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https://github.com/ParadiseSS13/Paradise.git
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915 lines
26 KiB
Plaintext
915 lines
26 KiB
Plaintext
/obj/item/weapon/phone
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name = "red phone"
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desc = "Should anything ever go wrong..."
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icon = 'icons/obj/items.dmi'
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icon_state = "red_phone"
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flags = FPRINT | TABLEPASS | CONDUCT
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force = 3.0
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throwforce = 2.0
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throw_speed = 1
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throw_range = 4
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w_class = 2
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attack_verb = list("called", "rang")
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hitsound = 'sound/weapons/ring.ogg'
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/obj/item/weapon/rsp
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name = "\improper Rapid-Seed-Producer (RSP)"
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desc = "A device used to rapidly deploy seeds."
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icon = 'icons/obj/items.dmi'
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icon_state = "rcd"
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opacity = 0
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density = 0
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anchored = 0.0
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var/matter = 0
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var/mode = 1
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flags = TABLEPASS
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w_class = 3.0
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/obj/item/weapon/bananapeel
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name = "banana peel"
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desc = "A peel from a banana."
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icon = 'icons/obj/items.dmi'
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icon_state = "banana_peel"
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item_state = "banana_peel"
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w_class = 1.0
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throwforce = 0
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throw_speed = 4
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throw_range = 20
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/obj/item/weapon/corncob
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name = "corn cob"
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desc = "A reminder of meals gone by."
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icon = 'icons/obj/harvest.dmi'
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icon_state = "corncob"
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item_state = "corncob"
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w_class = 1.0
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throwforce = 0
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throw_speed = 4
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throw_range = 20
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/obj/item/weapon/soap
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name = "soap"
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desc = "A cheap bar of soap. Doesn't smell."
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gender = PLURAL
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icon = 'icons/obj/items.dmi'
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icon_state = "soap"
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w_class = 1.0
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throwforce = 0
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throw_speed = 4
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throw_range = 20
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discrete = 1
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var/cleanspeed = 50 //slower than mop
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/obj/item/weapon/soap/nanotrasen
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desc = "A Nanotrasen brand bar of soap. Smells of plasma."
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icon_state = "soapnt"
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/obj/item/weapon/soap/deluxe
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icon_state = "soapdeluxe"
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/obj/item/weapon/soap/deluxe/New()
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desc = "A deluxe Waffle Co. brand bar of soap. Smells of comdoms."
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cleanspeed = 40 //same speed as mop because deluxe -- captain gets one of these
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/obj/item/weapon/soap/syndie
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desc = "An untrustworthy bar of soap made of strong chemical agents that dissolve blood faster."
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icon_state = "soapsyndie"
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cleanspeed = 10 //much faster than mop so it is useful for traitors who want to clean crime scenes
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/obj/item/weapon/bikehorn
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name = "bike horn"
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desc = "A horn off of a bicycle."
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icon = 'icons/obj/items.dmi'
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icon_state = "bike_horn"
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item_state = "bike_horn"
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hitsound = 'sound/items/bikehorn.ogg'
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throwforce = 3
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w_class = 1.0
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throw_speed = 3
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throw_range = 15
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attack_verb = list("HONKED")
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var/spam_flag = 0
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/obj/item/weapon/c_tube
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name = "cardboard tube"
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desc = "A tube... of cardboard."
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icon = 'icons/obj/items.dmi'
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icon_state = "c_tube"
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throwforce = 1
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w_class = 1.0
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throw_speed = 4
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throw_range = 5
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/obj/item/weapon/cane
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name = "cane"
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desc = "A cane used by a true gentlemen. Or a clown."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "cane"
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item_state = "stick"
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flags = FPRINT | TABLEPASS| CONDUCT
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force = 5.0
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throwforce = 7.0
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w_class = 2.0
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m_amt = 50
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attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed")
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/obj/item/weapon/disk
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name = "disk"
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icon = 'icons/obj/items.dmi'
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/obj/item/weapon/disk/nuclear
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name = "nuclear authentication disk"
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desc = "Better keep this safe."
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icon_state = "nucleardisk"
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item_state = "card-id"
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w_class = 1.0
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/*
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/obj/item/weapon/disk/nuclear/pickup(mob/living/user as mob)
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if(issyndicate(user))
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set_security_level(3)*/ //Nuke Ops rework makes stealth approach significantly harder; this makes it damn near impossible; besides, it's horrendously meta.
