mirror of
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* IT WORKS UP UNTIL THIS POINT * Consolidates SLOT_FLAG and SLOT_HUD into one * Remove cover_both_ears * SLOT_HUD to ITEM_SLOT * Remove clothing_trait changes for the time being * Remove accidental copy-paste * Re-add no-slip var * More failure to copy-paste correctly * Leftover flag * Combine left and right slot flags where possible * UNGOOF MY DEFINES, PHAND IS NOT A THING * Minor spacing changes * Some more fixes from merge * Seperates ITEM SLOT AMOUNT into two defines * ON SECOND THOUGHT LETS NOT DO THAT. * Addresses Contra's review * Thank you GREP * Rename ITEM_SLOT_FEET to ITEM_SLOT_SHOES * Added a comment to the bitmasks in clothing defines * Rename ITEM_SLOT_TIE to ITEM_SLOT_ACCESSORY * These are for a seperate PR. * Magboot fixes * Requested changes * Re-add accidental removal * Wrong flags * Update code/__DEFINES/clothing_defines.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: Chap <erwin@lombok.demon.nl> * Requested changes * Merge fixes * Fix double headset * Fixes multiple accessories --------- Signed-off-by: Chap <erwin@lombok.demon.nl> Co-authored-by: Adrer <adrermail@gmail.com> Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
300 lines
12 KiB
Plaintext
300 lines
12 KiB
Plaintext
/obj/item/envelope
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name = "broken letter"
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desc = "We just got a letter, we just got a letter, we just got a letter -- I wonder who it's from?"
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force = 0
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throwforce = 0
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w_class = WEIGHT_CLASS_SMALL
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "mail_misc"
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item_state = "paper"
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drop_sound = 'sound/items/handling/paper_drop.ogg'
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pickup_sound = 'sound/items/handling/paper_pickup.ogg'
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var/list/possible_contents = list()
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/// A list that contains the names of the jobs that can receive this type of letter. Only the base job has to be put in it, alternative titles have the same definition on the mind. Name of the job can be found in `mind.assigned_role`
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var/list/job_list = list()
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/// The real name required to open the letter
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var/recipient
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/// The job of the recipient
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var/recipient_job
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var/has_been_scanned = FALSE
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/obj/item/envelope/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is licking a sharp corner of the envelope. It looks like [user.p_theyre()] trying to commit suicide!</span>")
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playsound(loc, 'sound/effects/-adminhelp.ogg', 50, TRUE, -1)
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return BRUTELOSS
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/obj/item/envelope/attack_self(mob/user)
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if(!user?.mind)
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return
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if(user.real_name != recipient)
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to_chat(user, "<span class='warning'>You don't want to open up another person's mail, that's an invasion of their privacy!</span>")
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return
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if(do_after(user, 1 SECONDS, target = user) && !QDELETED(src))
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to_chat(user, "<span class='notice'>You begin to open the envelope.</span>")
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playsound(loc, 'sound/items/poster_ripped.ogg', 50, TRUE)
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user.unEquip(src)
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for(var/obj/item/I in contents)
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user.put_in_hands(I)
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qdel(src)
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/obj/item/envelope/Initialize(mapload)
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. = ..()
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var/item = pick(possible_contents)
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new item(src)
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new /obj/item/stack/spacecash(src, rand(1, 50) * 5)
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var/list/mind_copy = shuffle(SSticker.minds)
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for(var/datum/mind/mail_attracted_people in mind_copy)
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var/turf/T = get_turf(mail_attracted_people.current)
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if(mail_attracted_people.offstation_role || !ishuman(mail_attracted_people.current) || is_admin_level(T.z))
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continue
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if(mail_attracted_people.assigned_role in job_list)
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recipient = mail_attracted_people.current.real_name
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name = "letter to [recipient]"
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recipient_job = lowertext(mail_attracted_people.assigned_role)
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return
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if(!admin_spawned)
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log_debug("Failed to find a new name to assign to [src]!")
