Files
Paradise/code/game/objects/items/weapons/shards.dm
T
036b8e0182 Mindflayers v0.9, Playable Edition! (#26596)
* adds antaghud icon

* TGUI bundle build dont push changes i didnt stage challenge 2025 (IMPOSSIBLE)

* Adds organ repair passive

* Description fix

* Runs prettier

* Fixes desc 2

* Fix revert

* Remove vamp text

* Fix some CI + Partial refactor

* Fixes CI

* Fixes gamemodes I messed with

* Moves these procs over

* Description fix again

* Add back limit requiring drainees to have ckeys

* Adds terminator icon

* Update code/datums/status_effects/buffs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/modules/surgery/organs/augments_internal.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Update code/modules/antagonists/mind_flayer/powers/flayer_stealth_powers.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* More lewv review

* Clamps the EMP severity

* Fixes "surveilance" typos

* The TODO is gone and can't hurt me anymore

* Update code/modules/antagonists/mind_flayer/flayer_datum.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Update code/game/objects/items/weapons/pneumaticCannon.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Update code/game/objects/items/weapons/stunbaton.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* More lewc reviews

* Update code/modules/antagonists/_common/antag_datum.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Update code/modules/antagonists/_common/antag_datum.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Update code/modules/antagonists/mind_flayer/flayer_datum.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Update code/modules/antagonists/mind_flayer/flayer_datum.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Update code/modules/antagonists/mind_flayer/flayer_datum.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Update code/modules/antagonists/mind_flayer/flayer_datum.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Update code/modules/antagonists/mind_flayer/flayer_power.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Fixes some camera bug issues + lewc reviews

* Update code/modules/antagonists/mind_flayer/powers/flayer_passives.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Update code/modules/antagonists/mind_flayer/flayer_power.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Updates a comment and fixes whitespace

* Autodocs flayerprod

* Update code/modules/antagonists/mind_flayer/powers/flayer_mobility_powers.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* qdel things we dont need anymore + typing an argument of add_abillity

* Remove debug log

* Update code/modules/antagonists/mind_flayer/flayer_power.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Slightly buffs, and fixes GC issues of tether

* I no longer feel i am a mindflayer

* Fixes formatting of greeting

* Better greeting

* Worlds shittiest sprite

* Don't need this TODO anymore

* Fixes double description

* Changes the wording on the borg laws

* and bundle too

* The cannon uses shrapnel now

* Initial style changes

* Ratios for brain damage

* Adds a chemical to test for flayerism

* Fixes the brain damage ratios

* Abilities are purchasable again

* Updates TGUI properly

* im sorry linter

* Steam smoke

* Hi bundle

* Re-abstracts this proc post syndi orgs

* Fixes gamemode logic post cling round removal

* I WONT FORGET IT THIS TIME

* Fix name of steam ability

* I'm a fool

* Fixes processed passives + removes debug message

* Fixes updating abilities inside UI

* Better description for quicksilver form

* First part lewc review

* Remove debug thingy

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Fixes defines + GCs weapon spells

* We don't need this

* Eyes GC properly

* Update code/modules/antagonists/mind_flayer/powers/flayer_mobility_powers.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* adds better logging to the assimilate

* Adds parenthesis

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* TGUI Bundle Rebuild

* Fixes and Reworks TGUI

* Cleaner JS and Fixes

* adds anti-snitching clause to borg laws

* changes the span for the borg messages

* No holoparasites

* Puts baton silence in line with glare

* Fixes total_swarms_gathered

* Nuke old trait

* Gun no longer not stuck

* Rejuv clears delayed knockdown

* Some weapon ability fixes

* Makes radio enable timers not counterintuitive

* Fixes beepsky runtimes

* Makes naming more consistent

* Adds one-click-antag

* Adds the mind flayer toggle (doesn't technically work)

* Adds flayers to check_antagonist

* Gives IDs to the status effects

* Also this one

* Makes retracting work again if it's in your offhand

* Fixes pacification tech levels

* Grapple is a weapon ability now, nullifcation retracts implants

* Fixed descriptions

* Adds some pizzaz to torque enhancer

* This actually needs to be like this

* Moves a helper proc over to a helper proc file

* Extra admin visibility

* Nukes the wacky flayer mob

* Makes silicon administrative access more sane

* Terminator form better description

* Makes rejuv set stamina to 0

* Various price increases

* AAAAAAAAAAAAA

* Better feedback + logging on cyborg subversion

* Swarm purchase display (temp fix)

* Makes mindflayer sounds more silent

* UI improvements

* Various mindflayer fixes

* Typo

* More fixes

* Fixes innates from being stupid

* Forgot to add this check earlier

* Oh this is how you add things to the protolathe

* Changes some description and upgrade messages

* Allows you to drain people beyond your limit

* Fixes some weapon upgrade issues

* Fix CI

* Fixes some draining issues

* More UI Tweaks and QoL

* Fixes most of the issues

* text

* Fixes

* Adds a radio jamming option to intruder

* Gives obfusciation to jammer ability

* Small passive cleanup

* Fixes Search and Adds Ability Stages to UI

* Adds freebie abilities

* Restructuring chain and adding blackbox

* Tgui polish

* Small fix for traceroute

* Fixes one click antag

* Increases EMP resistance cost

* Changes the pneumatic cannon into a shotgun

* Slightly lower static

* Fixed innate building rendering in upgrades

* Fixes icon and description

* Consistency

* Punctuation fix.

