Files
Paradise/code/game/objects/mail.dm
Chap d90a70ecda [REFACTOR] Consolidates SLOT_FLAG and SLOT_HUD into one ITEM_SLOT flag (#26743)
* IT WORKS UP UNTIL THIS POINT

* Consolidates SLOT_FLAG and SLOT_HUD into one

* Remove cover_both_ears

* SLOT_HUD to ITEM_SLOT

* Remove clothing_trait changes for the time being

* Remove accidental copy-paste

* Re-add no-slip var

* More failure to copy-paste correctly

* Leftover flag

* Combine left and right slot flags where possible

* UNGOOF MY DEFINES, PHAND IS NOT A THING

* Minor spacing changes

* Some more fixes from merge

* Seperates ITEM SLOT AMOUNT into two defines

* ON SECOND THOUGHT LETS NOT DO THAT.

* Addresses Contra's review

* Thank you GREP

* Rename ITEM_SLOT_FEET to ITEM_SLOT_SHOES

* Added a comment to the bitmasks in clothing defines

* Rename ITEM_SLOT_TIE to ITEM_SLOT_ACCESSORY

* These are for a seperate PR.

* Magboot fixes

* Requested changes

* Re-add accidental removal

* Wrong flags

* Update code/__DEFINES/clothing_defines.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>

* Requested changes

* Merge fixes

* Fix double headset

* Fixes multiple accessories

---------

Signed-off-by: Chap <erwin@lombok.demon.nl>
Co-authored-by: Adrer <adrermail@gmail.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2024-11-13 13:02:29 +00:00