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/*
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/obj/item/weapon/game_kit
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name = "Gaming Kit"
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icon = 'icons/obj/items.dmi'
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icon_state = "game_kit"
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var/selected = null
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var/board_stat = null
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var/data = ""
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var/base_url = "http://svn.slurm.us/public/spacestation13/misc/game_kit"
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item_state = "sheet-metal"
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w_class = 5.0
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*/
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/obj/item/weapon/gift
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name = "gift"
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desc = "A wrapped item."
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icon = 'icons/obj/items.dmi'
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icon_state = "gift3"
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var/size = 3.0
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var/obj/item/gift = null
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item_state = "gift"
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w_class = 4.0
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/obj/item/weapon/legcuffs
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name = "legcuffs"
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desc = "Use this to keep prisoners in line."
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gender = PLURAL
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icon = 'icons/obj/items.dmi'
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icon_state = "handcuff"
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flags = FPRINT | TABLEPASS | CONDUCT
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throwforce = 0
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w_class = 3.0
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origin_tech = "materials=1"
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var/breakouttime = 300 //Deciseconds = 30s = 0.5 minute
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/obj/item/weapon/legcuffs/beartrap
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name = "bear trap"
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throw_speed = 1
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throw_range = 1
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icon_state = "beartrap0"
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desc = "A trap used to catch bears and other legged creatures."
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var/armed = 0
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suicide_act(mob/user)
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viewers(user) << "<span class='suicide'>[user] is putting the [src.name] on \his head! It looks like \he's trying to commit suicide.</span>"
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return (BRUTELOSS)
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/obj/item/weapon/legcuffs/beartrap/attack_self(mob/user as mob)
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..()
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if(ishuman(user) && !user.stat && !user.restrained())
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armed = !armed
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icon_state = "beartrap[armed]"
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user << "<span class='notice'>[src] is now [armed ? "armed" : "disarmed"]</span>"
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/obj/item/weapon/legcuffs/beartrap/Crossed(AM as mob|obj)
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if(armed && isturf(src.loc))
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if( (iscarbon(AM) || isanimal(AM)) && !istype(AM, /mob/living/simple_animal/parrot) && !istype(AM, /mob/living/simple_animal/construct) && !istype(AM, /mob/living/simple_animal/shade) && !istype(AM, /mob/living/simple_animal/hostile/viscerator))
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var/mob/living/L = AM
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armed = 0
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icon_state = "beartrap0"
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playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
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L.visible_message("<span class='danger'>[L] triggers \the [src].</span>", \
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"<span class='userdanger'>You trigger \the [src]!</span>")
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if(ishuman(AM))
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var/mob/living/carbon/H = AM
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if(H.lying)
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H.apply_damage(20,BRUTE,"chest")
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else
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H.apply_damage(20,BRUTE,(pick("l_leg", "r_leg")))
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if(!H.legcuffed) //beartrap can't cuff you leg if there's already a beartrap or legcuffs.
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H.legcuffed = src
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src.loc = H
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H.update_inv_legcuffed(0)
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feedback_add_details("handcuffs","B") //Yes, I know they're legcuffs. Don't change this, no need for an extra variable. The "B" is used to tell them apart.
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else
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L.apply_damage(20,BRUTE)
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..()
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/obj/item/weapon/holosign_creator
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name = "holographic sign projector"
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desc = "A handy-dandy hologaphic projector that displays a janitorial sign."
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icon = 'icons/obj/janitor.dmi'
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icon_state = "signmaker"
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item_state = "electronic"
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force = 5
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w_class = 2
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throwforce = 0
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throw_speed = 3
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throw_range = 7
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origin_tech = "programming=3"
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var/list/signs = list()
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var/max_signs = 10
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/obj/item/weapon/holosign_creator/afterattack(atom/target, mob/user, flag)
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if(flag)
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var/turf/T = get_turf(target)
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var/obj/effect/overlay/holograph/H = locate() in T
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if(H)
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user << "<span class='notice'>You use [src] to destroy [H].</span>"
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signs -= H
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del(H)
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else
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if(signs.len < max_signs)
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H = new(get_turf(target))
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signs += H
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user << "<span class='notice'>You create \a [H] with [src].</span>"
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else
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user << "<span class='notice'>[src] is projecting at max capacity!</span>"
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/obj/item/weapon/holosign_creator/attack(mob/living/carbon/human/M, mob/user)
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return
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/obj/item/weapon/holosign_creator/attack_self(mob/user)
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if(signs.len)
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var/list/L = signs.Copy()
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for(var/sign in L)
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del(sign)
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signs -= sign
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user << "<span class='notice'>You clear all active holograms.</span>"
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/obj/effect/overlay/holograph
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name = "wet floor sign"
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desc = "The words flicker as if they mean nothing."
