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Paradise/code/game/objects/closets/secure/security.dm

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/obj/structure/closet/secure_closet/captains
name = "Captain's Closet"
req_access = list(access_captain)
New()
..()
sleep(2)
new /obj/item/clothing/suit/armor/captain(src)
new /obj/item/clothing/head/helmet/cap(src)
new /obj/item/wardrobe/captain(src)
new /obj/item/wardrobe/captain(src)
return
/obj/structure/closet/secure_closet/hop
name = "Head of Personnel"
req_access = list(access_hop)
New()
..()
sleep(2)
new /obj/item/wardrobe/hop(src)
new /obj/item/wardrobe/hop(src)
return
/obj/structure/closet/secure_closet/hos
name = "Head Of Security"
req_access = list(access_hos)
New()
..()
sleep(2)
new /obj/item/weapon/storage/lockbox/loyalty(src)
new /obj/item/weapon/storage/flashbang_kit(src)
new /obj/item/clothing/under/jensen(src)
new /obj/item/clothing/suit/armor/hos/jensen(src)
new /obj/item/clothing/head/helmet/HoS/dermal(src)
new /obj/item/wardrobe/hos(src)
new /obj/item/wardrobe/hos(src)
return
/obj/structure/closet/secure_closet/warden
name = "Warden's Locker"
req_access = list(access_armory)
New()
..()
sleep(2)
new /obj/item/weapon/storage/flashbang_kit(src)
new /obj/item/wardrobe/warden(src)
new /obj/item/wardrobe/warden(src)
new /obj/item/wardrobe/warden(src)
new /obj/item/wardrobe/warden(src)
return
/obj/structure/closet/secure_closet/security
name = "Security Locker"
req_access = list(access_security)
New()
..()
sleep(2)
new /obj/item/wardrobe/officer(src)
new /obj/item/wardrobe/officer(src)
new /obj/item/wardrobe/officer(src)
new /obj/item/wardrobe/officer(src)
new /obj/item/wardrobe/officer(src)
new /obj/item/wardrobe/officer(src)
return
/obj/structure/closet/secure_closet/detective
name = "Detective"
req_access = list(access_forensics_lockers)
icon_state = "cabinetdetective"
icon_closed = "cabinetdetective"
icon_locked = "cabinetdetective_locked"
icon_opened = "cabinetdetective_open"
icon_broken = "cabinetdetective_broken"
icon_off = "cabinetdetective_broken"
New()
..()
sleep(2)
new /obj/item/weapon/reagent_containers/food/drinks/dflask(src)
new /obj/item/weapon/zippo(src)
new /obj/item/weapon/pepperspray/small(src)
new /obj/item/wardrobe/detective(src)
new /obj/item/wardrobe/detective(src)
new /obj/item/wardrobe/detective(src)
return
/obj/structure/closet/secure_closet/injection
name = "Lethal Injections"
req_access = list(access_hos)
New()
..()
sleep(2)
new /obj/item/weapon/reagent_containers/ld50_syringe/choral(src)
new /obj/item/weapon/reagent_containers/ld50_syringe/choral(src)
return
/obj/structure/closet/secure_closet/brig
name = "Brig Locker"
req_access = list(access_brig)
anchored = 1
var/id = null
New()
new /obj/item/clothing/under/color/orange( src )
new /obj/item/clothing/shoes/orange( src )
return
/obj/structure/closet/secure_closet/courtroom
name = "Courtroom Locker"
req_access = list(access_court)
New()
..()
sleep(2)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/weapon/paper/Court (src)
new /obj/item/weapon/paper/Court (src)
new /obj/item/weapon/paper/Court (src)
new /obj/item/weapon/pen (src)
new /obj/item/clothing/suit/judgerobe (src)
new /obj/item/clothing/head/powdered_wig (src)
new /obj/item/weapon/storage/briefcase(src)
return