Files
Paradise/code/modules/security levels/security levels.dm
2014-11-29 02:10:32 +01:00

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/var/security_level = 0
//0 = code green
//1 = code blue
//2 = code red
//3 = gamma
//4 = epsilon
//5 = code delta
//config.alert_desc_blue_downto
/proc/set_security_level(var/level)
switch(level)
if("green")
level = SEC_LEVEL_GREEN
if("blue")
level = SEC_LEVEL_BLUE
if("red")
level = SEC_LEVEL_RED
if("gamma")
level = SEC_LEVEL_GAMMA
if("epsilon")
level = SEC_LEVEL_EPSILON
if("delta")
level = SEC_LEVEL_DELTA
//Will not be announced if you try to set to the same level as it already is
if(level >= SEC_LEVEL_GREEN && level <= SEC_LEVEL_DELTA && level != security_level)
switch(level)
if(SEC_LEVEL_GREEN)
world << "<font size=4 color='red'>Attention! Security level lowered to green.</font>"
world << "<font color='red'>All threats to the station have passed. All weapons need to be holstered and privacy laws are once again fully enforced.</font>"
security_level = SEC_LEVEL_GREEN
for(var/obj/machinery/firealarm/FA in world)
if(FA.z == 1 || FA.z == 5)
FA.overlays = list()
FA.overlays += image('icons/obj/monitors.dmi', "overlay_green")
if(SEC_LEVEL_BLUE)
if(security_level < SEC_LEVEL_BLUE)
world << "<font size=4 color='red'>Attention! Security level elevated to blue.</font>"
world << "<font color='red'>The station has received reliable information about possible hostile activity on the station. Security staff may have weapons visible and random searches are permitted.</font>"
else
world << "<font size=4 color='red'>Attention! Security level lowered to blue.</font>"
world << "<font color='red'>The immediate threat has passed. Security may no longer have weapons drawn at all times, but may continue to have them visible. Random searches are still allowed.</font>"
security_level = SEC_LEVEL_BLUE
for(var/obj/machinery/firealarm/FA in world)
if(FA.z == 1 || FA.z == 5)
FA.overlays = list()
FA.overlays += image('icons/obj/monitors.dmi', "overlay_blue")
if(SEC_LEVEL_RED)
if(security_level < SEC_LEVEL_RED)
world << "<font size=4 color='red'>Attention! Code Red!</font>"
world << "<font color='red'>There is an immediate and serious threat to the station. Security may have weapons unholstered at all times. Random searches are allowed and advised. The station's secure armory has been unlocked and is ready for use.</font>"
else
world << "<font size=4 color='red'>Attention! Code Red!</font>"
world << "<font color='red'>The station's self-destruct mechanism has been deactivated, but there is still an immediate and serious threat to the station. Security may have weapons unholstered at all times. Random searches are allowed and advised.</font>"
security_level = SEC_LEVEL_RED
var/obj/machinery/door/airlock/highsecurity/red/R = locate(/obj/machinery/door/airlock/highsecurity/red) in world
if(R && R.z == 1)
R.locked = 0
R.update_icon()
var/obj/machinery/computer/communications/CC = locate(/obj/machinery/computer/communications,world)
if(CC)
CC.post_status("alert", "redalert")
for(var/obj/machinery/firealarm/FA in world)
if(FA.z == 1 || FA.z == 5)
FA.overlays = list()
FA.overlays += image('icons/obj/monitors.dmi', "overlay_red")
if(SEC_LEVEL_GAMMA)
world << "<font size=4 color='red'>Attention! Gamma security level activated!</font>"
world << "<font color='red'>Central Command has ordered the Gamma security level on the station. Security is to have weapons equipped at all times, and all civilians are to immediately seek their nearest head for transportation to a secure location. The station's Gamma armory has been unlocked and is ready for use.</font>"
security_level = SEC_LEVEL_GAMMA
move_gamma_ship()
if(security_level < SEC_LEVEL_RED)
for(var/obj/machinery/door/airlock/highsecurity/red/R in world)
if(R.z == 1)
R.locked = 0
R.update_icon()
for(var/obj/machinery/door/airlock/hatch/gamma/H in world)
if(H.z == 1)
H.locked = 0
H.update_icon()
var/obj/machinery/computer/communications/CC = locate(/obj/machinery/computer/communications,world)
if(CC)
CC.post_status("alert", "redalert")
for(var/obj/machinery/firealarm/FA in world)
if(FA.z == 1 || FA.z == 5)
FA.overlays = list()
FA.overlays += image('icons/obj/monitors.dmi', "overlay_gamma")
FA.update_icon()
if(SEC_LEVEL_EPSILON)
world << "<font size=4 color='red'>Attention! Epsilon security level activated!</font>"
world << "<font color='red'>Central Command has ordered the Epsilon security level on the station. Consider all contracts terminated.</font>"
security_level = SEC_LEVEL_EPSILON
var/obj/machinery/computer/communications/CC = locate(/obj/machinery/computer/communications,world)
if(CC)
CC.post_status("alert", "redalert")
for(var/obj/machinery/firealarm/FA in world)
if(FA.z == 1 || FA.z == 5)
FA.overlays = list()
FA.overlays += image('icons/obj/monitors.dmi', "overlay_epsilon")
if(SEC_LEVEL_DELTA)
world << "<font size=4 color='red'>Attention! Delta security level reached!</font>"
world << "<font color='red'>The station's self-destruct mechanism has been engaged. All crew are instructed to obey all instructions given by heads of staff. Any violations of these orders can be punished by death. This is not a drill.</font>"
security_level = SEC_LEVEL_DELTA
var/obj/machinery/computer/communications/CC = locate(/obj/machinery/computer/communications,world)
if(CC)
CC.post_status("alert", "redalert")
for(var/obj/machinery/firealarm/FA in world)
if(FA.z == 1 || FA.z == 5)
FA.overlays = list()
FA.overlays += image('icons/obj/monitors.dmi', "overlay_delta")
else
return
/proc/get_security_level()
switch(security_level)
if(SEC_LEVEL_GREEN)
return "green"
if(SEC_LEVEL_BLUE)
return "blue"
if(SEC_LEVEL_RED)
return "red"
if(SEC_LEVEL_GAMMA)
return "gamma"
if(SEC_LEVEL_EPSILON)
return "epsilon"
if(SEC_LEVEL_DELTA)
return "delta"
/proc/num2seclevel(var/num)
switch(num)
if(SEC_LEVEL_GREEN)
return "green"
if(SEC_LEVEL_BLUE)
return "blue"
if(SEC_LEVEL_RED)
return "red"
if(SEC_LEVEL_GAMMA)
return "gamma"
if(SEC_LEVEL_EPSILON)
return "epsilon"
if(SEC_LEVEL_DELTA)
return "delta"
/proc/seclevel2num(var/seclevel)
switch( lowertext(seclevel) )
if("green")
return SEC_LEVEL_GREEN
if("blue")
return SEC_LEVEL_BLUE
if("red")
return SEC_LEVEL_RED
if("gamma")
return SEC_LEVEL_GAMMA
if("epsilon")
return SEC_LEVEL_EPSILON
if("delta")
return SEC_LEVEL_DELTA
/*DEBUG
/mob/verb/set_thing0()
set_security_level(0)
/mob/verb/set_thing1()
set_security_level(1)
/mob/verb/set_thing2()
set_security_level(2)
/mob/verb/set_thing3()
set_security_level(3)
*/