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icon = 'icons/obj/janitor.dmi'
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icon_state = "holosign"
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anchored = 1
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/obj/item/weapon/caution
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desc = "Caution! Wet Floor!"
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name = "wet floor sign"
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icon = 'icons/obj/janitor.dmi'
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icon_state = "caution"
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force = 1.0
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throwforce = 3.0
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throw_speed = 1
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throw_range = 5
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w_class = 2.0
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flags = FPRINT | TABLEPASS
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attack_verb = list("warned", "cautioned", "smashed")
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proximity_sign
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var/timing = 0
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var/armed = 0
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var/timepassed = 0
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attack_self(mob/user as mob)
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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if(H.mind.assigned_role != "Janitor")
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return
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if(armed)
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armed = 0
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user << "\blue You disarm \the [src]."
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return
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timing = !timing
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if(timing)
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processing_objects.Add(src)
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else
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armed = 0
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timepassed = 0
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H << "\blue You [timing ? "activate \the [src]'s timer, you have 15 seconds." : "de-activate \the [src]'s timer."]"
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process()
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if(!timing)
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processing_objects.Remove(src)
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timepassed++
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if(timepassed >= 15 && !armed)
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armed = 1
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timing = 0
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HasProximity(atom/movable/AM as mob|obj)
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if(armed)
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if(istype(AM, /mob/living/carbon) && !istype(AM, /mob/living/carbon/brain))
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var/mob/living/carbon/C = AM
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if(C.m_intent != "walk")
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src.visible_message("The [src.name] beeps, \"Running on wet floors is hazardous to your health.\"")
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explosion(src.loc,-1,2,0)
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if(ishuman(C))
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dead_legs(C)
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if(src)
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del(src)
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proc/dead_legs(mob/living/carbon/human/H as mob)
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var/datum/organ/external/l = H.get_organ("l_leg")
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var/datum/organ/external/r = H.get_organ("r_leg")
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if(l && !(l.status & ORGAN_DESTROYED))
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l.status |= ORGAN_DESTROYED
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if(r && !(r.status & ORGAN_DESTROYED))
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r.status |= ORGAN_DESTROYED
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/obj/item/weapon/caution/cone
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desc = "This cone is trying to warn you of something!"
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name = "warning cone"
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icon_state = "cone"
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/obj/item/weapon/rack_parts
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name = "rack parts"
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desc = "Parts of a rack."
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icon = 'icons/obj/items.dmi'
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icon_state = "rack_parts"
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flags = FPRINT | TABLEPASS| CONDUCT
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m_amt = 3750
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/*/obj/item/weapon/syndicate_uplink
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name = "station bounced radio"
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desc = "Remain silent about this..."
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icon = 'icons/obj/radio.dmi'
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icon_state = "radio"
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var/temp = null
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var/uses = 10.0
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var/selfdestruct = 0.0
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var/traitor_frequency = 0.0
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var/mob/currentUser = null
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var/obj/item/device/radio/origradio = null
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flags = FPRINT | TABLEPASS | CONDUCT | ONBELT
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w_class = 2.0
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item_state = "radio"
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throw_speed = 4
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throw_range = 20
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m_amt = 100
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origin_tech = "magnets=2;syndicate=3"*/
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/obj/item/weapon/SWF_uplink
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name = "station-bounced radio"
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desc = "used to comunicate it appears."
