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* BIO armor is kill * some more stuff that uses bio resist * I did a scuffed merge conflict solve but it works
29 lines
1.0 KiB
Plaintext
29 lines
1.0 KiB
Plaintext
/obj/mecha/combat/reticence
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desc = "A silent, fast, and nigh-invisible miming exosuit. Popular among mimes and mime assassins."
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name = "\improper Reticence"
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icon_state = "mime"
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initial_icon = "mime"
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step_in = 2
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dir_in = 1 //Facing North.
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max_integrity = 150
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deflect_chance = 30
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armor = list(MELEE = 25, BULLET = 20, LASER = 30, ENERGY = 15, BOMB = 0, RAD = 0, FIRE = 100, ACID = 100)
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max_temperature = 15000
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wreckage = /obj/structure/mecha_wreckage/reticence
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operation_req_access = list(ACCESS_MIME)
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add_req_access = 0
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internal_damage_threshold = 60
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max_equip = 3
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step_energy_drain = 3
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normal_step_energy_drain = 3
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stepsound = null
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turnsound = null
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starting_voice = /obj/item/mecha_modkit/voice/silent
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/obj/mecha/combat/reticence/loaded/Initialize(mapload)
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. = ..()
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var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine/silenced
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/mimercd //HAHA IT MAKES WALLS GET IT
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ME.attach(src)
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