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Paradise/code/game/objects/items/RCL.dm
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/obj/item/stack/cable_coil/rcl
name = "rapid cable layer (RCL)"
desc = "An electrician's best friend, this plastic spool can hold a large amount of cable and rapidly lay it down."
icon = 'icons/obj/rcl.dmi'
icon_state = "rcl"
inhand_icon_state = "rcl"
throwforce = 5
belt_icon = null
origin_tech = "engineering=4;materials=2"
materials = list(MAT_METAL = 5000)
destroy_upon_empty = FALSE
max_amount = RCL_MAX_SPOOL_SIZE
amount = RCL_MAX_SPOOL_SIZE
color = null
allow_splitting = FALSE
/// Are we rapidly laying cable?
var/active = FALSE
var/spool_color
/// Remembers the last cable structure that got laid down to aid in further cable laying.
var/obj/structure/cable/last
/obj/item/stack/cable_coil/rcl/examine(mob/user)
. = ..()
. += SPAN_NOTICE("It can stack <b>[RCL_MAX_SPOOL_SIZE]</b> lengths of cable around its spool.")
. += SPAN_NOTICE("Use in-hand to swap to [active ? "standard" : "Rapid Cable Laying"] mode.")
/obj/item/stack/cable_coil/rcl/Initialize(mapload)
. = ..()
// Do not craft from an RCL.
recipes = null
color_rainbow()
AddComponent(/datum/component/two_handed)
w_class = WEIGHT_CLASS_NORMAL
refresh_icon()
/obj/item/stack/cable_coil/rcl/Destroy()
last = null
active = FALSE
return ..()
/obj/item/stack/cable_coil/rcl/screwdriver_act(mob/user, obj/item/I)
if(!amount)
to_chat(user, SPAN_WARNING("There's no cable to remove!"))
return
if(!I.use_tool(src, user, FALSE, volume = I.tool_volume))
return ITEM_INTERACT_COMPLETE
to_chat(user, SPAN_NOTICE("You loosen the securing screws on the side, allowing you to lower the guiding edge and retrieve the wires."))
while(amount)
var/delta = 30
if(amount < 30)
delta = amount
if(cable_merge_id == CABLE_LOW_POWER)
var/obj/item/stack/cable_coil/dropped_coil = new /obj/item/stack/cable_coil(user.loc, delta)
dropped_coil.color = get_cable_color()
use(delta, FALSE)
else
new /obj/item/stack/cable_coil/extra_insulated(user.loc, delta)
use(delta, FALSE)
refresh_icon(user)
return ITEM_INTERACT_COMPLETE
/obj/item/stack/cable_coil/rcl/item_interaction(mob/living/user, obj/item/used, list/modifiers)
if(!istype(used, /obj/item/stack/cable_coil))
return ..()
// Another RCL is stealing cable from us, let its `interact_with_atom()` fire.
if(istype(used, /obj/item/stack/cable_coil/rcl))
return NONE
load_cable(user, used)
return ITEM_INTERACT_COMPLETE
/obj/item/stack/cable_coil/rcl/interact_with_atom(atom/target, mob/living/user, list/modifiers)
if(!istype(target, /obj/item/stack/cable_coil))
..()
is_empty(user)
return NONE
load_cable(user, target)
return ITEM_INTERACT_COMPLETE
/obj/item/stack/cable_coil/rcl/proc/load_cable(mob/living/user, obj/item/used)
var/obj/item/stack/cable_coil/used_coil = used
if(get_amount() >= RCL_MAX_SPOOL_SIZE)
to_chat(user, SPAN_WARNING("You cannot fit any more cable on [src]!"))
return ITEM_INTERACT_COMPLETE
// When loading an empty cable spool, turn it into either standard or heavy based on what we're loading.
if(!get_amount())
spool_color = used_coil.get_cable_color()
cable_type = used_coil.cable_type
cable_merge_id = used_coil.cable_merge_id
// Robot RCL can freely swap between cable types anyway, allow them to eat the cable.
else if((cable_merge_id != used_coil.cable_merge_id) && !is_robot_module())
to_chat(user, SPAN_WARNING("These coils are of different types!"))
return ITEM_INTERACT_COMPLETE
var/delta = (RCL_MAX_SPOOL_SIZE - get_amount())
add(min(used_coil.get_amount(), delta))
used_coil.use(min(used_coil.get_amount(), delta), used_coil.destroy_upon_empty)
refresh_icon(user)
to_chat(user, SPAN_NOTICE("You add the cables to [src]. It now contains [get_amount()]."))
return ITEM_INTERACT_COMPLETE
/obj/item/stack/cable_coil/rcl/get_cable_color()
return spool_color
/obj/item/stack/cable_coil/rcl/proc/refresh_icon(mob/user)
if(color)
spool_color = color
color = null
update_icon(UPDATE_ICON_STATE|UPDATE_OVERLAYS)
if(user)
user.update_inv_l_hand()
user.update_inv_r_hand()
/obj/item/stack/cable_coil/rcl/update_overlays()
. = ..()
overlays.Cut()
if(!get_amount())
return
var/coil_size
switch(get_amount())
if(61 to INFINITY)
coil_size = "full"
if(31 to 60)
coil_size = "mid"
if(1 to 30)
coil_size = "low"
if(cable_merge_id == CABLE_LOW_POWER)
var/image/cable_overlay = image('icons/obj/rcl.dmi', icon_state = "rcl_[coil_size]")
cable_overlay.color = get_cable_color()
overlays += cable_overlay
else if(cable_type == /obj/structure/cable/extra_insulated)
overlays += "rcl_[coil_size]_hd"
else
overlays += "rcl_[coil_size]_hd_connected"
/obj/item/stack/cable_coil/rcl/update_icon_state()
icon_state = "rcl"
if(cable_merge_id == CABLE_LOW_POWER)
inhand_icon_state = "rcl[amount ? "_[get_cable_color()]" : null]"
else if(cable_type == /obj/structure/cable/extra_insulated)
inhand_icon_state = "rcl[amount ? "_hd" : null]"
else
inhand_icon_state = "rcl[amount ? "_hd_connected" : null]"
/obj/item/stack/cable_coil/rcl/update_name()
. = ..()
name = initial(name)
/obj/item/stack/cable_coil/rcl/proc/is_empty(mob/user, loud = 1)
refresh_icon(user)
if(!get_amount())
if(loud)
to_chat(user, SPAN_WARNING("The last of the cables unreel from [src]!"))
