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Paradise/code/game/objects/items/weapons/implants/implanter.dm

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/obj/item/weapon/implanter
name = "implanter"
icon = 'items.dmi'
icon_state = "implanter0"
item_state = "syringe_0"
throw_speed = 1
throw_range = 5
w_class = 2.0
var
obj/item/weapon/implant/imp = null
proc
update()
update()
if (src.imp)
src.icon_state = "implanter1"
else
src.icon_state = "implanter0"
return
attack(mob/M as mob, mob/user as mob)
if (!istype(M, /mob/living/carbon))
return
if (user && src.imp)
for (var/mob/O in viewers(M, null))
if (M != user)
O.show_message(text("\red <B>[] is trying to implant [] with [src.name]!</B>", user, M), 1)
else
O.show_message("\red <B>[user] is trying to inject themselves with [src.name]!</B>", 1)
if(!do_mob(user, M,60))
return
if(istype(M, /mob/living/carbon/human))
var/picked = 0
var/mob/living/carbon/human/T = M
var/list/datum/organ/external/E = T.GetOrgans()
while(picked == 0 && E.len > 0)
var/datum/organ/external/O = pick(E)
E -= O
if(!E.implant)
O.implant = src.imp
picked = 1
if(picked == 0)
for (var/mob/O in viewers(M, null))
O.show_message(text("[user.name] can't find anywhere to implant [M.name]"), 1)
return
for (var/mob/O in viewers(M, null))
if (M != user)
O.show_message(text("\red [] implants [] with [src.name]!", user, M), 1)
else
O.show_message("\red [user] implants themself with [src.name]!", 1)
M.attack_log += text("\[[time_stamp()]\] <font color='orange'> Implanted with [src.name] ([src.imp.name]) by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] ([src.imp.name]) to implant [M.name] ([M.ckey])</font>")
src.imp.loc = M
src.imp.imp_in = M
src.imp.implanted = 1
src.imp.implanted(M)
src.imp = null
src.icon_state = "implanter0"
return
/obj/item/weapon/implanter/loyalty
name = "implanter-loyalty"
New()
src.imp = new /obj/item/weapon/implant/loyalty( src )
..()
update()
return
/obj/item/weapon/implanter/explosive
name = "implanter-explosive"
New()
src.imp = new /obj/item/weapon/implant/explosive( src )
..()
update()
return
/obj/item/weapon/implanter/compressed
name = "implanter-compressed"
icon_state = "cimplanter0"
New()
src.imp = new /obj/item/weapon/implant/compressed( src )
..()
update()
return
update()
if (src.imp)
var/obj/item/weapon/implant/compressed/c = src.imp
if(!c.scanned)
src.icon_state = "cimplanter0"
else
src.icon_state = "cimplanter1"
else
src.icon_state = "cimplanter2"
return
attack(mob/M as mob, mob/user as mob)
var/obj/item/weapon/implant/compressed/c = src.imp
if (c.scanned == null)
user << "Please scan an object with the implanter first."
return
..()
afterattack(atom/A, mob/user as mob)
if(istype(A,/obj/item))
var/obj/item/weapon/implant/compressed/c = src.imp
c.scanned = A
A.loc.contents.Remove(A)
src.update()