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icon = 'icons/obj/radio.dmi'
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icon_state = "radio"
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var/temp = null
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var/uses = 4.0
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var/selfdestruct = 0.0
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var/traitor_frequency = 0.0
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var/obj/item/device/radio/origradio = null
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flags = FPRINT | TABLEPASS| CONDUCT
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slot_flags = SLOT_BELT
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item_state = "radio"
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throwforce = 5
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w_class = 2.0
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throw_speed = 4
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throw_range = 20
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m_amt = 100
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origin_tech = "magnets=1"
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/obj/item/weapon/staff
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name = "wizards staff"
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desc = "Apparently a staff used by the wizard."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "staff"
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force = 3.0
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throwforce = 5.0
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throw_speed = 1
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throw_range = 5
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w_class = 2.0
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flags = FPRINT | TABLEPASS | NOSHIELD
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attack_verb = list("bludgeoned", "whacked", "disciplined")
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/obj/item/weapon/staff/broom
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name = "broom"
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desc = "Used for sweeping, and flying into the night while cackling. Black cat not included."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "broom"
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/obj/item/weapon/staff/stick
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name = "stick"
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desc = "A great tool to drag someone else's drinks across the bar."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "stick"
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item_state = "stick"
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force = 3.0
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throwforce = 5.0
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throw_speed = 1
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throw_range = 5
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w_class = 2.0
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flags = FPRINT | TABLEPASS | NOSHIELD
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/obj/item/weapon/table_parts
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name = "table parts"
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desc = "Parts of a table. Poor table."
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gender = PLURAL
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icon = 'icons/obj/items.dmi'
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icon_state = "table_parts"
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m_amt = 3750
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flags = FPRINT | TABLEPASS| CONDUCT
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attack_verb = list("slammed", "bashed", "battered", "bludgeoned", "thrashed", "whacked")
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/obj/item/weapon/table_parts/reinforced
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name = "reinforced table parts"
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desc = "Hard table parts. Well...harder..."
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icon = 'icons/obj/items.dmi'
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icon_state = "reinf_tableparts"
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m_amt = 7500
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flags = FPRINT | TABLEPASS| CONDUCT
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/obj/item/weapon/table_parts/wood
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name = "wooden table parts"
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desc = "Keep away from fire."
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icon_state = "wood_tableparts"
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flags = null
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/obj/item/weapon/wire
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desc = "This is just a simple piece of regular insulated wire."
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name = "wire"
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icon = 'icons/obj/power.dmi'
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icon_state = "item_wire"
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var/amount = 1.0
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var/laying = 0.0
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var/old_lay = null
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m_amt = 40
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attack_verb = list("whipped", "lashed", "disciplined", "tickled")
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suicide_act(mob/user)
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viewers(user) << "\red <b>[user] is strangling \himself with the [src.name]! It looks like \he's trying to commit suicide.</b>"
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return (OXYLOSS)
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/obj/item/weapon/module
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icon = 'icons/obj/module.dmi'
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icon_state = "std_module"
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w_class = 2.0
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item_state = "electronic"
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flags = FPRINT|TABLEPASS|CONDUCT
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var/mtype = 1 // 1=electronic 2=hardware
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/obj/item/weapon/module/card_reader
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name = "card reader module"
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icon_state = "card_mod"
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desc = "An electronic module for reading data and ID cards."
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/obj/item/weapon/module/power_control
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name = "power control module"
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icon_state = "power_mod"
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desc = "Heavy-duty switching circuits for power control."
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/obj/item/weapon/module/id_auth
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name = "\improper ID authentication module"
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icon_state = "id_mod"
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desc = "A module allowing secure authorization of ID cards."
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/obj/item/weapon/module/cell_power
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name = "power cell regulator module"
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icon_state = "power_mod"
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desc = "A converter and regulator allowing the use of power cells."
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/obj/item/weapon/module/cell_power
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name = "power cell charger module"
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icon_state = "power_mod"
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desc = "Charging circuits for power cells."
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/obj/item/device/camera_bug
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name = "camera bug"
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desc = "Tiny electronic device meant to bug cameras for viewing later."
|
|
icon = 'icons/obj/device.dmi'
|
|
icon_state = "implant_evil"
|
|
w_class = 1.0
|
|
item_state = ""
|
|
throw_speed = 4
|
|
throw_range = 20
|
|
|
|
/obj/item/weapon/camera_bug/attack_self(mob/usr as mob)
|
|
var/list/cameras = new/list()
|
|
for (var/obj/machinery/camera/C in cameranet.viewpoints)
|
|
if (C.bugged && C.status)
|
|
cameras.Add(C)
|
|
if (length(cameras) == 0)
|
|
usr << "\red No bugged functioning cameras found."
