reagents.total_volume) // There were reagents, but now they're gone
to_chat(C, "<span class='notice'>Your [name] loses its flavor.</span>")
else // else just remove some of the reagents
reagents.remove_any(REAGENTS_METABOLISM)
/obj/item/clothing/mask/cigarette/proc/die()
var/turf/T = get_turf(src)
set_light(0)
var/obj/item/butt = new type_butt(T)
transfer_fingerprints_to(butt)
if(ismob(loc))
var/mob/living/M = loc
to_chat(M, "<span class='notice'>Your [name] goes out.</span>")
M.unEquip(src, TRUE) //Force the un-equip so the overlays update
STOP_PROCESSING(SSobj, src)
qdel(src)
/obj/item/clothing/mask/cigarette/get_heat()
return lit * 1000
//////////////////////////////
// MARK: CIGARETTES
//////////////////////////////
/obj/item/clothing/mask/cigarette/menthol
list_reagents = list("nicotine" = 40, "menthol" = 20)
/obj/item/clothing/mask/cigarette/random
/obj/item/clothing/mask/cigarette/random/New()
list_reagents = list("nicotine" = 40, pick("fuel","saltpetre","synaptizine","green_vomit","potass_iodide","msg","lexorin","mannitol","spaceacillin","cryoxadone","holywater","tea","egg","haloperidol","mutagen","omnizine","carpet","aranesp","cryostylane","chocolate","bilk","cheese","rum","blood","charcoal","coffee","ectoplasm","space_drugs","milk","mutadone","antihol","teporone","insulin","salbutamol","toxin") = 20)
..()
/obj/item/clothing/mask/cigarette/syndicate
list_reagents = list("nicotine" = 40, "omnizine" = 20)
/obj/item/clothing/mask/cigarette/medical_marijuana
list_reagents = list("thc" = 20, "cbd" = 40)
/obj/item/clothing/mask/cigarette/robustgold
list_reagents = list("nicotine" = 40, "gold" = 1)
/obj/item/clothing/mask/cigarette/shadyjims
list_reagents = list("nicotine" = 40, "lipolicide" = 7.5, "ammonia" = 2, "atrazine" = 1, "toxin" = 1.5)
/obj/item/clothing/mask/cigarette/rollie
name = "rollie"
desc = "A roll of dried plant matter wrapped in thin paper."
icon_state = "spliffoff"
icon_on = "spliffon"
icon_off = "spliffoff"
type_butt = /obj/item/cigbutt/roach
throw_speed = 0.5
item_state = "spliffoff"
list_reagents = list("thc" = 40, "cbd" = 20)
/obj/item/clothing/mask/cigarette/rollie/Initialize(mapload)
. = ..()
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
/obj/item/clothing/mask/cigarette/rollie/custom
list_reagents = list()
/obj/item/cigbutt
name = "cigarette butt"
desc = "A manky old cigarette butt."
icon = 'icons/obj/clothing/masks.dmi'
icon_state = "cigbutt"
w_class = WEIGHT_CLASS_TINY
throwforce = 1
/obj/item/cigbutt/Initialize(mapload)
. = ..()
pixel_x = rand(-10, 10)
pixel_y = rand(-10, 10)
transform = turn(transform, rand(0, 360))
/obj/item/cigbutt/decompile_act(obj/item/matter_decompiler/C, mob/user)
if(isdrone(user))
C.stored_comms["wood"] += 1
qdel(src)
return TRUE
return ..()
/obj/item/cigbutt/roach
name = "roach"
desc = "A manky old roach, or for non-stoners, a used rollup."
