mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-27 02:32:20 +00:00
- Adds the Syndicate depot, an outpost heavily guarded by turrets, and proofed against telescience. - Fixes gun_turrets not ID'ing syndicate agents properly, adds support for different bullets. - Adds support to make an area un-accessible to telescience. I wish there was a better way to handle that in the telescience computer, but noone I consulted could seem to figure a way out. Simply set the area tag in question's tele_proof to 1 to disable telescience in that area.