300 lines
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/obj/item/envelope
name = "broken letter"
desc = "We just got a letter, we just got a letter, we just got a letter -- I wonder who it's from?"
force = 0
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "mail_misc"
item_state = "paper"
drop_sound = 'sound/items/handling/paper_drop.ogg'
pickup_sound = 'sound/items/handling/paper_pickup.ogg'
var/list/possible_contents = list()
/// A list that contains the names of the jobs that can receive this type of letter. Only the base job has to be put in it, alternative titles have the same definition on the mind. Name of the job can be found in `mind.assigned_role`
var/list/job_list = list()
/// The real name required to open the letter
var/recipient
/// The job of the recipient
var/recipient_job
var/has_been_scanned = FALSE
/obj/item/envelope/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is licking a sharp corner of the envelope. It looks like [user.p_theyre()] trying to commit suicide!</span>")
playsound(loc, 'sound/effects/-adminhelp.ogg', 50, TRUE, -1)
return BRUTELOSS
/obj/item/envelope/attack_self(mob/user)
if(!user?.mind)
return
if(user.real_name != recipient)
to_chat(user, "<span class='warning'>You don't want to open up another person's mail, that's an invasion of their privacy!</span>")
return
if(do_after(user, 1 SECONDS, target = user) && !QDELETED(src))
to_chat(user, "<span class='notice'>You begin to open the envelope.</span>")
playsound(loc, 'sound/items/poster_ripped.ogg', 50, TRUE)
user.unEquip(src)
for(var/obj/item/I in contents)
user.put_in_hands(I)
qdel(src)
/obj/item/envelope/Initialize(mapload)
. = ..()
var/item = pick(possible_contents)
new item(src)
new /obj/item/stack/spacecash(src, rand(1, 50) * 5)
var/list/mind_copy = shuffle(SSticker.minds)
for(var/datum/mind/mail_attracted_people in mind_copy)
var/turf/T = get_turf(mail_attracted_people.current)
if(mail_attracted_people.offstation_role || !ishuman(mail_attracted_people.current) || is_admin_level(T.z))
continue
if(mail_attracted_people.assigned_role in job_list)
recipient = mail_attracted_people.current.real_name
name = "letter to [recipient]"
recipient_job = lowertext(mail_attracted_people.assigned_role)
return
if(!admin_spawned)
log_debug("Failed to find a new name to assign to [src]!")
qdel(src)
/obj/item/envelope/examine(mob/user)
. = ..()
. += "This letter is addressed to [recipient], the [recipient_job]."
/obj/item/envelope/security
icon_state = "mail_sec"
possible_contents = list(/obj/item/food/donut/sprinkles,
/obj/item/megaphone,
/obj/item/clothing/mask/whistle,
/obj/item/poster/random_official,
/obj/item/restraints/handcuffs/pinkcuffs,
/obj/item/restraints/legcuffs/bola/energy,
/obj/item/reagent_containers/drinks/coffee,
/obj/item/stock_parts/cell/super,
/obj/item/grenade/barrier/dropwall,
/obj/item/toy/figure/crew/detective,
/obj/item/toy/figure/crew/hos,
/obj/item/toy/figure/crew/secofficer,
/obj/item/storage/box/scratch_cards)
job_list = list("Head of Security", "Security Officer", "Detective", "Warden")
/obj/item/envelope/science
icon_state = "mail_sci"
possible_contents = list(/obj/item/analyzer,
/obj/item/assembly/signaler,
/obj/item/slime_extract/grey,
/obj/item/clothing/mask/gas,
/obj/item/reagent_containers/spray/cleaner,
/obj/item/clothing/glasses/regular,
/obj/item/stack/ore/diamond, // Jackpot
/obj/item/paicard,
/obj/item/toy/figure/crew/borg,
/obj/item/toy/figure/crew/geneticist,
/obj/item/toy/figure/crew/rd,
/obj/item/toy/figure/crew/roboticist,
/obj/item/toy/figure/crew/scientist,
/obj/item/storage/box/scratch_cards)
job_list = list("Research Director", "Roboticist", "Geneticist", "Scientist")
/obj/item/envelope/supply
icon_state = "mail_sup"
possible_contents = list(/obj/item/reagent_containers/hypospray/autoinjector/survival,
/obj/item/reagent_containers/drinks/bottle/absinthe/premium,
/obj/item/clothing/glasses/meson/gar,
/obj/item/stack/marker_beacon/ten,
/obj/item/stack/medical/splint,
/obj/item/pen/multi/fountain,
/obj/item/clothing/mask/cigarette/cigar,
/obj/item/stack/wrapping_paper,
/obj/item/toy/figure/crew/cargotech,
/obj/item/toy/figure/crew/explorer,
/obj/item/toy/figure/crew/qm,
/obj/item/toy/figure/crew/miner,
/obj/item/storage/box/scratch_cards)
job_list = list("Quartermaster", "Cargo Technician", "Shaft Miner", "Explorer")
/obj/item/envelope/medical
icon_state = "mail_med"
possible_contents = list(/obj/item/soap,
/obj/item/reagent_containers/glass/bottle/morphine,
/obj/item/reagent_containers/hypospray/safety,
/obj/item/reagent_containers/applicator/brute,
/obj/item/reagent_containers/applicator/burn,
/obj/item/clothing/glasses/sunglasses,
/obj/item/food/fortunecookie,
/obj/item/scalpel/laser/laser1,
/obj/item/surgical_drapes,
/obj/item/toy/figure/crew/cmo,
/obj/item/toy/figure/crew/chemist,
/obj/item/toy/figure/crew/geneticist,
/obj/item/toy/figure/crew/md,
/obj/item/toy/figure/crew/virologist,
/obj/item/storage/box/scratch_cards)
job_list = list("Chief Medical Officer", "Medical Doctor", "Coroner", "Chemist", "Virologist", "Psychiatrist", "Paramedic")
/obj/item/envelope/engineering
icon_state = "mail_eng"
possible_contents = list(/obj/item/airlock_electronics,
/obj/item/reagent_containers/drinks/cans/beer,
/obj/item/food/candy/confectionery/nougat,
/obj/item/mod/module/storage/large_capacity,
/obj/item/weldingtool/hugetank,
/obj/item/geiger_counter,
/obj/item/rcd_ammo,
/obj/item/grenade/gas/oxygen,
/obj/item/toy/figure/crew/atmos,
/obj/item/toy/figure/crew/ce,
/obj/item/toy/figure/crew/engineer,
/obj/item/storage/box/scratch_cards)
job_list = list("Chief Engineer", "Station Engineer", "Life Support Specialist")