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qdel(src)
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/obj/item/envelope/examine(mob/user)
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. = ..()
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. += "This letter is addressed to [recipient], the [recipient_job]."
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/obj/item/envelope/security
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icon_state = "mail_sec"
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possible_contents = list(/obj/item/food/donut/sprinkles,
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/obj/item/megaphone,
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/obj/item/clothing/mask/whistle,
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/obj/item/poster/random_official,
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/obj/item/restraints/handcuffs/pinkcuffs,
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/obj/item/restraints/legcuffs/bola/energy,
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/obj/item/reagent_containers/drinks/coffee,
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/obj/item/stock_parts/cell/super,
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/obj/item/grenade/barrier/dropwall,
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/obj/item/toy/figure/crew/detective,
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/obj/item/toy/figure/crew/hos,
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/obj/item/toy/figure/crew/secofficer,
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/obj/item/storage/box/scratch_cards)
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job_list = list("Head of Security", "Security Officer", "Detective", "Warden")
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/obj/item/envelope/science
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icon_state = "mail_sci"
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possible_contents = list(/obj/item/analyzer,
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/obj/item/assembly/signaler,
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/obj/item/slime_extract/grey,
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/obj/item/clothing/mask/gas,
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/obj/item/reagent_containers/spray/cleaner,
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/obj/item/clothing/glasses/regular,
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/obj/item/stack/ore/diamond, // Jackpot
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/obj/item/paicard,
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/obj/item/toy/figure/crew/borg,
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/obj/item/toy/figure/crew/geneticist,
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/obj/item/toy/figure/crew/rd,
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/obj/item/toy/figure/crew/roboticist,
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/obj/item/toy/figure/crew/scientist,
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/obj/item/storage/box/scratch_cards)
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job_list = list("Research Director", "Roboticist", "Geneticist", "Scientist")
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/obj/item/envelope/supply
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icon_state = "mail_sup"
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possible_contents = list(/obj/item/reagent_containers/hypospray/autoinjector/survival,
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/obj/item/reagent_containers/drinks/bottle/absinthe/premium,
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/obj/item/clothing/glasses/meson/gar,
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/obj/item/stack/marker_beacon/ten,
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/obj/item/stack/medical/splint,
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/obj/item/pen/multi/fountain,
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/obj/item/clothing/mask/cigarette/cigar,
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/obj/item/stack/wrapping_paper,
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/obj/item/toy/figure/crew/cargotech,
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/obj/item/toy/figure/crew/explorer,
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/obj/item/toy/figure/crew/qm,
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/obj/item/toy/figure/crew/miner,
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/obj/item/storage/box/scratch_cards)
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job_list = list("Quartermaster", "Cargo Technician", "Shaft Miner", "Explorer")
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/obj/item/envelope/medical
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icon_state = "mail_med"
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possible_contents = list(/obj/item/soap,
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/obj/item/reagent_containers/glass/bottle/morphine,
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/obj/item/reagent_containers/hypospray/safety,
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/obj/item/reagent_containers/applicator/brute,
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/obj/item/reagent_containers/applicator/burn,
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/obj/item/clothing/glasses/sunglasses,
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/obj/item/food/fortunecookie,
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/obj/item/scalpel/laser/laser1,
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/obj/item/surgical_drapes,
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/obj/item/toy/figure/crew/cmo,
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/obj/item/toy/figure/crew/chemist,
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/obj/item/toy/figure/crew/geneticist,
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/obj/item/toy/figure/crew/md,
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/obj/item/toy/figure/crew/virologist,
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/obj/item/storage/box/scratch_cards)
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job_list = list("Chief Medical Officer", "Medical Doctor", "Coroner", "Chemist", "Virologist", "Psychiatrist", "Paramedic")
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/obj/item/envelope/engineering
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icon_state = "mail_eng"
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possible_contents = list(/obj/item/airlock_electronics,
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/obj/item/reagent_containers/drinks/cans/beer,
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/obj/item/food/candy/confectionery/nougat,
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/obj/item/mod/module/storage/large_capacity,
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/obj/item/weldingtool/hugetank,
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/obj/item/geiger_counter,
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/obj/item/rcd_ammo,
