Files
Paradise/code/modules/mob/say.dm
baloh.matevz 1028096a41 Simplified deadchat syntax:
Instead of what was once

DEAD: ghost Unknown says: "FU"

it is now

DEAD: Real Name says: "FU"

Should make talking easier in changeling rounds where there are lots of unknowns.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2843 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-28 20:28:34 +00:00

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/mob/proc/say()
return
/mob/verb/whisper()
set name = "Whisper"
set category = "IC"
return
/mob/verb/say_verb(message as text)
set name = "Say"
set category = "IC"
usr.say(message)
/mob/verb/me_verb(message as text)
set name = "Me"
set category = "IC"
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
if(ishuman(src))
usr.emote("me",1,message)
else
usr.emote(message)
/mob/proc/say_dead(var/message)
var/m_name = src.real_name
if(!m_name)
m_name = src.name
//var/alt_name = ""
//if (istype(src, /mob/living/carbon/human) && src.name != src.real_name)
//var/mob/living/carbon/human/H = src
//alt_name = " (as [H.get_authentification_name()])"
//else if (istype(src, /mob/dead/observer))
// name = "Ghost"
// alt_name = " ([src.real_name])"
//else if (!istype(src, /mob/living/carbon/human))
// name = src.name
message = src.say_quote(message)
var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[m_name]</span> <span class='message'>[message]</span></span>"
for (var/mob/M in world)
if (istype(M, /mob/new_player))
continue
if (M.stat == 2 || (M.client && M.client.holder && M.client.deadchat)) //admins can toggle deadchat on and off. This is a proc in admin.dm and is only give to Administrators and above
if(M.client && !M.client.STFU_ghosts) //Admin shut-off for ghosts chatter
M.show_message(rendered, 2)
/mob/proc/say_understands(var/mob/other)
if (src.stat == 2)
return 1
else if (istype(other, src.type))
return 1
else if(other.universal_speak || src.universal_speak)
return 1
return 0
/mob/proc/say_quote(var/text)
var/ending = copytext(text, length(text))
if (src.stuttering)
return "stammers, \"[text]\"";
if (src.brainloss >= 60)
return "gibbers, \"[text]\"";
if (ending == "?")
return "asks, \"[text]\"";
else if (ending == "!")
return "exclaims, \"[text]\"";
return "says, \"[text]\"";
/mob/proc/emote(var/act)
return