mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-19 23:01:35 +00:00
* Add resist, improves attack * Make emotes intentional too * fix a qdel loop * Add "help" command, start deadchat control with existing followers as well * Minor messaging improvements
263 lines
11 KiB
Plaintext
263 lines
11 KiB
Plaintext
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/**
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* Deadchat Plays Things - The Componenting
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*
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* Allows deadchat to control stuff and things by typing commands into chat.
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* These commands will then trigger callbacks to execute procs!
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*/
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/datum/component/deadchat_control
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dupe_mode = COMPONENT_DUPE_UNIQUE
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/// The id for the DEADCHAT_DEMOCRACY_MODE looping vote timer.
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var/timerid
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/// Assoc list of key-chat command string, value-callback pairs. list("right" = CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(_step), src, EAST))
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var/list/datum/callback/inputs = list()
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/// Assoc list of ckey:value pairings. In DEADCHAT_DEMOCRACY_MODE, value is the player's vote. In DEADCHAT_ANARCHY_MODE, value is world.time when their cooldown expires.
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var/list/ckey_to_cooldown = list()
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/// List of everything orbitting this component's parent.
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var/orbiters = list()
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/// A bitfield containing the mode which this component uses (DEADCHAT_DEMOCRACY_MODE or DEADCHAT_ANARCHY_MODE) and other settings)
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var/deadchat_mode = DEADCHAT_DEMOCRACY_MODE
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/// In DEADCHAT_DEMOCRACY_MODE, this is how long players have to vote on an input. In DEADCHAT_ANARCHY_MODE, this is how long between inputs for each unique player.
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var/input_cooldown
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///Set to true if a point of interest was created for an object, and needs to be removed if deadchat control is removed. Needed for preventing objects from having two points of interest.
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var/generated_point_of_interest = FALSE
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/// Callback invoked when this component is Destroy()ed to allow the parent to return to a non-deadchat controlled state.
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var/datum/callback/on_removal
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/datum/component/deadchat_control/Initialize(_deadchat_mode, _inputs, _input_cooldown = 12 SECONDS, _on_removal)
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if(!isatom(parent))
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return COMPONENT_INCOMPATIBLE
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RegisterSignal(parent, COMSIG_ATOM_ORBIT_BEGIN, PROC_REF(orbit_begin))
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RegisterSignal(parent, COMSIG_ATOM_ORBIT_STOP, PROC_REF(orbit_stop))
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RegisterSignal(parent, COMSIG_PARENT_EXAMINE, PROC_REF(on_examine))
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deadchat_mode = _deadchat_mode
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inputs = _inputs
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input_cooldown = _input_cooldown
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on_removal = _on_removal
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if(deadchat_mode & DEADCHAT_DEMOCRACY_MODE)
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if(deadchat_mode & DEADCHAT_ANARCHY_MODE) // Choose one, please.
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stack_trace("deadchat_control component added to [parent.type] with both democracy and anarchy modes enabled.")
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timerid = addtimer(CALLBACK(src, PROC_REF(democracy_loop)), input_cooldown, TIMER_STOPPABLE | TIMER_LOOP)
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var/list/input_names = list()
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for(var/item in inputs)
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input_names |= item
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notify_ghosts("[parent] is now deadchat controllable! Possible commands are: [english_list(input_names)]", source = parent, action = NOTIFY_FOLLOW, title="Deadchat control!")
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if(!ismob(parent) && !(parent in GLOB.poi_list))
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GLOB.poi_list |= parent
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generated_point_of_interest = TRUE
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message_admins("[parent] has been given deadchat control in [deadchat_mode == DEADCHAT_ANARCHY_MODE ? "anarchy" : "democracy"] mode with a cooldown of [input_cooldown] second\s.")
