Files
Paradise/code/game/mecha/combat/reticence.dm
T
DGamerLandGitHub 173bfb92f5 Removes bio resist from the code (#21108)
* BIO armor is kill

* some more stuff that uses bio resist

* I did a scuffed merge conflict solve but it works
2023-06-03 09:50:22 +01:00

29 lines
1.0 KiB
Plaintext

/obj/mecha/combat/reticence
desc = "A silent, fast, and nigh-invisible miming exosuit. Popular among mimes and mime assassins."
name = "\improper Reticence"
icon_state = "mime"
initial_icon = "mime"
step_in = 2
dir_in = 1 //Facing North.
max_integrity = 150
deflect_chance = 30
armor = list(MELEE = 25, BULLET = 20, LASER = 30, ENERGY = 15, BOMB = 0, RAD = 0, FIRE = 100, ACID = 100)
max_temperature = 15000
wreckage = /obj/structure/mecha_wreckage/reticence
operation_req_access = list(ACCESS_MIME)
add_req_access = 0
internal_damage_threshold = 60
max_equip = 3
step_energy_drain = 3
normal_step_energy_drain = 3
stepsound = null
turnsound = null
starting_voice = /obj/item/mecha_modkit/voice/silent
/obj/mecha/combat/reticence/loaded/Initialize(mapload)
. = ..()
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine/silenced
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/mimercd //HAHA IT MAKES WALLS GET IT
ME.attach(src)