Files
Paradise/code/_onclick/cyborg.dm
Qwertytoforty ac32162dbc Adds the razorwire implant. Ready for review into merge (#23911)
* Please merge 23876 first thanks

* whoops / fix

* she snakes on my case till I

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* deconflicts, ready for TM

* Update code/_onclick/click.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* lewcs good to them

* icon move and changes

* almost forgot to save this

* Update augments_arms.dm

* Inverted it, it seems.

* fixes lockers

* razorwire failsafes

* fuck

* razorwire one hand

* removes 2hand implant stuff

* Apply suggestions from code review

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* s34ns changes

* Vampires can gain blood for a minute from people who succumb

* Revert "Vampires can gain blood for a minute from people who succumb"

This reverts commit 50a3cf87fe.

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-02-21 22:51:33 +00:00

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/*
Cyborg ClickOn()
Cyborgs have no range restriction on attack_robot(), because it is basically an AI click.
However, they do have a range restriction on item use, so they cannot do without the
adjacency code.
*/
/mob/living/silicon/robot/ClickOn(atom/A, params)
if(client?.click_intercept)
client.click_intercept.InterceptClickOn(src, params, A)
return
if(next_click > world.time)
return
changeNext_click(1)
if(is_ventcrawling(src)) // To stop drones interacting with anything while ventcrawling
return
if(stat == DEAD || lockcharge || IsWeakened() || IsStunned() || IsParalyzed() || low_power_mode)
return
var/list/modifiers = params2list(params)
if(modifiers["shift"] && modifiers["ctrl"])
CtrlShiftClickOn(A)
return
if(modifiers["shift"] && modifiers["alt"])
AltShiftClickOn(A)
return
if(modifiers["middle"] && modifiers["ctrl"])
CtrlMiddleClickOn(A)
return
if(modifiers["shift"] && modifiers["middle"])
ShiftMiddleClickOn(A)
return
if(modifiers["middle"])
MiddleClickOn(A)
return
if(modifiers["shift"])
ShiftClickOn(A)
return
if(modifiers["alt"]) // alt and alt-gr (rightalt)
AltClickOn(A)
return
if(modifiers["ctrl"])
CtrlClickOn(A)
return
if(incapacitated())
return
if(next_move >= world.time)
return
face_atom(A) // change direction to face what you clicked on
if(aiCamera)
if(aiCamera.in_camera_mode)
aiCamera.camera_mode_off()
if(is_component_functioning("camera"))
aiCamera.captureimage(A, usr)
else
to_chat(src, "<span class='userdanger'>Your camera isn't functional.</span>")
return
/*
cyborg restrained() currently does nothing
if(restrained())
RestrainedClickOn(A)
return
*/
var/obj/item/W = get_active_hand()
// Cyborgs have no range-checking unless there is item use
if(!W)
A.add_hiddenprint(src)
A.attack_robot(src)
return
// buckled cannot prevent machine interlinking but stops arm movement
if(buckled)
return
if(W == A)
W.attack_self(src)
return
// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc in contents)
if(A == loc || (A in loc) || (A in contents))
W.melee_attack_chain(src, A, params)
return
if(!isturf(loc))
return
// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc && isturf(A.loc.loc))
if(can_reach(A, W))
W.melee_attack_chain(src, A, params)
return
W.afterattack(A, src, 0, params)
return
/mob/living/silicon/robot/MiddleShiftControlClickOn(atom/A)
return
//Ctrl+Middle click cycles through modules
/mob/living/silicon/robot/proc/CtrlMiddleClickOn(atom/A)
cycle_modules()
return
//Middle click points
/mob/living/silicon/robot/MiddleClickOn(atom/A)
if(isdrone(src))
// Drones cannot point.
return
pointed(A)
return
//Give cyborgs hotkey clicks without breaking existing uses of hotkey clicks
// for non-doors/apcs
/mob/living/silicon/robot/ShiftClickOn(atom/A)
A.BorgShiftClick(src)
/mob/living/silicon/robot/CtrlClickOn(atom/A)
A.BorgCtrlClick(src)
/mob/living/silicon/robot/AltClickOn(atom/A)
A.BorgAltClick(src)
/mob/living/silicon/robot/CtrlShiftClickOn(atom/A)
A.BorgCtrlShiftClick(src)
/mob/living/silicon/robot/AltShiftClickOn(atom/A)
A.BorgAltShiftClick(src)
/mob/living/silicon/robot/ShiftMiddleClickOn(atom/A)
A.BorgShiftMiddleClick(src)
/atom/proc/BorgShiftClick(mob/user)
if(user.client && user.client.eye == user)
user.examinate(src)
return
/atom/proc/BorgCtrlClick(mob/living/silicon/robot/user) //forward to human click if not overriden
CtrlClick(user)
/atom/proc/BorgAltClick(mob/living/silicon/robot/user)
AltClick(user)
return
/atom/proc/BorgCtrlShiftClick(mob/user) // Examines
if(user.client && user.client.eye == user)
user.examinate(src)
return
/atom/proc/BorgAltShiftClick()
return
/atom/proc/BorgShiftMiddleClick()
return
// AIRLOCKS
/obj/machinery/door/airlock/BorgShiftClick(mob/living/silicon/robot/user) // Opens and closes doors! Forwards to AI code.
AIShiftClick(user)
/obj/machinery/door/airlock/BorgCtrlClick(mob/living/silicon/robot/user) // Bolts doors. Forwards to AI code.
AICtrlClick(user)
/obj/machinery/door/airlock/BorgAltClick(mob/living/silicon/robot/user) // Eletrifies doors. Forwards to AI code.
AIAltClick(user)
/obj/machinery/door/airlock/BorgAltShiftClick(mob/living/silicon/robot/user) // Enables emergency override on doors! Forwards to AI code.
AIAltShiftClick(user)
/obj/machinery/door/airlock/BorgShiftMiddleClick(mob/living/silicon/robot/user) //Toggles door timing. Forwards to AI code.
AIShiftMiddleClick(user)
// APC
/obj/machinery/power/apc/BorgCtrlClick(mob/living/silicon/robot/user) // turns off/on APCs. Forwards to AI code.
AICtrlClick(user)
// TURRETCONTROL
/obj/machinery/turretid/BorgCtrlClick(mob/living/silicon/robot/user) //turret control on/off. Forwards to AI code.
AICtrlClick(user)
/obj/machinery/turretid/BorgAltClick(mob/living/silicon/robot/user) //turret lethal on/off. Forwards to AI code.
AIAltClick(user)
/*
As with AI, these are not used in click code,
because the code for robots is specific, not generic.
If you would like to add advanced features to robot
clicks, you can do so here, but you will have to
change attack_robot() above to the proper function
*/
/mob/living/silicon/robot/UnarmedAttack(atom/A)
A.attack_robot(src)
/mob/living/silicon/robot/RangedAttack(atom/A, params)
A.attack_robot(src)
/atom/proc/attack_robot(mob/user)
attack_ai(user)
return