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var/atom/A = parent
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for(var/mob/dead/observer/ghost in A.get_orbiters())
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// get started with anyone who's already following
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orbit_begin(A, ghost)
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/datum/component/deadchat_control/Destroy(force, silent)
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var/message = "<span class='deadsay italics bold'>[parent] is no longer controllable.</span>"
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for(var/mob/dead/observer/M in orbiters)
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to_chat(M, message)
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on_removal?.Invoke()
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inputs = null
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orbiters = null
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ckey_to_cooldown = null
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if(generated_point_of_interest)
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GLOB.poi_list -= parent
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return ..()
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/datum/component/deadchat_control/proc/deadchat_react(mob/source, message)
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SIGNAL_HANDLER // COMSIG_MOB_DEADSAY
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message = lowertext(message)
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if(!inputs[message])
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return
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if(deadchat_mode & DEADCHAT_ANARCHY_MODE)
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if(!source || !source.ckey)
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return
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var/cooldown = ckey_to_cooldown[source.ckey] - world.time
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if(cooldown > 0)
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to_chat(source, "<span class='warning'>Your deadchat control inputs are still on cooldown for another [CEILING(cooldown * 0.1, 1)] second\s.</span>")
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return MOB_DEADSAY_SIGNAL_INTERCEPT
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ckey_to_cooldown[source.ckey] = world.time + input_cooldown
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addtimer(CALLBACK(src, PROC_REF(end_cooldown), source.ckey), input_cooldown)
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inputs[message].Invoke()
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to_chat(source, "<span class='notice'>\"[message]\" input accepted. You are now on cooldown for [input_cooldown * 0.1] second\s.</span>")
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return MOB_DEADSAY_SIGNAL_INTERCEPT
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if(deadchat_mode & DEADCHAT_DEMOCRACY_MODE)
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ckey_to_cooldown[source.ckey] = message
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to_chat(source, "<span class='notice'>You have voted for \"[message]\".</span>")
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return MOB_DEADSAY_SIGNAL_INTERCEPT
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/datum/component/deadchat_control/proc/democracy_loop()
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if(QDELETED(parent) || !(deadchat_mode & DEADCHAT_DEMOCRACY_MODE))
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deltimer(timerid)
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return
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var/result = count_democracy_votes()
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if(!isnull(result))
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inputs[result].Invoke()
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if(!(deadchat_mode & MUTE_DEADCHAT_DEMOCRACY_MESSAGES))
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var/message = "<span class='deadsay italics bold'>[parent] has done action [result]!<br>New vote started. It will end in [input_cooldown * 0.1] second\s.</span>"
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for(var/mob/dead/observer/M in orbiters)
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to_chat(M, message)
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else if(!(deadchat_mode & MUTE_DEADCHAT_DEMOCRACY_MESSAGES))
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var/message = "<span class='deadsay italics bold'>No votes were cast this cycle.</span>"
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for(var/mob/dead/observer/M in orbiters)
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to_chat(M, message)
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/datum/component/deadchat_control/proc/count_democracy_votes()
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if(!length(ckey_to_cooldown))
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return
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var/list/votes = list()
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for(var/command in inputs)
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votes["[command]"] = 0
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for(var/vote in ckey_to_cooldown)
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votes[ckey_to_cooldown[vote]]++
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ckey_to_cooldown.Remove(vote)
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// Solve which had most votes.
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var/prev_value = 0
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var/result
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for(var/vote in votes)
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if(votes[vote] > prev_value)
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prev_value = votes[vote]
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result = vote
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if(result in inputs)
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return result
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/datum/component/deadchat_control/vv_edit_var(var_name, var_value)
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. = ..()
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if(!.)
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return
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if(var_name != NAMEOF(src, deadchat_mode))
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return
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ckey_to_cooldown = list()
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if(var_value == DEADCHAT_DEMOCRACY_MODE)
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timerid = addtimer(CALLBACK(src, PROC_REF(democracy_loop)), input_cooldown, TIMER_STOPPABLE | TIMER_LOOP)
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else
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deltimer(timerid)
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/datum/component/deadchat_control/proc/orbit_begin(atom/source, atom/orbiter)
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SIGNAL_HANDLER // COMSIG_ATOM_ORBIT_BEGIN
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if(isobserver(orbiter))
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var/mob/dead/observer/O = orbiter
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if(O.client && !(O.client.prefs.toggles & PREFTOGGLE_CHAT_DEAD))
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to_chat(O, "<span class='deadsay'>You have deadchat muted, and as such will not receive messages related to, nor be able to participate in, controlling this object.</span>")
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to_chat(O, "<span class='notice'>If you would like to participate, unmute deadchat and follow this object again.</span>")
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return
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else
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to_chat(O, "<span class='deadsay'>[parent] is deadchat-controllable! Examine [parent] to see possible commands you can use while orbiting [parent.p_them()] to control [parent.p_their()] behavior!</span>")
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RegisterSignal(orbiter, COMSIG_MOB_DEADSAY, PROC_REF(deadchat_react))
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RegisterSignal(orbiter, COMSIG_MOB_AUTOMUTE_CHECK, PROC_REF(waive_automute))
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orbiters |= orbiter
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/datum/component/deadchat_control/proc/orbit_stop(atom/source, atom/orbiter)
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SIGNAL_HANDLER // COMSIG_ATOM_ORBIT_STOP
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if(orbiter in orbiters)
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UnregisterSignal(orbiter, list(
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COMSIG_MOB_DEADSAY,
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COMSIG_MOB_AUTOMUTE_CHECK,
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))
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orbiters -= orbiter
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/**
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* Prevents messages used to control the parent from counting towards the automute threshold for repeated identical messages.