|
|
return
|
|
|
|
var/list/friendly_cameras = new/list()
|
|
|
|
for (var/obj/machinery/camera/C in cameras)
|
|
friendly_cameras.Add(C.c_tag)
|
|
|
|
var/target = input("Select the camera to observe", null) as null|anything in friendly_cameras
|
|
if (!target)
|
|
return
|
|
for (var/obj/machinery/camera/C in cameras)
|
|
if (C.c_tag == target)
|
|
target = C
|
|
break
|
|
if (usr.stat == 2) return
|
|
|
|
usr.client.eye = target
|
|
|
|
/obj/item/weapon/hatchet
|
|
name = "hatchet"
|
|
desc = "A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood."
|
|
icon = 'icons/obj/weapons.dmi'
|
|
icon_state = "hatchet"
|
|
flags = FPRINT | TABLEPASS | CONDUCT
|
|
force = 12.0
|
|
sharp = 1
|
|
edge = 1
|
|
w_class = 2.0
|
|
throwforce = 15.0
|
|
throw_speed = 4
|
|
throw_range = 4
|
|
m_amt = 15000
|
|
origin_tech = "materials=2;combat=1"
|
|
attack_verb = list("chopped", "torn", "cut")
|
|
hitsound = 'sound/weapons/bladeslice.ogg'
|
|
|
|
/obj/item/weapon/hatchet/unathiknife
|
|
name = "duelling knife"
|
|
desc = "A length of leather-bound wood studded with razor-sharp teeth. How crude."
|
|
icon = 'icons/obj/weapons.dmi'
|
|
icon_state = "unathiknife"
|
|
attack_verb = list("ripped", "torn", "cut")
|
|
|
|
/obj/item/weapon/scythe
|
|
icon_state = "scythe0"
|
|
name = "scythe"
|
|
desc = "A sharp and curved blade on a long fibremetal handle, this tool makes it easy to reap what you sow."
|
|
force = 13.0
|
|
throwforce = 5.0
|
|
sharp = 1
|
|
edge = 1
|
|
throw_speed = 2
|
|
throw_range = 3
|
|
w_class = 4.0
|
|
flags = FPRINT | TABLEPASS | NOSHIELD
|
|
slot_flags = SLOT_BACK
|
|
origin_tech = "materials=2;combat=2"
|
|
attack_verb = list("chopped", "sliced", "cut", "reaped")
|
|
hitsound = 'sound/weapons/bladeslice.ogg'
|
|
|
|
/obj/item/weapon/scythe/afterattack(atom/A, mob/user as mob, proximity)
|
|
if(!proximity) return
|
|
if(istype(A, /obj/effect/plantsegment))
|
|
for(var/obj/effect/plantsegment/B in orange(A,1))
|
|
if(prob(80))
|
|
del B
|
|
del A
|
|
|
|
/*
|
|
/obj/item/weapon/cigarpacket
|
|
name = "Pete's Cuban Cigars"
|
|
desc = "The most robust cigars on the planet."
|
|
icon = 'icons/obj/cigarettes.dmi'
|
|
icon_state = "cigarpacket"
|
|
item_state = "cigarpacket"
|
|
w_class = 1
|
|
throwforce = 2
|
|
var/cigarcount = 6
|
|
flags = ONBELT | TABLEPASS */
|
|
|
|
/obj/item/weapon/pai_cable
|
|
desc = "A flexible coated cable with a universal jack on one end."
|
|
name = "data cable"
|
|
icon = 'icons/obj/power.dmi'
|
|
icon_state = "wire1"
|
|
|
|
var/obj/machinery/machine
|
|
|
|
///////////////////////////////////////Stock Parts /////////////////////////////////
|
|
|
|
/obj/item/weapon/storage/part_replacer
|
|
name = "Rapid Part Exchange Device"
|
|
desc = "Special mechanical module made to store, sort, and apply standard machine parts."
|
|
icon_state = "RPED"
|
|
item_state = "RPED"
|
|
icon_override = 'icons/mob/in-hand/tools.dmi'
|
|
w_class = 5
|
|
can_hold = list("/obj/item/weapon/stock_parts","/obj/item/weapon/cell")
|
|
storage_slots = 50
|
|
use_to_pickup = 1
|
|
allow_quick_gather = 1
|
|
allow_quick_empty = 1
|
|
collection_mode = 1
|
|
max_w_class = 3
|
|
max_combined_w_class = 100
|
|
|
|
/obj/item/weapon/storage/part_replacer/proc/play_rped_sound()
|
|
//Plays the sound for RPED exchanging or installing parts.
