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rewrite cos damn! No more spam names... worst they can get is one of each type in a name. CM won't accept anything that's been cerealized (at any point), DF and grill will accept things that have been in them before, but you'll end up with a burned mess, a cloud of smoke, and the chance of a small fire
19 lines
468 B
Plaintext
19 lines
468 B
Plaintext
/obj/machinery/cooker/deepfryer
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name = "deep fryer"
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desc = "Deep fried <i>everything</i>."
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icon = 'icons/obj/cooking_machines.dmi'
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icon_state = "fryer_off"
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thiscooktype = "deep fried"
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burns = 1
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firechance = 100
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cooktime = 200
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foodcolor = "#FFAD33"
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officon = "fryer_off"
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onicon = "fryer_on"
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obj/machinery/cooker/deepfryer/gettype()
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var/obj/item/weapon/reagent_containers/food/snacks/deepfryholder/type = new(get_turf(src))
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return type
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