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*
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* Arguments:
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* - [speaker][/client]: The mob that is trying to speak.
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* - [client][/client]: The client that is trying to speak.
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* - message: The message that the speaker is trying to say.
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* - mute_type: Which type of mute the message counts towards.
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*/
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/datum/component/deadchat_control/proc/waive_automute(mob/speaker, client/client, message, mute_type)
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SIGNAL_HANDLER // COMSIG_MOB_AUTOMUTE_CHECK
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if(mute_type == MUTE_DEADCHAT && inputs[lowertext(message)])
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return WAIVE_AUTOMUTE_CHECK
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return NONE
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/// Informs any examiners to the inputs available as part of deadchat control, as well as the current operating mode and cooldowns.
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/datum/component/deadchat_control/proc/on_examine(atom/A, mob/user, list/examine_list)
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SIGNAL_HANDLER // COMSIG_PARENT_EXAMINE
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if(!isobserver(user))
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return
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examine_list += "<span class='notice'>[A.p_theyre(TRUE)] currently under deadchat control using the [(deadchat_mode & DEADCHAT_DEMOCRACY_MODE) ? "democracy" : "anarchy"] ruleset!</span>"
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if(user.client && !(user.client.prefs.toggles & PREFTOGGLE_CHAT_DEAD))
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examine_list += "<span class='deadsay'>As you have deadchat disabled, you will not see vote messages, nor be able to participate in voting.</span>"
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return
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if(!(user in orbiters))
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examine_list += "<span class='deadsay bold'>Orbit [A.p_them()] and examine [A.p_them()] again to see the list of possible commands.</span>"
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return
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if(deadchat_mode & DEADCHAT_DEMOCRACY_MODE)
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examine_list += "<span class='notice'>Type a command into chat to vote on an action. This happens once every [input_cooldown * 0.1] second\s.</span>"
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else if(deadchat_mode & DEADCHAT_ANARCHY_MODE)
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examine_list += "<span class='notice'>Type a command into chat to perform. You may do this once every [input_cooldown * 0.1] second\s.</span>"
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var/extended_examine = "<span class='notice'>Command list:"
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extended_examine += english_list(inputs)
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extended_examine += ".</span>"
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examine_list += extended_examine
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/// Removes the ghost from the ckey_to_cooldown list and lets them know they are free to submit a command for the parent again.
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/datum/component/deadchat_control/proc/end_cooldown(ghost_ckey)
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ckey_to_cooldown -= ghost_ckey
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var/mob/ghost = get_mob_by_ckey(ghost_ckey)
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if(!ghost || isliving(ghost))
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return
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to_chat(ghost, "<span class='green'>Your deadchat control inputs for [parent] ([ghost_follow_link(parent, ghost)]) are no longer on cooldown.</span>")
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/// Dummy to call since we can't proc reference builtins
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/datum/component/deadchat_control/proc/_step(ref, dir)
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step(ref, dir)
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/**
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* Deadchat Moves Things
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*
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* A special variant of the deadchat_control component that comes pre-baked with all the hottest inputs for a spicy
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* singularity or vomit goose.
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*/
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/datum/component/deadchat_control/cardinal_movement/Initialize(_deadchat_mode, _inputs, _input_cooldown, _on_removal)
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if(!ismovable(parent))
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return COMPONENT_INCOMPATIBLE
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_inputs["up"] = CALLBACK(src, PROC_REF(_step), parent, NORTH)
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_inputs["down"] = CALLBACK(src, PROC_REF(_step), parent, SOUTH)
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_inputs["left"] = CALLBACK(src, PROC_REF(_step), parent, WEST)
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_inputs["right"] = CALLBACK(src, PROC_REF(_step), parent, EAST)
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return ..()
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/**
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* Deadchat Moves Things
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*
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* A special variant of the deadchat_control component that comes pre-baked with all the hottest inputs for spicy
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* immovable rod.
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*/
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/datum/component/deadchat_control/immovable_rod/Initialize(_deadchat_mode, _inputs, _input_cooldown, _on_removal)
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if(!istype(parent, /obj/effect/immovablerod))
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return COMPONENT_INCOMPATIBLE
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_inputs["up"] = CALLBACK(parent, TYPE_PROC_REF(/obj/effect/immovablerod, walk_in_direction), NORTH)
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_inputs["down"] = CALLBACK(parent, TYPE_PROC_REF(/obj/effect/immovablerod, walk_in_direction), SOUTH)
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_inputs["left"] = CALLBACK(parent, TYPE_PROC_REF(/obj/effect/immovablerod, walk_in_direction), WEST)
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_inputs["right"] = CALLBACK(parent, TYPE_PROC_REF(/obj/effect/immovablerod, walk_in_direction), EAST)
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return ..()
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