|
|
playsound(src, 'sound/items/rped.ogg', 40, 1)
|
|
|
|
/obj/item/weapon/stock_parts
|
|
name = "stock part"
|
|
desc = "What?"
|
|
gender = PLURAL
|
|
icon = 'icons/obj/stock_parts.dmi'
|
|
w_class = 2.0
|
|
var/rating = 1
|
|
New()
|
|
src.pixel_x = rand(-5.0, 5)
|
|
src.pixel_y = rand(-5.0, 5)
|
|
|
|
//Rank 1
|
|
|
|
/obj/item/weapon/stock_parts/console_screen
|
|
name = "console screen"
|
|
desc = "Used in the construction of computers and other devices with a interactive console."
|
|
icon_state = "screen"
|
|
origin_tech = "materials=1"
|
|
g_amt = 200
|
|
|
|
/obj/item/weapon/stock_parts/capacitor
|
|
name = "capacitor"
|
|
desc = "A basic capacitor used in the construction of a variety of devices."
|
|
icon_state = "capacitor"
|
|
origin_tech = "powerstorage=1"
|
|
m_amt = 50
|
|
g_amt = 50
|
|
|
|
/obj/item/weapon/stock_parts/scanning_module
|
|
name = "scanning module"
|
|
desc = "A compact, high resolution scanning module used in the construction of certain devices."
|
|
icon_state = "scan_module"
|
|
origin_tech = "magnets=1"
|
|
m_amt = 50
|
|
g_amt = 20
|
|
|
|
/obj/item/weapon/stock_parts/manipulator
|
|
name = "micro-manipulator"
|
|
desc = "A tiny little manipulator used in the construction of certain devices."
|
|
icon_state = "micro_mani"
|
|
origin_tech = "materials=1;programming=1"
|
|
m_amt = 30
|
|
|
|
/obj/item/weapon/stock_parts/micro_laser
|
|
name = "micro-laser"
|
|
desc = "A tiny laser used in certain devices."
|
|
icon_state = "micro_laser"
|
|
origin_tech = "magnets=1"
|
|
m_amt = 10
|
|
g_amt = 20
|
|
|
|
/obj/item/weapon/stock_parts/matter_bin
|
|
name = "matter bin"
|
|
desc = "A container for hold compressed matter awaiting re-construction."
|
|
icon_state = "matter_bin"
|
|
origin_tech = "materials=1"
|
|
m_amt = 80
|
|
|
|
//Rank 2
|
|
|
|
/obj/item/weapon/stock_parts/capacitor/adv
|
|
name = "advanced capacitor"
|
|
desc = "An advanced capacitor used in the construction of a variety of devices."
|
|
origin_tech = "powerstorage=3"
|
|
rating = 2
|
|
m_amt = 50
|
|
g_amt = 50
|
|
|
|
/obj/item/weapon/stock_parts/scanning_module/adv
|
|
name = "advanced scanning module"
|
|
desc = "A compact, high resolution scanning module used in the construction of certain devices."
|
|
icon_state = "scan_module"
|
|
origin_tech = "magnets=3"
|
|
rating = 2
|
|
m_amt = 50
|
|
g_amt = 20
|
|
|
|
/obj/item/weapon/stock_parts/manipulator/nano
|
|
name = "nano-manipulator"
|
|
desc = "A tiny little manipulator used in the construction of certain devices."
|
|
icon_state = "nano_mani"
|
|
origin_tech = "materials=3,programming=2"
|
|
rating = 2
|
|
m_amt = 30
|
|
|
|
/obj/item/weapon/stock_parts/micro_laser/high
|
|
name = "high-power micro-laser"
|
|
desc = "A tiny laser used in certain devices."
|
|
icon_state = "high_micro_laser"
|
|
origin_tech = "magnets=3"
|
|
rating = 2
|
|
m_amt = 10
|
|
g_amt = 20
|
|
|
|
/obj/item/weapon/stock_parts/matter_bin/adv
|
|
name = "advanced matter bin"
|
|
desc = "A container for hold compressed matter awaiting re-construction."
