Files
Paradise/code/modules/projectiles/guns/magic.dm
DZD 9af973a835 Wizard Update Part 2
- Adds in_hands for the Staff of Chaos and Staff of Door Creation
- Adds back sprites for said staffs, although they do not actually
appear for whatever reason, back sprites for older staffs also do not
appear.
- Adds unique sprites for the two staffs.

Ported from /tg/.
2015-01-14 22:30:51 -05:00

64 lines
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/obj/item/weapon/gun/magic
name = "staff of nothing"
desc = "This staff is boring to watch because even though it came first you've seen everything it can do in other staves for years."
icon = 'icons/obj/gun.dmi'
icon_state = "staffofnothing"
item_state = "staff"
fire_sound = 'sound/weapons/emitter.ogg'
flags = FPRINT | TABLEPASS | CONDUCT
w_class = 5
var/projectile_type = "/obj/item/projectile/magic"
var/max_charges = 6
var/charges = 0
var/recharge_rate = 4
var/charge_tick = 0
var/can_charge = 1
var/no_den_usage
origin_tech = null
clumsy_check = 0
/obj/item/weapon/gun/magic/emp_act(severity)
return
/obj/item/weapon/gun/magic/process_chambered()
if(in_chamber) return 1
if(!charges) return 0
if(!projectile_type) return 0
in_chamber = new projectile_type(src)
return 1
/obj/item/weapon/gun/magic/afterattack(atom/target as mob, mob/living/user as mob, flag)
if(no_den_usage)
var/area/A = get_area(user)
if(istype(A, /area/wizard_station))
user << "<span class='warning'>You know better than to violate the security of The Den, best wait until you leave to use [src].<span>"
return
else
no_den_usage = 0
..()
if(charges && !in_chamber && !flag) charges--
/obj/item/weapon/gun/magic/New()
..()
charges = max_charges
if(can_charge) processing_objects.Add(src)
/obj/item/weapon/gun/magic/Destroy()
if(can_charge) processing_objects.Remove(src)
..()
/obj/item/weapon/gun/magic/process()
charge_tick++
if(charge_tick < recharge_rate || charges >= max_charges) return 0
charge_tick = 0
charges++
return 1
/obj/item/weapon/gun/magic/update_icon()
return
/obj/item/weapon/gun/magic/shoot_with_empty_chamber(mob/living/user as mob|obj)
user << "<span class='warning'>The [name] whizzles quietly.<span>"
return