/obj/item/envelope/bread
icon_state = "mail_serv"
possible_contents = list(/obj/item/painter,
/obj/item/gun/energy/floragun,
/obj/item/reagent_containers/drinks/bottle/fernet,
/obj/item/whetstone,
/obj/item/soap/deluxe,
/obj/item/stack/tile/disco_light/thirty,
/obj/item/paicard,
/obj/item/gun/projectile/automatic/toy/pistol,
/obj/item/toy/figure/crew/bartender,
/obj/item/toy/figure/crew/botanist,
/obj/item/toy/figure/crew/chef,
/obj/item/toy/figure/crew/janitor,
/obj/item/toy/figure/crew/librarian,
/obj/item/storage/box/scratch_cards)
job_list = list("Bartender", "Chef", "Botanist", "Janitor", "Librarian")
/obj/item/envelope/circuses
icon_state = "mail_serv"
possible_contents = list(/obj/item/painter,
/obj/item/stack/sheet/mineral/tranquillite/ten,
/obj/item/stack/sheet/mineral/bananium/ten,
/obj/item/reagent_containers/drinks/bottle/bottleofnothing,
/obj/item/gun/throw/piecannon,
/obj/item/ammo_box/shotgun/confetti,
/obj/item/book/manual/wiki/sop_security, // They'll need this.
/obj/item/soulstone/anybody/purified/chaplain,
/obj/item/toy/figure/crew/clown,
/obj/item/toy/figure/crew/hop,
/obj/item/toy/figure/crew/chaplain,
/obj/item/toy/figure/crew/mime,
/obj/item/storage/box/scratch_cards)
job_list = list("Clown", "Mime", "Head of Personnel", "Chaplain")
/obj/item/envelope/command
icon_state = "mail_com"
possible_contents = list(/obj/item/flash,
/obj/item/storage/fancy/cigarettes/cigpack_robustgold,
/obj/item/poster/random_official,
/obj/item/book/manual/wiki/sop_command,
/obj/item/reagent_containers/patch/synthflesh,
/obj/item/paper_bin/nanotrasen,
/obj/item/food/spesslaw,
/obj/item/clothing/head/collectable/petehat,
/obj/item/toy/figure/crew/captain,
/obj/item/toy/figure/crew/iaa,
/obj/item/toy/figure/crew/dsquad,
/obj/item/storage/box/scratch_cards)
job_list = list("Captain", "Magistrate", "Nanotrasen Representative", "Blueshield", "Internal Affairs Agent")
/obj/item/envelope/misc
possible_contents = list(/obj/item/clothing/under/misc/assistantformal,
/obj/item/clothing/under/syndicate/tacticool,
/obj/item/clothing/shoes/ducky,
/obj/item/toy/plushie/orange_fox/grump, // A grumpy plushie for a grumpy tider
/obj/item/multitool,
/obj/item/instrument/piano_synth,
/obj/item/toy/crayon/spraycan,
/obj/item/clothing/head/cakehat,
/obj/item/toy/figure/crew/assistant,
/obj/item/toy/figure/owl,
/obj/item/toy/figure/griffin,
/obj/item/storage/box/scratch_cards)
job_list = list("Assistant")
/*//////////////////////\/
\/ \\ // \/
\/ \\ // \/
\/ \\ // \/
\/ \\ // \/
\/ \\// \/
\/ \/
\/ You've got: \/
\/ Mail \/
\/ \/
\/\\\\\\\\\\\\\\\\\\\\\\*/
/obj/item/mail_scanner
name = "mail scanner"
desc = "Sponsored by Messaging and Intergalactic Letters, this device allows you to log mail deliveries in exchange for financial compensation."
force = 0
throwforce = 0
icon = 'icons/obj/device.dmi'
icon_state = "mail_scanner"
item_state = "mail_scanner"
lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
flags = CONDUCT
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
origin_tech = "magnets=1"
/// The reference to the envelope that is currently stored in the mail scanner. It will be cleared upon confirming a correct delivery
var/obj/item/envelope/saved
/// How far away can the scanner scan mail or people
var/scanner_range = 7
/obj/item/mail_scanner/examine(mob/user)
. = ..()
. += "<span class='notice'>Scan a letter to log it into the active database, then scan the person you wish to hand the letter to. Correctly scanning the recipient of the letter logged into the active database will add credits to the Supply budget.</span>"
/obj/item/mail_scanner/attack()
return
/obj/item/mail_scanner/afterattack(atom/A, mob/user)
if(get_dist(A, user) > scanner_range)
to_chat(user, "<span class='warning'>The scanner doesn't reach that far!</span>")
return
if(istype(A, /obj/item/envelope))
var/obj/item/envelope/envelope = A
if(envelope.has_been_scanned)
to_chat(user, "<span class='warning'>This letter has already been logged to the active database!</span>")
playsound(loc, 'sound/mail/maildenied.ogg', 50, TRUE)
return
to_chat(user, "<span class='notice'>You add [envelope] to the active database.</span>")
playsound(loc, 'sound/mail/mailscanned.ogg', 50, TRUE)
saved = A
SSblackbox.record_feedback("amount", "successful_mail_scan", 1)
return
if(isliving(A))
var/mob/living/M = A
if(!saved)
to_chat(user, "<span class='warning'>Error: You have not logged mail to the mail scanner!</span>")
playsound(loc, 'sound/mail/maildenied.ogg', 50, TRUE)
return
if(M.stat == DEAD)
to_chat(user, "<span class='warning'>Consent Verification failed: You can't deliver mail to a corpse!</span>")
playsound(loc, 'sound/mail/maildenied.ogg', 50, TRUE)
return
if(M.real_name != saved.recipient)
to_chat(user, "<span class='warning'>'Identity Verification failed: Target is not an authorized recipient of this package!</span>")
playsound(loc, 'sound/mail/maildenied.ogg', 50, TRUE)
return
if(!M.client)
to_chat(user, "<span class='warning'>Consent Verification failed: The scanner will not accept confirmation of orders from SSD people!</span>")
playsound(loc, 'sound/mail/maildenied.ogg', 50, TRUE)
return
saved.has_been_scanned = TRUE
saved = null
to_chat(user, "<span class='notice'>Successful delivery acknowledged! [MAIL_DELIVERY_BONUS] credits added to Supply account!</span>")
playsound(loc, 'sound/mail/mailapproved.ogg', 50, TRUE)
GLOB.station_money_database.credit_account(SSeconomy.cargo_account, MAIL_DELIVERY_BONUS, "Mail Delivery Compensation", "Messaging and Intergalactic Letters", supress_log = FALSE)
SSblackbox.record_feedback("amount", "successful_mail_delivery", 1)