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/obj/item/grenade/gas/oxygen,
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/obj/item/toy/figure/crew/atmos,
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/obj/item/toy/figure/crew/ce,
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/obj/item/toy/figure/crew/engineer,
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/obj/item/storage/box/scratch_cards)
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job_list = list("Chief Engineer", "Station Engineer", "Life Support Specialist")
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/obj/item/envelope/bread
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icon_state = "mail_serv"
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possible_contents = list(/obj/item/painter,
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/obj/item/gun/energy/floragun,
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/obj/item/reagent_containers/drinks/bottle/fernet,
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/obj/item/whetstone,
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/obj/item/soap/deluxe,
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/obj/item/stack/tile/disco_light/thirty,
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/obj/item/paicard,
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/obj/item/gun/projectile/automatic/toy/pistol,
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/obj/item/toy/figure/crew/bartender,
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/obj/item/toy/figure/crew/botanist,
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/obj/item/toy/figure/crew/chef,
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/obj/item/toy/figure/crew/janitor,
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/obj/item/toy/figure/crew/librarian,
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/obj/item/storage/box/scratch_cards)
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job_list = list("Bartender", "Chef", "Botanist", "Janitor", "Librarian")
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/obj/item/envelope/circuses
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icon_state = "mail_serv"
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possible_contents = list(/obj/item/painter,
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/obj/item/stack/sheet/mineral/tranquillite/ten,
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/obj/item/stack/sheet/mineral/bananium/ten,
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/obj/item/reagent_containers/drinks/bottle/bottleofnothing,
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/obj/item/gun/throw/piecannon,
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/obj/item/ammo_box/shotgun/confetti,
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/obj/item/book/manual/wiki/sop_security, // They'll need this.
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/obj/item/soulstone/anybody/purified/chaplain,
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/obj/item/toy/figure/crew/clown,
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/obj/item/toy/figure/crew/hop,
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/obj/item/toy/figure/crew/chaplain,
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/obj/item/toy/figure/crew/mime,
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/obj/item/storage/box/scratch_cards)
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job_list = list("Clown", "Mime", "Head of Personnel", "Chaplain")
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/obj/item/envelope/command
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icon_state = "mail_com"
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possible_contents = list(/obj/item/flash,
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/obj/item/storage/fancy/cigarettes/cigpack_robustgold,
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/obj/item/poster/random_official,
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/obj/item/book/manual/wiki/sop_command,
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/obj/item/reagent_containers/patch/synthflesh,
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/obj/item/paper_bin/nanotrasen,
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/obj/item/food/spesslaw,
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/obj/item/clothing/head/collectable/petehat,
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/obj/item/toy/figure/crew/captain,
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/obj/item/toy/figure/crew/iaa,
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/obj/item/toy/figure/crew/dsquad,
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/obj/item/storage/box/scratch_cards)
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job_list = list("Captain", "Magistrate", "Nanotrasen Representative", "Blueshield", "Internal Affairs Agent")
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/obj/item/envelope/misc
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possible_contents = list(/obj/item/clothing/under/misc/assistantformal,
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/obj/item/clothing/under/syndicate/tacticool,
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/obj/item/clothing/shoes/ducky,
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/obj/item/toy/plushie/orange_fox/grump, // A grumpy plushie for a grumpy tider
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/obj/item/multitool,
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/obj/item/instrument/piano_synth,
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/obj/item/toy/crayon/spraycan,
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/obj/item/clothing/head/cakehat,
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/obj/item/toy/figure/crew/assistant,
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/obj/item/toy/figure/owl,
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/obj/item/toy/figure/griffin,
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/obj/item/storage/box/scratch_cards)
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job_list = list("Assistant")
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/*//////////////////////\/
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\/ \\ // \/
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\/ \\ // \/
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\/ \\ // \/
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\/ \\ // \/
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\/ \\// \/
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\/ \/
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\/ You've got: \/
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\/ Mail \/
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\/ \/
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\/\\\\\\\\\\\\\\\\\\\\\\*/
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/obj/item/mail_scanner
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name = "mail scanner"
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desc = "Sponsored by Messaging and Intergalactic Letters, this device allows you to log mail deliveries in exchange for financial compensation."