icon_state = "roach"
/obj/item/cigbutt/roach/Initialize(mapload)
. = ..()
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
//////////////////////////////
// MARK: ROLLING
//////////////////////////////
/obj/item/rollingpaper
name = "rolling paper"
desc = "A thin piece of paper used to make fine smokeables."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "cig_paper"
w_class = WEIGHT_CLASS_TINY
/obj/item/rollingpaper/afterattack(atom/target, mob/user, proximity)
if(!proximity)
return
if(!istype(target, /obj/item/food/grown))
return ..()
var/obj/item/food/grown/plant = target
if(!plant.dry)
to_chat(user, "<span class='warning'>You need to dry this first!</span>")
return
user.unEquip(plant, TRUE)
user.unEquip(src, TRUE)
var/obj/item/clothing/mask/cigarette/rollie/custom/custom_rollie = new (get_turf(user))
custom_rollie.reagents.maximum_volume = plant.reagents.total_volume
plant.reagents.trans_to(custom_rollie, plant.reagents.total_volume)
custom_rollie.smoketime = custom_rollie.reagents.total_volume * 2.5
user.put_in_active_hand(custom_rollie)
to_chat(user, "<span class='notice'>You roll the [plant.name] into a rolling paper.</span>")
custom_rollie.desc = "Dried [plant.name] rolled up in a thin piece of paper."
qdel(plant)
qdel(src)
//////////////////////////////
// MARK: CIGARS
//////////////////////////////
/obj/item/clothing/mask/cigarette/cigar
name = "\improper Premium Cigar"
desc = "A brown roll of tobacco and... well, you're not quite sure. This thing's huge!"
icon_state = "cigaroff"
item_state = "cigaroff"
icon_on = "cigaron"
icon_off = "cigaroff"
throw_speed = 0.5
fancy_lighters = list(/obj/item/match, /obj/item/lighter/zippo)
type_butt = /obj/item/cigbutt/cigarbutt
smoketime = 300
chem_volume = 120
list_reagents = list("nicotine" = 120)
/obj/item/clothing/mask/cigarette/cigar/cohiba
name = "\improper Cohiba Robusto Cigar"
desc = "There's little more you could want from a cigar."
icon_state = "cigar2off"
icon_on = "cigar2on"
icon_off = "cigar2off"
/obj/item/clothing/mask/cigarette/cigar/havana
name = "\improper Premium Havanian Cigar"
desc = "A cigar fit for only the best for the best."
icon_state = "cigar2off"
icon_on = "cigar2on"
icon_off = "cigar2off"
smoketime = 450
chem_volume = 180
list_reagents = list("nicotine" = 180)
/obj/item/cigbutt/cigarbutt
name = "cigar butt"
desc = "A manky old cigar butt."
icon_state = "cigarbutt"
//////////////////////////////
// MARK: HOLO-CIGAR
//////////////////////////////
/obj/item/clothing/mask/holo_cigar
name = "Holo-Cigar"
desc = "A sleek electronic cigar imported straight from Sol. You feel badass merely glimpsing it..."
icon_state = "holocigaroff"
/// Is the holo-cigar lit?
var/enabled = FALSE
/// Tracks if this is the first cycle smoking the cigar.
var/has_smoked = FALSE
/obj/item/clothing/mask/holo_cigar/Destroy()
. = ..()
STOP_PROCESSING(SSobj, src)
/obj/item/clothing/mask/holo_cigar/update_icon_state()
. = ..()
icon_state = "holocigar[enabled ? "on" : "off"]"
/obj/item/clothing/mask/holo_cigar/examine(mob/user)
. = ..()
if(enabled)
. += "[src] hums softly as it synthesizes nicotine."
else
. += "[src] seems to be inactive."