|
|
icon_state = "advanced_matter_bin"
|
|
origin_tech = "materials=3"
|
|
rating = 2
|
|
m_amt = 80
|
|
|
|
//Rating 3
|
|
|
|
/obj/item/weapon/stock_parts/capacitor/super
|
|
name = "super capacitor"
|
|
desc = "A super-high capacity capacitor used in the construction of a variety of devices."
|
|
origin_tech = "powerstorage=5;materials=4"
|
|
rating = 3
|
|
m_amt = 50
|
|
g_amt = 50
|
|
|
|
/obj/item/weapon/stock_parts/scanning_module/phasic
|
|
name = "phasic scanning module"
|
|
desc = "A compact, high resolution phasic scanning module used in the construction of certain devices."
|
|
origin_tech = "magnets=5"
|
|
rating = 3
|
|
m_amt = 50
|
|
g_amt = 20
|
|
|
|
/obj/item/weapon/stock_parts/manipulator/pico
|
|
name = "pico-manipulator"
|
|
desc = "A tiny little manipulator used in the construction of certain devices."
|
|
icon_state = "pico_mani"
|
|
origin_tech = "materials=5,programming=2"
|
|
rating = 3
|
|
m_amt = 30
|
|
|
|
/obj/item/weapon/stock_parts/micro_laser/ultra
|
|
name = "ultra-high-power micro-laser"
|
|
icon_state = "ultra_high_micro_laser"
|
|
desc = "A tiny laser used in certain devices."
|
|
origin_tech = "magnets=5"
|
|
rating = 3
|
|
m_amt = 10
|
|
g_amt = 20
|
|
|
|
/obj/item/weapon/stock_parts/matter_bin/super
|
|
name = "super matter bin"
|
|
desc = "A container for hold compressed matter awaiting re-construction."
|
|
icon_state = "super_matter_bin"
|
|
origin_tech = "materials=5"
|
|
rating = 3
|
|
m_amt = 80
|
|
|
|
// Subspace stock parts
|
|
|
|
/obj/item/weapon/stock_parts/subspace/ansible
|
|
name = "subspace ansible"
|
|
icon_state = "subspace_ansible"
|
|
desc = "A compact module capable of sensing extradimensional activity."
|
|
origin_tech = "programming=2;magnets=3;materials=2;bluespace=1"
|
|
m_amt = 30
|
|
g_amt = 10
|
|
|
|
/obj/item/weapon/stock_parts/subspace/filter
|
|
name = "hyperwave filter"
|
|
icon_state = "hyperwave_filter"
|
|
desc = "A tiny device capable of filtering and converting super-intense radiowaves."
|
|
origin_tech = "programming=2;magnets=1"
|
|
m_amt = 30
|
|
g_amt = 10
|
|
|
|
/obj/item/weapon/stock_parts/subspace/amplifier
|
|
name = "subspace amplifier"
|
|
icon_state = "subspace_amplifier"
|
|
desc = "A compact micro-machine capable of amplifying weak subspace transmissions."
|
|
origin_tech = "programming=2;magnets=2;materials=1;bluespace=1"
|
|
m_amt = 30
|
|
g_amt = 10
|
|
|
|
/obj/item/weapon/stock_parts/subspace/treatment
|
|
name = "subspace treatment disk"
|
|
icon_state = "treatment_disk"
|
|
desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves."
|
|
origin_tech = "programming=2;magnets=1;materials=3;bluespace=1"
|
|
m_amt = 30
|
|
g_amt = 10
|
|
|
|
/obj/item/weapon/stock_parts/subspace/analyzer
|
|
name = "subspace wavelength analyzer"
|
|
icon_state = "wavelength_analyzer"
|
|
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
|
|
origin_tech = "programming=2;magnets=2;materials=2;bluespace=1"
|
|
m_amt = 30
|
|
g_amt = 10
|
|
|
|
/obj/item/weapon/stock_parts/subspace/crystal
|
|
name = "ansible crystal"
|
|
icon_state = "ansible_crystal"
|
|
desc = "A crystal made from pure glass used to transmit laser databursts to subspace."
|
|
origin_tech = "magnets=2;materials=2;bluespace=1"
|
|
g_amt = 50
|
|
|
|
/obj/item/weapon/stock_parts/subspace/transmitter
|
|
name = "subspace transmitter"
|
|
icon_state = "subspace_transmitter"
|
|
desc = "A large piece of equipment used to open a window into the subspace dimension."