* Quick reboot + terminator form synergy

* Adds safety deleting

* Fix level for torque

* Fixes a bad bug

* Update code/game/gamemodes/objective.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Aaaaaaaaaaa

* Makes torque a martial art and some martial arts safeties

* Replaces vortex arm with barrier

* Fix paths

* Adds torque knockdown

* Part 1 lewc review

* HIIIII SQUIDWARD I'M IN YOUR BRANCH NOW

* Removes flak cannon

* Flayer respects mindshielding now on vamp+cling

* Fixes EMP resist

* More fixes

* DGL review

* Contra review

* Clean up weapon powers

* Various tweaks

* Borg hand slight improvements

* Parent call needs to be after this

* Fixes stuff

* Adds a new proc that is called when a spell is purchased

* NEW SPRITES WOOOO

* Traceroute update

* Slightly lower traceroute cost

* Formatting

* Oops

* Wow this could've been bad

* Overclock small buff

* Reduces cost of 1st level EMP immunity

* Lewc review

* TGUI Bundle Rebuild

* Fix barricades

* Lewc review

* Okay FINE qwerty I'll change this

* Traceroute thingy

* I am an idiot

* First part

* Lewc review

* Forgor  this one

* Last bits

* Update code/game/objects/items/control_wand.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/modules/antagonists/mind_flayer/powers/flayer_mobility_powers.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Null

* Static-ness

* Update code/game/gamemodes/changeling/traitor_chan.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/__DEFINES/mindflayer_defines.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Last bits

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
Co-authored-by: DGamerL <daan.lyklema@gmail.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
2024-10-30 18:35:29 +00:00

106 lines
3.3 KiB
Plaintext

// Glass shards
/obj/item/shard
name = "shard"
desc = "A nasty looking shard of glass."
icon = 'icons/obj/shards.dmi'
icon_state = "large"
w_class = WEIGHT_CLASS_TINY
force = 5
throwforce = 10
item_state = "shard-glass"
materials = list(MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
attack_verb = list("stabbed", "slashed", "sliced", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
armor = list(MELEE = 100, BULLET = 0, LASER = 0, ENERGY = 100, BOMB = 0, RAD = 0, FIRE = 50, ACID = 100)
max_integrity = 40
resistance_flags = ACID_PROOF
sharp = TRUE
var/cooldown = 0
var/icon_prefix
var/obj/item/stack/sheet/welded_type = /obj/item/stack/sheet/glass
/obj/item/shard/suicide_act(mob/user)
to_chat(viewers(user), pick("<span class='danger'>[user] is slitting [user.p_their()] wrists with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>",
"<span class='danger'>[user] is slitting [user.p_their()] throat with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>"))
return BRUTELOSS
/obj/item/shard/proc/set_initial_icon_state()
icon_state = pick("large", "medium", "small")
switch(icon_state)
if("small")
pixel_x = rand(-12, 12)
pixel_y = rand(-12, 12)
if("medium")
pixel_x = rand(-8, 8)
pixel_y = rand(-8, 8)
if("large")
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
if(icon_prefix)
icon_state = "[icon_prefix][icon_state]"
/obj/item/shard/Initialize(mapload)
. = ..()
AddComponent(/datum/component/caltrop, force)
set_initial_icon_state()
/obj/item/shard/afterattack(atom/movable/AM, mob/user, proximity)
if(!proximity || !(src in user))
return
if(isturf(AM))
return
if(isstorage(AM))
return
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(!H.gloves && !HAS_TRAIT(H, TRAIT_PIERCEIMMUNE))
var/obj/item/organ/external/affecting = H.get_organ("[user.hand ? "l" : "r" ]_hand")
if(affecting.is_robotic())
return
to_chat(H, "<span class='warning'>[src] cuts into your hand!</span>")
if(affecting.receive_damage(force * 0.5))
H.UpdateDamageIcon()
/obj/item/shard/welder_act(mob/user, obj/item/I)
. = TRUE
if(!I.use_tool(src, user, volume = I.tool_volume))
return
new welded_type(user.loc)
to_chat(user, "<span class='notice'>You add the newly-formed glass to the stack.</span>")
qdel(src)
/obj/item/shard/Crossed(mob/living/L, oldloc)
if(istype(L) && has_gravity(loc))
if(L.incorporeal_move || HAS_TRAIT(L, TRAIT_FLYING) || L.floating)
return
playsound(loc, 'sound/effects/glass_step.ogg', 50, TRUE)
return ..()
/obj/item/shard/decompile_act(obj/item/matter_decompiler/C, mob/user)
C.stored_comms["glass"] += 3
qdel(src)
return TRUE
/obj/item/shard/plasma
name = "plasma shard"
desc = "A shard of plasma glass. Considerably tougher then normal glass shards. Apparently not tough enough to be a window."
force = 6
throwforce = 11
icon_state = "plasmalarge"
materials = list(MAT_PLASMA = MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
icon_prefix = "plasma"
welded_type = /obj/item/stack/sheet/plasmaglass
/obj/item/shard/scrap
name = "sharpened scrap"
desc = "Some discarded scrap metal. It has sharp, jagged edges."
icon_state = "scrap"
materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT)
welded_type = /obj/item/stack/sheet/metal
force = 9
throwforce = 15 //owie
/obj/item/shard/scrap/set_initial_icon_state()
return