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Paradise/code/game/objects/effects/spawners/random/decal_spawners.dm
T
warriorstar-orion 586805a318 refactor: Migrate more random_spawners to random/spawners and mapping helpers. (#27017)
* refactor: Migrate more random_spawners to random/spawners and mapping helpers.

* set script PR number

* maybe using a reserved keyword isn't a great idea

* oh i guess we're done

* whoops

* make code actually work

* gnarg

* rerun updatepaths for recent changes

* rerun updatepaths for recent changes

* fix build
2024-11-23 14:23:24 +00:00

94 lines
2.4 KiB
Plaintext

/obj/effect/spawner/random/fungus
name = "fungus 100% chance"
icon = 'icons/effects/random_spawners.dmi'
icon_state = "fungus"
color = "#D5820B"
loot = list(/obj/effect/decal/cleanable/fungus)
/obj/effect/spawner/random/fungus/maybe
name = "fungus 15% chance"
spawn_loot_chance = 15
/obj/effect/spawner/random/fungus/frequent
name = "fungus 50% chance"
spawn_loot_chance = 50
/obj/effect/spawner/random/fungus/probably
name = "fungus 85% chance"
spawn_loot_chance = 85
/obj/effect/spawner/random/blood
name = "blood 100% chance"
icon = 'icons/effects/random_spawners.dmi'
icon_state = "blood"
loot = list(/obj/effect/decal/cleanable/blood/splatter)
/obj/effect/spawner/random/blood/maybe
name = "blood 4% chance"
spawn_loot_chance = 4
/obj/effect/spawner/random/blood/often
name = "blood 16% chance"
spawn_loot_chance = 16
/obj/effect/spawner/random/oil
name = "oil 100% chance"
icon = 'icons/effects/random_spawners.dmi'
icon_state = "oil"
loot = list(/obj/effect/decal/cleanable/blood/oil)
/obj/effect/spawner/random/oil/maybe
name = "oil 4% chance"
spawn_loot_chance = 4
/obj/effect/spawner/random/oil/often
name = "oil 16% chance"
spawn_loot_chance = 16
/obj/effect/spawner/random/cobweb
icon = 'icons/effects/random_spawners.dmi'
/obj/effect/spawner/random/cobweb/left
name = "cobweb left 100% chance"
icon_state = "cobwebl"
loot = list(/obj/effect/decal/cleanable/cobweb)
/obj/effect/spawner/random/cobweb/left/frequent
name = "cobweb left 50% chance"
spawn_loot_chance = 50
/obj/effect/spawner/random/cobweb/left/rare
name = "cobweb left 9% chance"
spawn_loot_chance = 9
/obj/effect/spawner/random/cobweb/right
name = "cobweb right 100% chance"
icon_state = "cobwebr"
loot = list(/obj/effect/decal/cleanable/cobweb2)
/obj/effect/spawner/random/cobweb/right/frequent
name = "cobweb right 50% chance"
spawn_loot_chance = 50
/obj/effect/spawner/random/cobweb/right/rare
name = "cobweb right 9% chance"
spawn_loot_chance = 9
/obj/effect/spawner/random/dirt
name = "dirt 100% chance"
icon = 'icons/effects/random_spawners.dmi'
icon_state = "dirt"
loot = list(/obj/effect/decal/cleanable/dirt)
/obj/effect/spawner/random/dirt/frequent
name = "dirt 50% chance"
spawn_loot_chance = 50
/obj/effect/spawner/random/dirt/often
name = "dirt 16% chance"
spawn_loot_chance = 16
/obj/effect/spawner/random/dirt/maybe
name = "dirt 12% chance"
spawn_loot_chance = 12