/obj/item/clothing/mask/holo_cigar/process()
if(!iscarbon(loc))
return
var/mob/living/carbon/C = loc
if(C.wear_mask != src)
return
if(!has_smoked)
C.reagents.add_reagent("nicotine", 2)
has_smoked = TRUE
else
C.reagents.add_reagent("nicotine", REAGENTS_METABOLISM)
/obj/item/clothing/mask/holo_cigar/equipped(mob/user, slot, initial)
. = ..()
if(enabled && slot == ITEM_SLOT_MASK)
if(!HAS_TRAIT_FROM(user, TRAIT_BADASS, HOLO_CIGAR))
ADD_TRAIT(user, TRAIT_BADASS, HOLO_CIGAR)
to_chat(user, "<span class='notice'>You feel more badass while smoking [src].</span>")
/obj/item/clothing/mask/holo_cigar/dropped(mob/user, silent)
. = ..()
has_smoked = FALSE
if(HAS_TRAIT_FROM(user, TRAIT_BADASS, HOLO_CIGAR))
REMOVE_TRAIT(user, TRAIT_BADASS, HOLO_CIGAR)
to_chat(user, "<span class='notice'>You feel less badass.</span>")
/obj/item/clothing/mask/holo_cigar/attack_self(mob/user)
. = ..()
if(enabled)
enabled = FALSE
to_chat(user, "<span class='notice'>You disable the holo-cigar.</span>")
STOP_PROCESSING(SSobj, src)
else
enabled = TRUE
to_chat(user, "<span class='notice'>You enable the holo-cigar.</span>")
START_PROCESSING(SSobj, src)
update_appearance(UPDATE_ICON_STATE)
//////////////////////////////
// MARK: PIPES
//////////////////////////////
/obj/item/clothing/mask/cigarette/pipe
name = "smoking pipe"
desc = "A pipe, for smoking. Probably made of meershaum or something."
icon_state = "pipeoff"
item_state = "pipeoff"
icon_on = "pipeon" //Note - these are in masks.dmi
icon_off = "pipeoff"
fancy_lighters = list(/obj/item/match, /obj/item/lighter/zippo)
smoketime = 500
chem_volume = 200
list_reagents = list("nicotine" = 200)
/obj/item/clothing/mask/cigarette/pipe/die()
return
/obj/item/clothing/mask/cigarette/pipe/light()
if(!lit)
lit = TRUE
damtype = "fire"
icon_state = icon_on
item_state = icon_on
START_PROCESSING(SSobj, src)
/obj/item/clothing/mask/cigarette/pipe/process()
var/turf/location = get_turf(src)
smoketime--
if(smoketime < 1)
new /obj/effect/decal/cleanable/ash(location)
if(ismob(loc))
var/mob/living/M = loc
to_chat(M, "<span class='notice'>Your [name] goes out, and you empty the ash.</span>")
lit = FALSE
icon_state = icon_off
item_state = icon_off
M.update_inv_wear_mask()
STOP_PROCESSING(SSobj, src)
return
smoke()
/obj/item/clothing/mask/cigarette/pipe/attack_self(mob/user) // Extinguishes the pipe.
if(lit)
user.visible_message(
"<span class='notice'>[user] puts out [src].</span>",
"<span class='notice'>You put out [src].</span>"
)
lit = FALSE
first_puff = TRUE
icon_state = icon_off
item_state = icon_off
STOP_PROCESSING(SSobj, src)
return
// Refill the pipe
/obj/item/clothing/mask/cigarette/pipe/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/food/grown))
var/obj/item/food/grown/O = I
if(O.dry)
if(reagents.total_volume == reagents.maximum_volume)
to_chat(user, "<span class='warning'>[src] is full!</span>")
return
O.reagents.trans_to(src, chem_volume)
to_chat(user, "<span class='notice'>You stuff the [O.name] into the pipe.</span>")
smoketime = max(reagents.total_volume * REAGENT_TIME_RATIO, smoketime)
qdel(O)
else
to_chat(user, "<span class='warning'>You need to dry this first!</span>")
return
return ..()
/obj/item/clothing/mask/cigarette/pipe/cobpipe
name = "corn cob pipe"
desc = "A nicotine delivery system popularized by folksy backwoodsmen and kept popular in the modern age and beyond by space hipsters."
icon_state = "cobpipeoff"
item_state = "cobpipeoff"
icon_on = "cobpipeon" //Note - these are in masks.dmi
icon_off = "cobpipeoff"
smoketime = 0 //there is nothing to smoke initially
chem_volume = 160
list_reagents = list()
#undef REAGENT_TIME_RATIO