|
|
origin_tech = "magnets=3;materials=3;bluespace=2"
|
|
m_amt = 50
|
|
|
|
/obj/item/weapon/ectoplasm
|
|
name = "ectoplasm"
|
|
desc = "spooky"
|
|
gender = PLURAL
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "ectoplasm"
|
|
|
|
/obj/item/weapon/research//Makes testing much less of a pain -Sieve
|
|
name = "research"
|
|
icon = 'icons/obj/stock_parts.dmi'
|
|
icon_state = "capacitor"
|
|
desc = "A debug item for research."
|
|
origin_tech = "materials=8;programming=8;magnets=8;powerstorage=8;bluespace=8;combat=8;biotech=8;syndicate=8"
|
|
|
|
|
|
/////////Random shit////////
|
|
|
|
/obj/item/weapon/lightning
|
|
name = "lightning"
|
|
icon = 'icons/obj/lightning.dmi'
|
|
icon_state = "lightning"
|
|
desc = "test lightning"
|
|
flags = USEDELAY
|
|
|
|
New()
|
|
icon = midicon
|
|
icon_state = "1"
|
|
|
|
afterattack(atom/A as mob|obj|turf|area, mob/living/user as mob|obj, flag, params)
|
|
var/angle = get_angle(A, user)
|
|
//world << angle
|
|
angle = round(angle) + 45
|
|
if(angle > 180)
|
|
angle -= 180
|
|
else
|
|
angle += 180
|
|
|
|
if(!angle)
|
|
angle = 1
|
|
//world << "adjusted [angle]"
|
|
icon_state = "[angle]"
|
|
//world << "[angle] [(get_dist(user, A) - 1)]"
|
|
user.Beam(A, "lightning", 'icons/obj/zap.dmi', 50, 15)
|
|
/*Testing
|
|
proc/get_angle(atom/a, atom/b)
|
|
return atan2(b.y - a.y, b.x - a.x)
|
|
proc/atan2(x, y)
|
|
if(!x && !y) return 0
|
|
return y >= 0 ? arccos(x / sqrt(x * x + y * y)) : -arccos(x / sqrt(x * x + y * y))
|
|
proc
|
|
// creates an /icon object with 360 states of rotation
|
|
rotate_icon(file, state, step = 1, aa = FALSE)
|
|
var icon/base = icon(file, state)
|
|
|
|
var w, h, w2, h2
|
|
if(aa)
|
|
aa ++
|
|
w = base.Width()
|
|
w2 = w * aa
|
|
h = base.Height()
|
|
h2 = h * aa
|
|
|
|
var icon{result = icon(base); temp}
|
|
|
|
for(var/angle in 0 to 360 step step)
|
|
if(angle == 0 ) continue
|
|
if(angle == 360) continue
|
|
|
|
temp = icon(base)
|
|
|
|
if(aa) temp.Scale(w2, h2)
|
|
temp.Turn(angle)
|
|
if(aa) temp.Scale(w, h)
|
|
|
|
result.Insert(temp, "[angle]")
|
|
|
|
return result*/
|
|
|
|
|
|
/obj/item/weapon/fan
|
|
name = "desk fan"
|
|
icon = 'icons/obj/decorations.dmi'
|
|
icon_state = "fan"
|
|
desc = "A smal desktop fan. Button seems to be stuck in the 'on' position."
|
|
|
|
/obj/item/weapon/newton
|
|
name = "newton cradle"
|
|
icon = 'icons/obj/decorations.dmi'
|
|
icon_state = "newton"
|
|
desc = "A device bored paper pushers use to remind themselves that the time did not stop yet. Contains gravity."
|
|
|
|
/obj/item/weapon/balltoy
|
|
name = "ball toy"
|
|
icon = 'icons/obj/decorations.dmi'
|
|
icon_state = "rollball"
|
|
desc = "A device bored paper pushers use to remind themselves that the time did not stop yet."
|
|
|
|
/obj/item/weapon/kidanglobe
|
|
name = "Kidan homeworld globe"
|
|
icon = 'icons/obj/decorations.dmi'
|
|
icon_state = "kidanglobe"
|
|
desc = "A globe of the Kidan homeworld."
|