return TRUE
return FALSE
/obj/item/stack/cable_coil/rcl/dropped(mob/wearer)
..()
active = FALSE
last = null
/obj/item/stack/cable_coil/rcl/activate_self(mob/user)
if(..())
return FINISH_ATTACK
if(iscarbon(user))
active = HAS_TRAIT(src, TRAIT_WIELDED)
else
active = !active
if(!active)
last = null
else if(!last)
for(var/obj/structure/cable/C in get_turf(user))
if(C.d1 == 0 || C.d2 == 0)
last = C
break
to_chat(user, SPAN_NOTICE("You [active ? "prepare to rapidly lay cable" : "stop rapidly laying cable"]."))
/obj/item/stack/cable_coil/rcl/on_mob_move(direct, mob/user)
if(active && isturf(user.loc))
trigger(user)
/obj/item/stack/cable_coil/rcl/proc/trigger(mob/user)
if(is_empty(user, 0))
to_chat(user, SPAN_WARNING("[src] is empty!"))
return
if(last)
if(get_dist(last, user) == 1) //hacky, but it works
var/turf/T = get_turf(user)
if(!isturf(T) || T.intact || !T.can_have_cabling())
last = null
return
if(get_dir(last, user) == last.d2)
//Did we just walk backwards? Well, that's the one direction we CAN'T complete a stub.
last = null
return
cable_join(last, user)
if(is_empty(user))
return //If we've run out, display message and exit
else
last = null
last = place_turf(get_turf(loc), user, turn(user.dir, 180))
is_empty(user) //If we've run out, display message
/obj/item/stack/cable_coil/rcl/empty/Initialize(mapload)
..()
use(RCL_MAX_SPOOL_SIZE, FALSE)
refresh_icon()
/obj/item/stack/cable_coil/rcl/AltClick(mob/living/user)
return
/obj/item/stack/cable_coil/rcl/update_wclass()
return
/obj/item/stack/cable_coil/rcl/robot
name = "robotic rapid cable layer (RRCL)"
desc = "A Rapid Cable Layer used to hold a spool of cable for engineering and construction robots."
energy_type = /datum/robot_storage/material/cable
is_cyborg = TRUE
/// Tells us if we're laying basic or insulated cable.
var/heavy_mode = FALSE
// update_icon() refuses to add the cable overlay on Initialize(), I'm convinced it's an issue with energy stacks.
// Energy stacks cannot be avoided because the icon of a stack refuses to render otherwise for reasons beyond my comprehension.
/obj/item/stack/cable_coil/rcl/robot/Initialize(mapload)
..()
var/image/cable_overlay = image('icons/obj/rcl.dmi', icon_state = "rcl_full")
cable_overlay.color = spool_color
overlays += cable_overlay
/obj/item/stack/cable_coil/rcl/robot/examine(mob/user)
. = ..()
. += SPAN_NOTICE("[src] is currently dispensing [heavy_mode ? "<b>heavy duty cable</b>" : "<b>standard cable</b>"].")
. += SPAN_NOTICE("<b>Alt-Click</b> to swap between laying <b>standard</b> and <b>heavy duty</b> cable.")
. += SPAN_NOTICE("<b>Ctrl-Click</b> to [heavy_mode ? "toggle cable connectivity" : "select cable color"].")
/obj/item/stack/cable_coil/rcl/robot/screwdriver_act(mob/user, obj/item/I)
return
/obj/item/stack/cable_coil/rcl/robot/AltClick(mob/user, modifiers)
if(..())
return ITEM_INTERACT_COMPLETE
if(heavy_mode)
cable_type = /obj/structure/cable
cable_merge_id = CABLE_LOW_POWER
spool_color = "red"
else
cable_type = /obj/structure/cable/extra_insulated
cable_merge_id = CABLE_HIGH_POWER
spool_color = null
heavy_mode = !heavy_mode
to_chat(user, SPAN_NOTICE("You start dispensing [heavy_mode ? "heavy-duty cable" : "standard cable"]."))
refresh_icon()
/obj/item/stack/cable_coil/rcl/robot/CtrlClick(mob/user, modifiers)
if(!heavy_mode)
var/new_cable_color = tgui_input_list(user, "Pick a cable color.", "Cable Color", list("pink","red","orange","yellow","green","blue","cyan","white"))
if(!new_cable_color)
return
to_chat(user, SPAN_NOTICE("[src] is now dispensing [new_cable_color] cable."))
cable_color(new_cable_color)
else
if(cable_type == /obj/structure/cable/extra_insulated/pre_connect)
cable_type = /obj/structure/cable/extra_insulated
to_chat(user, SPAN_NOTICE("[src] is now dispensing closed-connection heavy duty cable"))
else
cable_type = /obj/structure/cable/extra_insulated/pre_connect
to_chat(user, SPAN_NOTICE("[src] is now dispensing open-connection heavy duty cable"))
refresh_icon()