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force = 0
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throwforce = 0
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icon = 'icons/obj/device.dmi'
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icon_state = "mail_scanner"
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item_state = "mail_scanner"
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lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
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flags = CONDUCT
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slot_flags = ITEM_SLOT_BELT
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w_class = WEIGHT_CLASS_SMALL
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origin_tech = "magnets=1"
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/// The reference to the envelope that is currently stored in the mail scanner. It will be cleared upon confirming a correct delivery
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var/obj/item/envelope/saved
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/// How far away can the scanner scan mail or people
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var/scanner_range = 7
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/obj/item/mail_scanner/examine(mob/user)
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. = ..()
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. += "<span class='notice'>Scan a letter to log it into the active database, then scan the person you wish to hand the letter to. Correctly scanning the recipient of the letter logged into the active database will add credits to the Supply budget.</span>"
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/obj/item/mail_scanner/attack()
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return
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/obj/item/mail_scanner/afterattack(atom/A, mob/user)
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if(get_dist(A, user) > scanner_range)
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to_chat(user, "<span class='warning'>The scanner doesn't reach that far!</span>")
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return
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if(istype(A, /obj/item/envelope))
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var/obj/item/envelope/envelope = A
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if(envelope.has_been_scanned)
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to_chat(user, "<span class='warning'>This letter has already been logged to the active database!</span>")
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playsound(loc, 'sound/mail/maildenied.ogg', 50, TRUE)
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return
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to_chat(user, "<span class='notice'>You add [envelope] to the active database.</span>")
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playsound(loc, 'sound/mail/mailscanned.ogg', 50, TRUE)
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saved = A
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SSblackbox.record_feedback("amount", "successful_mail_scan", 1)
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return
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if(isliving(A))
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var/mob/living/M = A
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if(!saved)
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to_chat(user, "<span class='warning'>Error: You have not logged mail to the mail scanner!</span>")
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playsound(loc, 'sound/mail/maildenied.ogg', 50, TRUE)
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return
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if(M.stat == DEAD)
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to_chat(user, "<span class='warning'>Consent Verification failed: You can't deliver mail to a corpse!</span>")
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playsound(loc, 'sound/mail/maildenied.ogg', 50, TRUE)
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return
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if(M.real_name != saved.recipient)
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to_chat(user, "<span class='warning'>'Identity Verification failed: Target is not an authorized recipient of this package!</span>")
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playsound(loc, 'sound/mail/maildenied.ogg', 50, TRUE)
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return
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if(!M.client)
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to_chat(user, "<span class='warning'>Consent Verification failed: The scanner will not accept confirmation of orders from SSD people!</span>")
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playsound(loc, 'sound/mail/maildenied.ogg', 50, TRUE)
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return
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saved.has_been_scanned = TRUE
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saved = null
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to_chat(user, "<span class='notice'>Successful delivery acknowledged! [MAIL_DELIVERY_BONUS] credits added to Supply account!</span>")
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playsound(loc, 'sound/mail/mailapproved.ogg', 50, TRUE)
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GLOB.station_money_database.credit_account(SSeconomy.cargo_account, MAIL_DELIVERY_BONUS, "Mail Delivery Compensation", "Messaging and Intergalactic Letters", supress_log = FALSE)
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SSblackbox.record_feedback("amount", "successful_mail_delivery", 1)
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